Doctor Archive
Thread: Mind Healing On TC: Confirmation Anyone?
Lol there is no way you are going to get a decent amount of people to call for doctor nerfs (which is the only way they would nerf doctors) because everyone loves us. Who saves the group when everyone dies? we do. Who saves you from that nasty poison? We do. Who saves you from those annoying diseases? we do. Who gives you great enhances so that you can fight much more effectively? We do!
If doctors get nerfed it will hurt the other professions at least as much because they won't have our services any more. Oh and no template with doctor is the most powerful. The most powerful melee is probably a tkm/master brawler/medic with doctor buffs. You don't have to be a doctor to get buffed and master doctor really doesn't provide much other than the ability to make enhance D which a 0/4/3/0 doctor can use.
oh and i think the mind heal will be most useful to tkms since their lovely meditate ability makes wounds a joke heh.
UnaSalusVictus, you really need to calm down.
First of all, no one is calling for a 'nerf' of CMs. At least, I certainly am not since I AM one.
Secondly, I started this thread to find out if Doctors would be given the Mind Healing ability as well or if it was just CM only. Now that I know the answer, I can state that it is idiocy to give this ability to one profession only.
I'm not arguing about the viability of the mind healing ability itself, I'm not arguing about it's usefulness, I'm not even arguing against giving it to Combat Medics.
I'm simply against giving it ONLY to Combat Medics.
Mind Damage Healing is something that needs to be implemented into this game, that much is obvious. But to limit it to a high level Combat Medic ability only makes no sense to me. If anything it should be given to the Medic Profession. That is the base level healer profession from which all healing abilities start. It is also a Novice profession which means that, on a new server, it wouldn't take long for someone to reach that ability as opposed to the length of time it takes to reach Combat Medic.
Mind Damage Healing needs to be in a more widespread novice profession, not relegated to a high level Elite/Hybrid one...
I guess I'll throw in a couple of creds here as well. I think the ability should probably be spread around a bit as well. Not JUST CMs getting it.
BUT, if we just HAVE to have only one class getting it, I do think that it fits best for CMs. They are the Damage healers. Docs get nothing in their line that improves ont he damage healing they get at Medic. CMs get improvements to damage healing in the form of ranged and AoE healing. Getting another damage healing ability is right in line with that. SoI would absolutely HATE to see CMs NOT get this ability. But i sure would be happier if we got this at Master Medic instead.
We already have the ability to heal mind - with damage stimpacks. I looted one off of a rouge corsec and healed my mind, health, and action for roughly 400 points. I still have 6 uses left. Just find 20 or so of these and you should be good for 2-3 days of play.
Floyd
Master Doc
Scylla
Z,
I agree again, as long as it's Master Medic. I dont' wanna see dabbling medics 0040 gettin it.
The issue of mind damage is such a fundamental issue in the game, that it should reside in a single class.
But I am also with Groupette. The chances of me sidelining myself for the benefit of another isnt' going to come all that often. With trusted friends to avoid a death in instances (given decay) you bet. General field use? Not a chance.
Jacore MD/MCM, Tempest
Does anybody else feel really stupid trying to explain this game to people that don't play it? We fly in spaceships, but ride on camelback. The best armor and weapons are made from animal parts. We can power a lasergun for months, but our smallest droids run out of power in 20 minutes. Digging 1 ounce of radioactives out of the ground hurts, but hauling around 100 tons of it in our pocket doesn't. Our mental prowess is improved by watching strippers and listening to a clarinet.
I don't tell a soul I play this game.
I'm sorry if I came off overly abrassive. I'm not going to stand here and tell you it was an accident - you can read the post yourself, it's obvious I was out for blood - but I shouldn't have made blanket statements that encompassed people who did nothing to upset me.
I'm not particularly upset by the Doctors who want some kind of Mind Healing. For example, if Doctors/Medics were asking for a skill that allows them to heal just one point of Mind, just enough to get someone who has been incapacitated by Mind Damage back on their feet so they can head for the hills or whatever, I certainly wouldn't have any complaints. I've been Mind Incapped as much as the next guy, and I hate sitting their waiting for the timer to go down because a Medic/Doc standing right next to me can't do a thing just as much as anyone.
My problem here is with the people saying Combat Medics shouldn't have Mind Heal, in particular the ones who say some variation of this: "Combat Medics shouldn't get Mind Damage Healing because they're walking poison dispensers and we're the real healers. They only have combat skills, not healing skills, they don't deserve it!"
Excuse me? Maybe you missed the fact that the Combat Medic skill tree inlcudes two complete branches based entirely around healing damage (Ranged Injury Treatment/Speed) vs. the zero branches of Doctor based on healing damage (the Doctor bonuses are for wounds only). Maybe you just didn't stop to think about the fact that, when you call Combat Medic an "offensive only" profession, you're actually just illuminating the exact reason they do need Mind Healing.
Combat Medics are supposed to be Medics who specialize in healing in combat. The fact that people don't consider them such just goes to show that their in-combat heaing skills are lacking. Poison and disease became the focus of the class because those are the only things they really do that Medics and Doctors can't do as well or better, not because those are the only things they're supposed to do.
The notion that Mind Healing isn't an in-combat ability is also quite humurous. Did anyone read the way it works? You heal a few hundred points of damage and take a serious hit in Mind Wounds. This isn't something you'd use to help an Image Designer grind, or even something to get someone back up to full Mind between fights - as long as it would take you to heal the wounds you're eating at 300 healing a pop, they'd be better off just sitting and letting their Mind heal naturally.
The purpose of this ability is obviously to keep someone (for example, the group's "tank") alive for a few seconds longer so that they can outlast the opposition, or to get someone incapacitated by Mind Damage back on their feet long enough for them to get clear of the battle and escape a potential deathblow. In other words, in-combat healing is practically the only viable use for the skill. Funny, in-combat healing almost sounds like something a Medic would do, a Medic specialized in Combat even. Like some kind of crazy Combat Medic.
UnaSalusVictus wrote:
I'm sorry if I came off overly abrassive...
My problem here is with the people saying Combat Medics shouldn't have Mind Heal, in particular the ones who say some variation of this: "Combat Medics shouldn't get Mind Damage Healing because they're walking poison dispensers and we're the real healers. They only have combat skills, not healing skills, they don't deserve it!"
Anyone who says that is an idiot. Plain and simple. If I've ever said that(which I don't think I have) then I was an idiot as well.
It's just as idiotic as those who say Doctors aren't supposed to be in the field during battle and that we should be relegated to the hospitals and camps only.
Stupidity has a way of running rampant at times, not much you can do.
But back to the issue of mind healing, as Z said I'm glad someone got it. And if I had to choose where it should go, I'd have to say CM as well. But, as I said earlier, I still feel strongly that it should go to the Medic Profession. I'd even be happy to have it at Master Medic Level, that way Mastering Medic has a little more substance to it.
But in the end, if it is going only to one profession, then at least it's a Medical Healer.
"My problem here is with the people saying Combat Medics shouldn't have Mind Heal, in particular the ones who say some variation of this: "Combat Medics shouldn't get Mind Damage Healing because they're walking poison dispensers and we're the real healers. They only have combat skills, not healing skills, they don't deserve it!""
I'm not saying that CM's don't deserve a skill at all. I'm also not trying to imply that Doctors deserve the skill over CM's. We both have the same amount of need for the ability so you'd think that we'd both be able to have it(being both medics and all). I would rather have both classes have mind heal but the fact that it is still a support skill and the doctors specialize in support skills means that Doctors should get that ability IF only one class can get it. The ranged and area healing are designed for combat situations though. The need to heal from long distances and in buik is definitely suited to combat situations over plain support situations. However, I will concede your point that Mind heal can be usd in combat as much as it is a support ability. Lastly, I'm not trying to take away an ability from the CM's. I agree with you that they do need another ability, but to give them a support ability rather than give it to the support ability class, doctor, is not logical(I would rather both of us have it).
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Traigus wrote:
I have argued, and continue to argue against it.
It basically makes CM's mandatory in a high level group (maybe even mid levels).
Mandatory professions are BAD.
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Ok so Entertainer is not a mandatory profession? Maybe I missed something then, who else is gonna heal my mind wounds and BF?
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"Combat Medics shouldn't get Mind Damage Healing because they're walking poison dispensers and we're the real healers. They only have combat skills, not healing skills, they don't deserve it!""
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First of all I went into Combat Medic before I even knew about poison. My guess is most players that have had CM longer than the last month and a half, when poison in PvP really took off, got into CM for the massive healing ability and not the poisoning ability.
Second, I challange any Master Doctor to out heal me in a group of 15-20 players in combat and keep them all alive, rezing does not count, we are talking straight damage healing, and yes I can rez too. You will be out of mind running around to each individual player long before I am down to half mind using Area Stims.
Combat Medics are damage healers, Doctors are wound healers. Since mind damage is pretty much a factor in combat situations it only makes sense for CM's to have the some ability to heal it. Then again unless you are the biggest damage dealer in the group or vital to the groups survival I am not gonna take 40 mind wounds to heal you for 300 mind when that could easily be taken out again in one hit anyway. I would rather rez you and just let my mind regen to full.
Master Combat Medic
Doctor 0,4,3,0
Pistoleer 0,4,4,0
Its pretty simple:
CM's are great healers in combat, you also have very stong offensive options. Now you just got the most powerfull healing ability in pvp. The only reason I can even think of for CM's getting it was to soften the blow of poisons being nerfed.
The ability should be available to more than 1 class, I prefer to see it on master medic and in the squad leader class myself.
Mandatory in the field.
You will need a CM (of a certain level)within 30 m of you to fight ANYTHING big.
You need an entertainer (even a novice) eventually, penalties on regular healing start at 200BF.. but you can go for a long time (up to 1k BF IIRC)... mind wounds can be healed at any camp by sitting, or faster by ANY LEVEL of 3 different entertainer professions (entertainer, dancer, musician). Which allows mind wounds to be healed by 5 professions (not evenly but at any level). Scout, Ranger, Entertainer, Musician, Dancer. Novice - Master...
Mind damage can be healed by 1 profession, CM at a high level (IV). Can you afford not to have that level CM with you? Do you have any other choice?
Many more options, see the difference?
-T