Doctor Archive

Thread: How much to sell Stim B's?

Happymob
Mon Dec 15, 2003 9:09 am
#27




Ledao wrote:


At any rate, I think you guys selling stims for 1k a pop should consider selling resources directly -- your margins might be better!




That's exactly what I do actually. I will put resources on my vendor at prices that are above market (but at what I could sell a finished product for) and if they sell, great! If they don't, I make subcomponents.


Then I put the subcomponents up for sale (again, at a price that I can sell finished products for). If they sell, great! If not, I make finished product.


Finished productsalways sell. My basic price for standard meds (not using my best resources) is around 6 to 8 cpu. In all this, I factor in 5 credits/minute of factory time to cover those costs. So yeah, a very typical 350/35 Stim B goes for around 800 credits. But I sell lots of them at this price at very little work. And I make plenty of money. My cost of aquiring resources ranges from 0.5 cpu to 3 cpu. So selling at 6 to 8 works plenty well for me.


Special orders (like the 450/40 Stim Bs) are priced and handled differently.


If others think this is too cheap, they are free to buy and resell. Won't bother me at all.




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


AzramX
Mon Dec 15, 2003 10:00 am
#28

I have been making Stim b's 447/35 and 450/34 and selling them for 1900 each and constantly needing to re-stock vendor. Granted I didnt set the price at 1900 I wanted 1500 but our merchant decided to list them at 1900 and they have been selling. But my question now is How much do I charge for each or crate of my stim d's 844/42 med 40? I have been asked to make a crate and so I did but have no idea how much to sell them for I would assume 3k each right as on my previous professions have purchased them easy for this price so thats 150k for a crate? or is that just too high?


Skiwen
Tue Dec 16, 2003 8:06 am
#29

To Ledao very well said and thank you for taking the time to write it all down for every single person who wants to cheap sell the heck out of stims. Look folks, let's face it, these are bread and butter, let's get FAT ON IT. As a college economics major the laws of supply and demand and supply side economics are alive and welleven in this "game." For everyone who wants to recklessly sell stims for cheaper than they cost to make, try being a Commando, you'll enjoy it more! On my server, I have scoured high and low to make excellent quality stim B's and the cheapest I can throw together a batch of 357/5 x 30 is about 920 credits. Now, after running around and traveling expenses and listing fees, gotta figure the actual price comes closer to about 1000-1200 per stim B. It's fun, but not worth the trouble if I can't make a lot of money... So people who don't bother to figure out how much it really costs to make them... Stop. You're gonna hurt our economy. People are paying 3000 all day long for these stims!

Happymob
Tue Dec 16, 2003 8:51 am
#30




Skiwen wrote:


For everyone who wants to recklessly sell stims for cheaper than they cost to make, try being a Commando, you'll enjoy it more! On my server, I have scoured high and low to make excellent quality stim B's and the cheapest I can throw together a batch of 357/5 x 30 is about 920 credits. Now, after running around and traveling expenses and listing fees, gotta figure the actual price comes closer to about 1000-1200 per stim B.




920 credits is high (for me). Here is my actual monthly cost breakdown to make 10,000 350x35 Stim Bs:


10 Medium Harvesters @ 1500/day - 450,000 credits


2 Fusion Reactors @ 1500/day - 90,000 credits


4 Factories @ 1200/day -


88 resources @ 2 cpu = 176 (actual cost is less - about 20% purchased, 80% self-harvested)



I self-harvest the organic and inorganic and purchase the rest for 3 cpu or less. I pay for a resource service that tells me exactly when a resource moves, so on average, I move and/or visita group of harvesters only once every 2 days. This generally entails up to 4 travel tickets.





Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Happymob
Tue Dec 16, 2003 9:00 am
#31

Sigh... we'll try this again...


Here is my actual monthly cost breakdown to make 10,000 350x35 Stim Bs (4 factories at 75% utilization):


10 Medium Harvesters @ 1500/day - 450,000 credits


2 Fusion Reactors @ 1500/day - 90,000 credits (plenty of power for everything else)


4 Factories @ 1200/day - 144,000 credits


Purchase Resources (about 200,000/month) @ 3cpu - 600,000 credits


4 travel tickets every 2 days @ 1000/ticket - 60,000 credits


Daily Resource Survey Service @ 300K/month - 300,000 credits


House Storage (for vendors and storage) @ 500/day - 15,000 credits


Vendor cost @ 500/day - 15,000 credits


So for 10,000 Stim Bs, my total cost is around 1.7 million credits - less than 170 credits/Stim B. This actually overstates things a bit since I gather more resources than I actually can use (and thus make some money back selling resources). Maybe I am missing some expense in here, but the bottom line is, if you are willing to harvest your own stuff (and it doesn't have to be time consuming), these things are cheap to make. So I am making a nice profit selling @ 700 per Stim B. I am also selling for more than the resources are worth (though the holo docs has definitely skewed resource prices). I recognize that I am also leaving money on the table. But anyone who has a problem with that can buy my Stims and resell them.





Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Ledao
Tue Dec 16, 2003 3:32 pm
#32

Happymob,


I agree with you -- stims can be produced very cheaply. That wasn't my point. On my server, at least, you would be making significantly more mony with your described operation selling straight resources than stims. Now, sure, loading factories isn't a whole lot of work, and making a schematic for Bs takes seconds, but as a business practice, this sort of pricing is just insane. The issue when pricing is *not* how much it costs *you* to get your resources, but some combination of the current value of those resources and the value that you add to them by making stims.


Now, to gather a little bit of first-hand knowledge about the stim market, I've sold a few crates in the last day and a half. In brief, here's what I've learned...


Stims, just like enhances, have at least two very different markets. High-end and low-end. While the low-end market may be quite competitive, the high-end market isn't. If you can make good stuff, you can charge for it, and your customers will be happy to pay the premium. (just like the people who tip me 20k when I hit 2 or 3 stats with over 3k buffs)


There is, however, one big difference, and this is what I think is really being missed here. When I sell top notch enhancements, I want repeat business -- I like having people travel halfway across the galaxy for my buffs, or send their friends, or whatever. With stims, however, there is no such continued need -- I'm certainly not going to be selling any more stims to the guy that just bought 75 stim Es from me, as those should last him months and months. With Bs, this is perhaps even more insane -- at the prices that some of you guys are charging, someone could go run 4 (count 'em!) baz nitch missions on dath (total: 30 mins, maybe 40 if he's only got pistols 4 and a rock beetle, including travel time), and turn the proceeds into enough stims to last a good couple of weeks.


Anyway, the ecomomies of the different servers are fairly well established now. Most people know what things are worth, and don't mind paying it. Some stims probably aren't worth the fiberplast it took to make them, but if yours are, don't sell yourself short.


And puh-leeeze do not make insane bids for jantas blood! What was the guy that paid 700k for 2 identical units thinking???? (my guess: d00dz! my next action pack will be t3h r0x0r)


So yes, drive that stim market up. The market will most certainly bear it. After all, it only takes about 10 charges from a stim to run those 4 baz nitch missions.


Ledao Bohi


Master Doc, Valcyn




Ledao Bohi, Master Doctor
Now with 3 locations: Ledao's Meds in beautiful downtown Galatorbria, Rori (327 -1770), Ledao's Fine Pharmaceuticals @ UAT City, near Coronet (970, -5590), and Ledao's Premium Meds and Resources on Tatooine @ (-1922, -4041) just 750m SW of Bestine.
Comprehensive Stock and Price Listing Here
Menoetius
Tue Dec 16, 2003 4:02 pm
#33

I sell my 39 charge, 453 base healfor:
singles: 1420 per
crate of 50: 67.5k




Menoetius / Eryn (12 pt MD/MCM)
Doctor and Combat Medic Supplies
Vendors: 3560 x -5460 - New Hope, Lok (Lowca)
Sarkyn
Wed Dec 17, 2003 6:45 pm
#34

Well, the Chimaera market is still maturing, but to chime in, I have seen two distinct price brackets:


Same product: 36/340 Stim-B


Bazaar: 2950cr


Vendor: 1500cr



I sell out far faster on the Bazaar than on my vendor, despite rigorous advertising and promotion of the coordinates(I even have my Vendor Waypoint in the name of my product, they are actually called:


Stim-B 36x340 [Dr.Soo @Corellia -1820 -4535]



For those of you doing painstaking costings, consider this:


The most expensive component of my products is my time, and I choose the value I place on that.



Here's an odd tip - my new best seller:


Woundpack-C, with 200-210 heal and 55-60 charges! Fellow Doctors love them because they're more than big enough for almost anything, and they last ages!




Dr. Soo Chee
12pt Master Doctor, 12pt Toxicologist
BlueDog Corp Member and Supporter of Ferocious Kittens
Medicine/CM Vendor:
Corellia, BlueDog Mall -2000 -4660 (everything medical)

Princess Leia: "Darth Vader?! Only Soo could be so Bold"

Menoetius
Wed Dec 17, 2003 7:37 pm
#35

Actually my wound B are 200 power about 38-44 charges.



Menoetius / Eryn (12 pt MD/MCM)
Doctor and Combat Medic Supplies
Vendors: 3560 x -5460 - New Hope, Lok (Lowca)
Nabi
Wed Dec 17, 2003 9:21 pm
#36

To the high price guys and the low price guys, don't you think this is server specific?


I've tried the charges*heal*10% rule and various other "pricing rules"


I collect my own resources, but will occasionally buy Talusian water. I can make a decent Stim B (35-350) for about 250-300 credits.


I don't have a vendor so I am one of the 'shouters'. I also like to move my inventory quickly. So I usually start at 35K for a crate of 50 of the above mentioned stim. If after a few tells, they don't sell, I lower the price until I find what the market is doing at that moment. I have also found I can make a nice profit on crates of 10 or 25. In any event, I actively sell for a very small portion of my time in game. It's fun to watch the crowds around Coronet or Anchorhead but after 30 mins to an hours I'm ready to go.


I can also make a tidy buff income while selling.

Toxe
Wed Dec 17, 2003 10:29 pm
#37

Come on guys, calm down.

First let me say that I dont give my Stims away "for free" or cheap. I actually do get some good money from selling them and my prices are not too low.

But has it ever occured to some of you guys that some people just dont want to make as much money as possible? Some people just want to have "enough" money. Enough to play the game *and to have fun*. Some people dont want to be billionaires and they dont want to play capitalizm - they are allready sick of it in real life.

So please keep in mind that not everyone wants to be as rich as possible.

And again: keep also in mind that pricing varies from server to server.



Toxe - Infinity
Doc
Combat Medic
Fetei
Thu Dec 18, 2003 4:37 am
#38

heal(300) x use(30) : 10 = 900 per StimB..a rather nice formula i came up with myself



Dark Jedi Guardian 4444@ chimaera
bpeter3
Thu Dec 18, 2003 9:49 am
#39

I make StimB around 415/39 and initially sold them for around 1300-1400 on my vendor. I was just starting up and wanted to get some name recognition and business (undercutting the nearby competition). I opened up near Coronet where there was a good amount of traffic, but pretty high competition too.

Now that I'm pretty well know, I've been steadily upping the cost each day recently. I'm currently at around 1600-1700 per StimB and still have really good business. I charge extra for crates too...people value them more than 50 individual packs and it's really expensive to get a large stack of herbivore meat to run them. Generally I sell thru a medium sized factory run in a day. I'll continue raising prices until I get a good value that won't sell me out in a day.

I'm guessing I'll settle around 1800/pack eventually. People that buy crates of stimpacks have the money to blow, so no need to sell really cheap. It's amazing how many people come in and buy 3-4 crates of them.

And thank you to all those who sell their stuff really cheap, you're making me extra profit. I saw someone selling crates of Woundpack C/D for under 1k/pack. I can sell junk B's for more than that. I bought him out and jacked the price up by over 50% and sold them in a matter of days. (they're not that popular an item to begin with which is the only reason it took that long)
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