Doctor Archive

Thread: New Doc Buff changes

WarFerret
Wed Sep 15, 2004 12:07 am
#27

Kill the heretic!! Burn the witch! Gather your torches and pitchforks!!


Seriously though, scrapping buffs isn't an option nor is reducing them to the level of entertainer buffs, look at it, even if you do this, the players who have buffs will still wipe the floor with the players who haven't, even if you get rid of doc buffs completely, the players with mind buffs will still beat the players who haven't, or should we scrap mind buffs too ? In which case you might as well scrap the musician and dancer professions completely since there's no reason to keep them then.


The problem goes far far deeper than buffs, the "scrap the buffs" mentality is the kind of incorrect "it's intuitively obvious to even the most casual observer that the problem is this..." mentality that goes us here in the first place.



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
Jirob1
Wed Sep 15, 2004 2:25 am
#28

Get a percentage on buffpacks, maxed at 200% f.e.


so you buff existing Hams x2





Jirob Talshiar (Swordsman/Doc)
Risu (BE/Medic) - Jirobs new Slave (soon to come)
Darklen Talron (Light Jedi Knight)
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no more boooffs - temporary closed due to CU
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