Doctor Archive
Thread: CU Focus Thread: What to do with all those meds?
The best you will get is the best possible in the new system... there is 0 chance you will get something better then will be possible to craft after the CU... don't hold your breath on that one.
From looking at the trees and the skills, I don't think some very high price items,like buffs, will convert to very valuable items.. I'd use them up... te range scale on the new bufss is so small.. te best of the best buffs now will be 15% or something.. so there is not a big gap between 1-15 to file all possible crafted buffs into. Stuff will have to be lumped together in pretty big chunks.
Stuff like stims should convert pretty evenly.
The misc meds (states, blankets etc.) are not clear ATM.
mcpryon wrote:
I'm making thousands of stim Bs for sale and to horde for after the apocalypse. I'll craft until my subscription runs out, which is about a week, then transfer everything to my last remaining account. Then the plan is to either resubscribe when my Jedi account runs out or just let everything *poof*.
Why stim B's?
I will assume that a master of a fight class can use a Stim D. If that is the case everyone will want Stim D's. If your playing the conversion gambling game then you may want to bang out Stim E's. However, who knows what a Live Stim to a CU stim coversion will be so anyones guess could be right.
I am kinda hopping that a single fight class master can use Stim C's while a double master can use Stim D's and a master of none can use B's. This will more evenly spread out the stim use.
Marrow1 wrote:
mcpryon wrote:
I'm making thousands of stim Bs for sale and to horde for after the apocalypse. I'll craft until my subscription runs out, which is about a week, then transfer everything to my last remaining account. Then the plan is to either resubscribe when my Jedi account runs out or just let everything *poof*.
Why stim B's?
I will assume that a master of a fight class can use a Stim D. If that is the case everyone will want Stim D's. If your playing the conversion gambling game then you may want to bang out Stim E's. However, who knows what a Live Stim to a CU stim coversion will be so anyones guess could be right.
I am kinda hopping that a single fight class master can use Stim C's while a double master can use Stim D's and a master of none can use B's. This will more evenly spread out the stim use.
I wouldn't even assume that much. They've stated that the stims usable by non-medical players will be much weaker, and one-use only. I would think they'd be comparable to a Stim B, at most, while Doc usable stims will still be D or E.
At any rate, if I were a crafter, I'd probably hold off until the CURB hits, just to see for sure.......or at least wait until TC comes into line with the changes, then get a jump on things.
Currently on TC5 folks have been making Stim B's that hit for about 300ish and have about 12 charges. Realize of course that this is without great resouces and using non-advanced subs (StimBs can not use advanced unlike higher stims). So I dont think StimD will be all that weak.
Twitchie wrote:
Marrow1 wrote:
mcpryon wrote:
I'm making thousands of stim Bs for sale and to horde for after the apocalypse. I'll craft until my subscription runs out, which is about a week, then transfer everything to my last remaining account. Then the plan is to either resubscribe when my Jedi account runs out or just let everything *poof*.
Why stim B's?
I will assume that a master of a fight class can use a Stim D. If that is the case everyone will want Stim D's. If your playing the conversion gambling game then you may want to bang out Stim E's. However, who knows what a Live Stim to a CU stim coversion will be so anyones guess could be right.
I am kinda hopping that a single fight class master can use Stim C's while a double master can use Stim D's and a master of none can use B's. This will more evenly spread out the stim use.
I wouldn't even assume that much. They've stated that the stims usable by non-medical players will be much weaker, and one-use only. I would think they'd be comparable to a Stim B, at most, while Doc usable stims will still be D or E.
At any rate, if I were a crafter, I'd probably hold off until the CURB hits, just to see for sure.......or at least wait until TC comes into line with the changes, then get a jump on things.
Twitchie wrote:
Marrow1 wrote:
mcpryon wrote:
I'm making thousands of stim Bs for sale and to horde for after the apocalypse. I'll craft until my subscription runs out, which is about a week, then transfer everything to my last remaining account. Then the plan is to either resubscribe when my Jedi account runs out or just let everything *poof*.
Why stim B's?
I will assume that a master of a fight class can use a Stim D. If that is the case everyone will want Stim D's. If your playing the conversion gambling game then you may want to bang out Stim E's. However, who knows what a Live Stim to a CU stim coversion will be so anyones guess could be right.
I am kinda hopping that a single fight class master can use Stim C's while a double master can use Stim D's and a master of none can use B's. This will more evenly spread out the stim use.
I wouldn't even assume that much. They've stated that the stims usable by non-medical players will be much weaker, and one-use only. I would think they'd be comparable to a Stim B, at most, while Doc usable stims will still be D or E.
At any rate, if I were a crafter, I'd probably hold off until the CURB hits, just to see for sure.......or at least wait until TC comes into line with the changes, then get a jump on things.
There are no doc useable stims in the CU. The only stims are the self healing ones.
It would even be better if you could craft them, but meh...
But on the other hand I really don't care, I've canceled my subscriptions but SOE has their chance to rebuild my confidence. Most of my subs are up just after the CF is supposed to go live so I'll have a few days to test the waters, which if it's anything like TC5, it will be more than enough time.