Doctor Archive
Thread: Fan Fest Medical Forum
MyT_Chicken wrote:
SioBabble wrote:
This exchange gives me no hope at all for the wound situation.
Someone, anyone, find the dev who gave these answers and hit them upside the head with a lightsaber.
The PROBLEM with "free XP" as the devs so lovingly call it NEVER was one that involved wounds. It involved damage. The classic method of getting med XP without being in combat was to heal entertainers in cantinas. Another method was to heal a surveyor as they sampled.There were players who would take disease to aquire wounds that needed to be healed, but this was minor compared to the AFK tumblers who crowded out the medical facilities to the point where getting your wounds healed in a medical facility was almost as frustrating as it is now, because the medics and docs would be so busy healing tumblers that they wouldn't stop to heal players with wounds.
Since they'e totally changed the way damage affects a player, by removing the action bar as a healable bar, and removed the tumbling skills from the ranged support tree, the previous method of "free XP" has been removed without changing how wounds are dealt with. These people, again, do NOT UNDERSTAND the issues, are acting in haste and ignorance, and in general just toss up their hands and offer platitudes instead of directly addressing the situation they have created due to their haste and ignorance.
The solution is simple, and the devs need to face up to the fact that the seriously screwed up in taking XP for wound healing out of combat out of the game. The problems created by making medical facilities empty buildings far outweigh the "free XP problem" the devs are so eager to deal with.
Or, they can create NPC doctors in med facs who will heal wounds for credits. Viola! A way to deal with all these wounded players staggering around with half their health bar black from death in space AND a money sink.
If it was up to me, I don't know what I would do either. I don't like the idea of NPC's because then those that do like to look for wounds have to now compete with that. I really don't like the idea of XP either because it does give people even more reason to play AFK. I realize that AFK is a necessary evil of this game, but people that do afk should not benifit from doing so, and that is what the Devs are talking about.
I don't really know what they could do, other then off-line healing, that won't hunt "Us"....
I remember maybe about a month or 2 before the CU they put something into the game where you couldnt attack if you were AFK (to stop the AFK looters), why dont they do the same for medics/docs/cms. Give us our XP for healing outside of combat but make it so that we can not use our healing abilities when AFK. Or if healing outside of combat is THAT MUCH of an issue...just make it wounds. If we cant use our abilities when AFK that will prevent the afk "free xp" fear.
Or dare I say....remove macros
FFNogoodnik wrote:
It has been a problem for me since pre-cu. At least in pre-cu i could easily tell if i could heal someone. Now I have to try to heal them, get an invalid target message, then say "Hey i can heal you go on leave.", waitfor them to find a recruiter, wait 5 more minutes, then heal them slowly.If they are not overt, then I should not know they are a combatent, if i do not know they are a combatent then I should be able to heal them.
If I understand it correctly, one of the reasons for these new stati for combatents have been added so they are not forced into PvP but can still get faction points. Unfortunately the effect of this hurts players like me who do not care about faction points. Entertainers can heal everyone, it just pisses me off that I have to bend over backwards to help the same people. I am sure there can be a way for a nuetral doc to heal people without ruining the PvP aspect of SWG.
Frostbite
FFNogoodnik wrote:
Was anything said about somehow allowing neutral docsto heal factioned players without having wounded player go on-leave? I know there would have to be some restrictions, say in combat, but at least make the med centers a place where a factioned player can get healed by a neutral without having to go on leave.
Dr. Frostbite Nogoodnik
Tarquinas
I know this has already been touched upon by Marrorw, but let me just say that I highly doubt this will happen. They did talk about the whole "can't see what you are" thing in another forum....and that will be addressed, which should fix that issue of not knowing who you can heal.
The problem with allowing neutral / Onleave people to do any type of action on a person that is not on leave or neutral is it opens up a lot of doors to griefing in some form.....And people will figure out how to do it, even if its one of those "well that doesn't really matter" type actions.
So the chances of them removing the restrictions is about zero imo.
The_Real_Che wrote:
If it was up to me, I don't know what I would do either. I don't like the idea of NPC's because then those that do like to look for wounds have to now compete with that. I really don't like the idea of XP either because it does give people even more reason to play AFK. I realize that AFK is a necessary evil of this game, but people that do afk should not benifit from doing so, and that is what the Devs are talking about.
I don't really know what they could do, other then off-line healing, that won't hunt "Us"....
I remember maybe about a month or 2 before the CU they put something into the game where you couldnt attack if you were AFK (to stop the AFK looters), why dont they do the same for medics/docs/cms. Give us our XP for healing outside of combat but make it so that we can not use our healing abilities when AFK. Or if healing outside of combat is THAT MUCH of an issue...just make it wounds. If we cant use our abilities when AFK that will prevent the afk "free xp" fear.
Or dare I say....remove macros
Well on a side bar chat with one of the Devs, I asked this very same question....and it was explained to me that the ability to go AFK is one of those things that the Devs hate....but probably won't change much. Simply because no matter what SOE does, people will always figure something out.
The whole "Can't attack while AFK" thing....I don't even know why they wasted their time with that, because players can turn off the Auto-AFK Feature anyways, and use a macro to not go AFK....thus totally defeating the purpose of the "fix".
I also asked about restricting macro commands, and that got about the same answer....what one person uses to play AFK, another uses to actually play the game.
And in regards to removing macro's.....If they did that I would probably quit playing the game. I use macro's to simplify my life as a Crafter, Healer, and Combat person.....and without macro's I would just cry.
Thanks Marrow. If that can be done Iwill not have to send someone to go on leave so I can fix a small amount of wounds.
Frostbite
FFNogoodnik wrote:
Thanks Marrow. If that can be done Iwill not have to send someone to go on leave so I can fix a small amount of wounds.
Frostbite
P.S. It is interesting that although I can not tell what faction a player is I can tell they are factioned when they are not overt or on leave. If I were factioned, I would presume I could heal my own faction regardless of their state and not heal players of the other faction. Could this make a factioned Doc sort of a spy because they could be try to heal someone, if it works no problem but if it does not then the player must be on the other side. A doc could take a count of the other side's players in the area before an attack. Just a thought.
When you pick a faction all members of the same faction become purple dots rather than blue. So it is easy to see who the bad guys are. There are rather few neutrals so most folks just assume a blue do is on the other side of the war.
MyT_Chicken wrote:
And in regards to removing macro's.....If they did that I would probably quit playing the game. I use macro's to simplify my life as a Crafter, Healer, and Combat person.....and without macro's I would just cry.
I'm glad that they inderstand that most of us are using macros as part of our customised interface and not just to do things AFK. The interface of SWG is what keeps me playing.
If macros did get the boot I'd quit and have a cry with you. ![]()