Doctor Archive

Thread: Fan Fest Medical Forum

Lorechaser
Mon Jun 06, 2005 9:16 am
#14

Great post! Thanks for the update.

Personally, I think the pre-req is the best route. That way it even makes more logical sense - it's a cybernetic replacement you get installed as a shortcut (to jump to MDoc abilities), but not as a complete bypass. If you gave me a cyborg arm, I don't think I could bring someone back to life. If you gave it to someone that's fairly familiar with the process, but not an expert, they could probably do the job.

Okay, lame logic justification, but it does make sense to keep it in the family. I know I'd love to have that arm, since I'm TKM/Doc 4000 - it would make me a bit more useful in a group....





Shyy'rissk the Angry Wookiee:Former Master Swordswook 4440 Doc, Pre-NGE TKM, MPike, Doc 4000, now Master Spy. "Still here, still hitting things until they fall down."

Eenig Darksun, Former Ith Pistoleer and Armorsmith, now Officer "No, you can't call me ET."
Daolee the Spiky, Rodian Medic. "We puts the needle in here, and either you die, or you feel better. If you die, we use it on enemy next time!"

The_Real_Che
Mon Jun 06, 2005 9:59 am
#15






SioBabble wrote:


This exchange gives me no hope at all for the wound situation.


Someone, anyone, find the dev who gave these answers and hit them upside the head with a lightsaber.


The PROBLEM with "free XP" as the devs so lovingly call it NEVER was one that involved wounds. It involved damage. The classic method of getting med XP without being in combat was to heal entertainers in cantinas. Another method was to heal a surveyor as they sampled.There were players who would take disease to aquire wounds that needed to be healed, but this was minor compared to the AFK tumblers who crowded out the medical facilities to the point where getting your wounds healed in a medical facility was almost as frustrating as it is now, because the medics and docs would be so busy healing tumblers that they wouldn't stop to heal players with wounds.


Since they'e totally changed the way damage affects a player, by removing the action bar as a healable bar, and removed the tumbling skills from the ranged support tree, the previous method of "free XP" has been removed without changing how wounds are dealt with. These people, again, do NOT UNDERSTAND the issues, are acting in haste and ignorance, and in general just toss up their hands and offer platitudes instead of directly addressing the situation they have created due to their haste and ignorance.


The solution is simple, and the devs need to face up to the fact that the seriously screwed up in taking XP for wound healing out of combat out of the game. The problems created by making medical facilities empty buildings far outweigh the "free XP problem" the devs are so eager to deal with.


Or, they can create NPC doctors in med facs who will heal wounds for credits. Viola! A way to deal with all these wounded players staggering around with half their health bar black from death in space AND a money sink.







First thanks for the info Egri. I was just wondering what came about from fan fest, this was a great read.


Im glad that they're going to fix the aggroing, the amount of healing we do vs jedi, and the status/combatant thing.


Im upset that they're already planning another expansion and the fact that they have no idea what they're talking about as far as wound healing. This post right here pretty much sums up the wound healing issues. Marrow you should bring this exact point up to the devs (unless you already have). These devs need to work on these issues instead of adding more stuff. Fix the problems we dont need another expansion just yet. *end rant*


Thanks for the info Egri







___________[ PURPLE WOOKIEE SHAMAN OF MYST ]_________
C H E B A R Y Y Y K
______________ Kufi Smacker Extraordinaire ______________
STOP THE PIE NERF!!

" Star Wars Galaxies really captured the elusive Star Wars feeling....
with every new publish you instantly think: I've got a bad feeling about this!" -DarthMynock
Giftmacher
Mon Jun 06, 2005 10:11 am
#16

Thanks for letting us know about that, definitely glad to hear they are looking into healing power, it's just embarassing to be a group's dead weight when a Jedi joins in. I have to say I've no idea how the buff enhancers are going to sell if they just affect duration though, they said they want us out playing with groups, in which case we can re-buff whenever, so why bother with an enhancer? Still nm doesn't bother me that much I guess, I just save cash in the long run, it's a shame for BE's though.


Gift.
Dapu
Mon Jun 06, 2005 10:12 am
#17








SioBabble wrote:


This exchange gives me no hope at all for the wound situation.


Someone, anyone, find the dev who gave these answers and hit them upside the head with a lightsaber.


The PROBLEM with "free XP" as the devs so lovingly call it NEVER was one that involved wounds. It involved damage. The classic method of getting med XP without being in combat was to heal entertainers in cantinas. Another method was to heal a surveyor as they sampled.There were players who would take disease to aquire wounds that needed to be healed, but this was minor compared to the AFK tumblers who crowded out the medical facilities to the point where getting your wounds healed in a medical facility was almost as frustrating as it is now, because the medics and docs would be so busy healing tumblers that they wouldn't stop to heal players with wounds.


Since they'e totally changed the way damage affects a player, by removing the action bar as a healable bar, and removed the tumbling skills from the ranged support tree, the previous method of "free XP" has been removed without changing how wounds are dealt with. These people, again, do NOT UNDERSTAND the issues, are acting in haste and ignorance, and in general just toss up their hands and offer platitudes instead of directly addressing the situation they have created due to their haste and ignorance.


The solution is simple, and the devs need to face up to the fact that the seriously screwed up in taking XP for wound healing out of combat out of the game. The problems created by making medical facilities empty buildings far outweigh the "free XP problem" the devs are so eager to deal with.


Or, they can create NPC doctors in med facs who will heal wounds for credits. Viola! A way to deal with all these wounded players staggering around with half their health bar black from death in space AND a money sink.







I agree fully. It's rather upsetting that they don't see what they've really done, but rather are concentrating on what was an issue pre-CU. There is no way to create "free" wounds to make enough difference in this, at least. Heck, the only way to get a ton of wounds is to die in space. Then you also have a lot of bf that needs taken care of first, or healing wounds takes forever. Like it doesn't already enough without the bf. If someone wants to go up and die over and over to give others "free xp", I say more power to them. At least they're playing the game! Not like they can AFK macro that. Not doing anything different other than letting themselves be killed, either, and not as easy as tumbling was.


If setting up an AFK wound healing macro is the concern, why not get rid of the ability touse AFK macros! This shouldn't ever have been in the game in the first place. For any profession, not just docs.


Going the easy route by taking away something from those of us that actually play the game isn't what they should do, though.






SWDr. Dapu HustaeWS
;capo di tutti capi:
CThe Commission U[Comm]B
A Corleone, Naboo @


Nema0879
Mon Jun 06, 2005 2:59 pm
#18






SioBabble wrote:


The PROBLEM with "free XP" as the devs so lovingly call it NEVER was one that involved wounds. It involved damage. The classic method of getting med XP without being in combat was to heal entertainers in cantinas. Another method was to heal a surveyor as they sampled.There were players who would take disease to aquire wounds that needed to be healed, but this was minor compared to the AFK tumblers who crowded out the medical facilities to the point where getting your wounds healed in a medical facility was almost as frustrating as it is now, because the medics and docs would be so busy healing tumblers that they wouldn't stop to heal players with wounds.






Just like how entertainers found a way to afk entertainer healing by using tend wound .... I'm sure people would find a way to afk getting health wounds ... I don't know what sampling radioactive does now, but thats a possibility and as I read in an article earlier about allowing musicians to actually compose music IG ... (never gonna happen) the dev said :

" We don't want to give them the option to try, because the bottom line is, if we open that gate, they will go through it,"


This is somthing you have to remember ...


Though I'm no longer a practicing doc somy comments should be taken with a grain of salt.... I still care abou the doc community, as a BE .... but, unless they make wounds one-shot heals like they were before, I'll just wait til I group up with a jedi healer and get my wounds healed that way .... any other way is a waste of my time ....

I'll go a week with 500 or so wounds , no worry -- I just pve anyway ... 4000 CM is more than enough healing for me in pve, Sadly, with my template the only doc i could get in was novice.

Message Edited by Nema0879 on 06-06-2005 11:00 PM




~~~The only place success comes before work is in the dictionary~~~
~~~~Chibi's Meds and Powerups at : -3997 3708, Theed, Naboo~~
"All southerners, are insane and most especially is the Southern woman insane. The Cult of Southern womanhood endowed her with at least 5 totally different images and asked her to be good enough to adopt all of them. She is required to be frigid, passionate, sweet, bitchy, and scatterbrained -- all at the same time. Her problems spring from the fact that she succeeds."


CasualMaker
Mon Jun 06, 2005 4:00 pm
#19



Nema0879 wrote:
I don't know what sampling radioactive does now, but thats a possibility



I got curious and tried that the other day: took a little damage but no wounds.



Fooled me once
Fooled me twice
R.I.P. Tortia Quinn
MyT_Chicken
Mon Jun 06, 2005 4:17 pm
#20






SioBabble wrote:

This exchange gives me no hope at all for the wound situation.


Someone, anyone, find the dev who gave these answers and hit them upside the head with a lightsaber.


The PROBLEM with "free XP" as the devs so lovingly call it NEVER was one that involved wounds. It involved damage. The classic method of getting med XP without being in combat was to heal entertainers in cantinas. Another method was to heal a surveyor as they sampled.There were players who would take disease to aquire wounds that needed to be healed, but this was minor compared to the AFK tumblers who crowded out the medical facilities to the point where getting your wounds healed in a medical facility was almost as frustrating as it is now, because the medics and docs would be so busy healing tumblers that they wouldn't stop to heal players with wounds.


Since they'e totally changed the way damage affects a player, by removing the action bar as a healable bar, and removed the tumbling skills from the ranged support tree, the previous method of "free XP" has been removed without changing how wounds are dealt with. These people, again, do NOT UNDERSTAND the issues, are acting in haste and ignorance, and in general just toss up their hands and offer platitudes instead of directly addressing the situation they have created due to their haste and ignorance.


The solution is simple, and the devs need to face up to the fact that the seriously screwed up in taking XP for wound healing out of combat out of the game. The problems created by making medical facilities empty buildings far outweigh the "free XP problem" the devs are so eager to deal with.


Or, they can create NPC doctors in med facs who will heal wounds for credits. Viola! A way to deal with all these wounded players staggering around with half their health bar black from death in space AND a money sink.








If it was up to me, I don't know what I would do either. I don't like the idea of NPC's because then those that do like to look for wounds have to now compete with that. I really don't like the idea of XP either because it does give people even more reason to play AFK. I realize that AFK is a necessary evil of this game, but people that do afk should not benifit from doing so, and that is what the Devs are talking about.


I don't really know what they could do, other then off-line healing, that won't hunt "Us"....




h Egri p
§ If you don't know; you'll find out soon enough! §

Rojar
Mon Jun 06, 2005 4:26 pm
#21

Thanks!


I was there but didn't make it to the medical prof. I appreciate the notes





Wyrrykk
Wookiee/ Ranger/ Rifleman
Safe Haven for Life!
Marrow1
Mon Jun 06, 2005 5:25 pm
#22

Wow, nice coverage MyT. Very nice.


It wasgreat to not just get thier reply be a feel for what their goals apear to be.


I was also glad to see that they were aware of nearly all of our key issues, even if they my not agree to change them to our liking.






__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
MyT_Chicken
Mon Jun 06, 2005 11:20 pm
#23






Marrow1 wrote:

Wow, nice coverage MyT. Very nice.


It wasgreat to not just get thier reply be a feel for what their goals apear to be.


I was also glad to see that they were aware of nearly all of our key issues, even if they my not agree to change them to our liking.







Doctor is my bread and butter, so anything I can do to help will be done to the best of my ability.




h Egri p
§ If you don't know; you'll find out soon enough! §

Revek
Tue Jun 07, 2005 4:24 am
#24

Nice work on the post. Great to get this feedback for those of us half a world away.


One question though, I notice the reason for not using the skill icons to automatically search the backpack was to avoid using the better item whena lesser one would do. I find that to be a somewhat flimsy reason for three points. Firstly, there is no timmer on items so I guess I can technically spam heals using items.Secondly, is it not the users responsability to only have those itmes they are prepared to use in hand, alternately let the system use the highest rank and if you want to use a lower one, then you can actually "use" that item by having it in a tool bar. Finally, idea to kill two birds with one stone, What is in the Doctor Bag is usable meds so when it is in there, it uses that for the skill, instead of skill alone. Way to control what is being used?


Once again, love your work.


Dr Revek Ramins

Lowca

Once a Doctor, always a Doctor.
BadgerSmaker
Tue Jun 07, 2005 4:58 am
#25






Revek wrote:

Firstly, there is no timmer on items so I guess I can technically spam heals using items.


The timer is there, you just can't see it if you have your UI set up to use an enhancer from a toolbar slot.


Secondly, is it not the users responsability to only have those itmes they are prepared to use in hand, alternately let the system use the highest rank and if you want to use a lower one, then you can actually "use" that item by having it in a tool bar.


Pre-Cu I once looted a "invincability" instant stim, +150 to health action and mind with 100 odd charges. I used up a few charges before I realised that I had it in my inventory. Once I moved it to my backpack and assigned a macro to use it had great fun with all the mind heals in PvP, had I burnt through all the charges I would be pretty upset.


The devsshould either simplify binding keys on your keyboard to enhancers or at least recognise the fact that it is possible and is the most efficient way of deployingthe various enhancers and then advertise this method of using enhancers to players.


Finally, idea to kill two birds with one stone, What is in the Doctor Bag is usable meds so when it is in there, it uses that for the skill, instead of skill alone. Way to control what is being used?


Everyone should go to modal chat and assign macros to use enhancers from the toolbar and bind them to keys. It's the way of the future!


Once again, love your work.


Dr Revek Ramins

Lowca

Once a Doctor, always a Doctor.









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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Esrina
Tue Jun 07, 2005 7:35 am
#26


Finally some answers!! Thank you so much for posting these and for asking all the right questions! It's so nice to see what they're thinking, and that they KNOW how badly we need some changes.


I really wish they'd give us wound healing in Med Centers. But at least we'll be getting better heals and Jedi won't be the uber healers anymore.


I'm glad to see the Rez arm addressed as well. Giving it a pre-req seems like the best idea.

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