Doctor Archive

Thread: Doctor Buffs are responsible for the lack of things to do

Spence-
Fri Jul 02, 2004 3:01 pm
#27






Deady wrote:


People complain about a lack of challenge, or tough mobs with good loot in SWG.


But, actually its not surprising that this is the case, when people are heading out to battle with HAM stats that can be 3 times what they should be.


If you think about it, SWG was designed before doctor buffs were ever invented. The various creatures, NPCs, missions and dungeonswere all designed and tested with HAMs of between ~600-1200 in mind.


If you suddenly allow people to head out with stats of 3000+, you completely throw combat balance out of the window, which is what we see now.


I guess my point is, the game wasnt ready for Doctor Buffs, and still isnt. I think buffs were added without proper consideration of their effects on game, and that the game still hasnt been able to catch up with the changes they have brought.




Well I don't agree... I have seen people do more and tank better with 80% composit armor then a nice set of 2.5k buffs.




Spence'- Bounty Hunter
Adieu- Master Cm, Carbine 4.0.0.0 doc
Deadly Intentions
Songe
Fri Jul 02, 2004 7:39 pm
#28

/agree Spence. Never seen someone tank Acklay without armor, seen people tank her without buffs, it's a no brainer.


But to come back to the lack of things to do.... Nobody was so bored before vehicles, as everything took 10 times longer we didn't really have time to get bored.



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Novice Lekku Stomper
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