Doctor Archive
Thread: Doctor Buffs are responsible for the lack of things to do
Deady wrote:
People complain about a lack of challenge, or tough mobs with good loot in SWG.
But, actually its not surprising that this is the case, when people are heading out to battle with HAM stats that can be 3 times what they should be.
If you think about it, SWG was designed before doctor buffs were ever invented. The various creatures, NPCs, missions and dungeonswere all designed and tested with HAMs of between ~600-1200 in mind.
If you suddenly allow people to head out with stats of 3000+, you completely throw combat balance out of the window, which is what we see now.
I guess my point is, the game wasnt ready for Doctor Buffs, and still isnt. I think buffs were added without proper consideration of their effects on game, and that the game still hasnt been able to catch up with the changes they have brought.
I regret to inform you your english sux. I don't mean spelling though, just the part where you talk about lack of content and relate that to buffs. But more specifically you dont' relate the two, they just happen to be two trains of thought stuck into the same post.....
Without doctor buffs it would just take people longer to realize there was no content or good loot to be had to begin with........
Deady wrote:
People complain about a lack of challenge, or tough mobs with good loot in SWG.
But, actually its not surprising that this is the case, when people are heading out to battle with HAM stats that can be 3 times what they should be.
If you think about it, SWG was designed before doctor buffs were ever invented. The various creatures, NPCs, missions and dungeonswere all designed and tested with HAMs of between ~600-1200 in mind.
If you suddenly allow people to head out with stats of 3000+, you completely throw combat balance out of the window, which is what we see now.
I guess my point is, the game wasnt ready for Doctor Buffs, and still isnt. I think buffs were added without proper consideration of their effects on game, and that the game still hasnt been able to catch up with the changes they have brought.
MasterNerfSlayer wrote:
Roustabout wrote:
The DEVS never pictured people getting to near maximum efficiency so quickly. What they should have done was give people in beta (for a week maybe) 90% of maximum buffs (so 900 base packs) 70% composite, good weapons, and let them run around. Surely they must have thought at some point that the crafters would get together and be able to make the best stuff...but I guess they didn't and they greatly underestimated the power of characters. The problem isn't with doctor buffs, it's with the difficulty of the mobs. IMO make mobs deal 2x to 3x as much damage (except in DWB b/c it's ridiculous already) and leave buffs how they are. Try running Kunga missions or Geo Cave with that going on and there's no way you won't need a group.
Edit: Damn I've been here forever....Kunga=easy now... but you get the point
Message Edited by Roustabout on 06-24-2004 08:26 AM
People seem to forget that the entire creature database was revamped in December with the Combat Balance in mind. It's just taking them 10 months longer to implement the rest of the CBthan they wanted it to.
A point many forget about.
The combat/ham rebalance was supposed to be in a long time ago and they nerfed the creatures already
I too blame the armor as well and not the buffs.
I usually play unarmored and I take large amounts of damage and I am far from unstoppable woth 2600 buffs.
But when you have those kinds of buffs and 70-80% composite..forget about it.
making 250k ham NPC's, and 450k ham krayts was balancing?
MasterNerfSlayer wrote:
Roustabout wrote:
The DEVS never pictured people getting to near maximum efficiency so quickly. What they should have done was give people in beta (for a week maybe) 90% of maximum buffs (so 900 base packs) 70% composite, good weapons, and let them run around. Surely they must have thought at some point that the crafters would get together and be able to make the best stuff...but I guess they didn't and they greatly underestimated the power of characters. The problem isn't with doctor buffs, it's with the difficulty of the mobs. IMO make mobs deal 2x to 3x as much damage (except in DWB b/c it's ridiculous already) and leave buffs how they are. Try running Kunga missions or Geo Cave with that going on and there's no way you won't need a group.
Edit: Damn I've been here forever....Kunga=easy now... but you get the point
Message Edited by Roustabout on 06-24-2004 08:26 AM
People seem to forget that the entire creature database was revamped in December with the Combat Balance in mind. It's just taking them 10 months longer to implement the rest of the CBthan they wanted it to.
ShakariPsy wrote:
Radar-X wrote:
Deady wrote:
People complain about a lack of challenge, or tough mobs with good loot in SWG.
But, actually its not surprising that this is the case, when people are heading out to battle with HAM stats that can be 3 times what they should be.
If you think about it, SWG was designed before doctor buffs were ever invented. The various creatures, NPCs, missions and dungeonswere all designed and tested with HAMs of between ~600-1200 in mind.
If you suddenly allow people to head out with stats of 3000+, you completely throw combat balance out of the window, which is what we see now.
I guess my point is, the game wasnt ready for Doctor Buffs, and still isnt. I think buffs were added without proper consideration of their effects on game, and that the game still hasnt been able to catch up with the changes they have brought.
Not trying to be mean but ummmm yeah they've been saying this for a pretty long time now. Thats why they are reexamining the HAM mechanics for the combat revamp. There are less than4 places (3 of them are dungeons) that I can think off that someone can't solo with some novice elite profession.
hmm where is the 4 th non dungeon place your thinking of???
Tigra wrote:
I just find it weird though that npc's can have HAM's in excess of 10k but players can't come close even with buffs... it's impossible to take on certain npc's 1v1 despite a "master's" skills... So is that really out of whack? I'm all for group outings, but it shouldn't take 5 master combat prof's to take out a battle droid...
It's the very basic concept of balance at work here. If there was no such thing as groups and every combat was instanced (meaning only you could fight the creature) then you definately would see HAMs of the mobs being much closer to what a normal character can have.
But that is not how SWG works. A group of up to 20 people can participate in a combat, each in armor, being buffed, and having access to food.Unless you want to obliterate every creature without any challenge, then their HAMs have got to be raised to make them a challenge.
I find it silly to see a Stormtrooper with 10k HAM. Or some other mob with even higher HAM. But without that, the challenge of PvE combats would diminish to nothing. Even as it is, when a group of people go fighting mobs, it seems that the TKM's and the Master Swordsmen roll over the creatures, and by the time some non-master profession or non-PvE template class gets to get into the combat, they don't get to contribute.
The only way that the game environment can be made to remain challenging is for rediculously powerful HAM mobs to be out there that provides a challenge to not just the solo PvE player but also the PvE group.
Songe wrote:It's more armor than buffs for one. You can kill much more things with armor and without buffs than with buffs without armor, and you only need buffs once to be able to wear your armor. So the argument that buffs are responsible because they let you wear armorisn't totally valid. What about the no buff armor suits with 80% kinetic then?
One point: Buffs aren't even needed to get great composite on for the first time. Just drink an Accarragm, Garrmorl, and pop a Muon Gold and you can wear your armor.
But what you say is so true, I will many times cut back on what I use in PVE, either wearing good composite with no buffs (just food/drink etc), or with buffs and no armor. Certainly it's much harder to survive with just buffs and no armor.