Doctor Archive
Thread: Your thoughts on the resouce reward?
goldflame wrote:
diepa wrote: You can get any resource past or present. Tested and confirmed. Also the reward is per account not character so you cannot do lot trades to get the resources. and you can only do it once per year, so 30k per year per account, I think the economy will survive.
Here is why.
Th Avian:
Every player who reaches the 6 month barrier will receive their 6 month reward. Say, 1 person every 2 weeks hits hat margin. That means, we will always see the avian on the market for the forseable future. The price of this avian, over time will go up again, there is no doubting that. This means, that we will always see the best buffs on the server, forever..
The subcomponents:
Will Play the a large part in the coming months. Who ever has the largest amount of lok wheat/tat fibre now, will be in a good position. Obviously there may be more spawns, however we have to deal with what we know now, and what we have now.
The End product:
This is where its at. Who will make the most desirable endpack.. the ones the customers want.
Ok, while writting this, i have been pausing, and thinking. To be honest, i don't think (anymore) thats its all doom, and gloom. Here's what ive been thinking.
So we are all on the same level now, Mostly. All the up and coming docs have an abundance of Avian, perhaps. Remember that we are assuming each Doc has had all their friends claim the avian for them. I know how much i have, but i dont know how much anyone else has, which is kinda weird, but its like poker i suppose. Before, we could take an educated guess at what everyones current levels of avian was. Now, we just dont have a scooby-doo.
Its all going to be down to watching what everyone makes (buff wise), and deal with it on the fly.
The problem i have is that i've got 3 full factory runs off subcomponents sitting in my output/input hoppers. I made these cos, as you know the, baby is coming, and i wanted everything ready so all i had to do was spend 30 minutes making a schem and off the factories go. My problem is that i am now stuck with 1000 buffs, all with the same stats, so i can't adapt to what the other crafting docs may do..
We all know the customers want high power, must have power etc. But, im stuck with 22(23) charge, 15 power, 64 acrdm and 73 sds's. Just last night i put up another 8 factories, (back to 24 intotal) which will be used in making items for a different formula of buffs. Im trying to adapt, anticipate what may happen and counter it. I may fail, i may not, who knows. All i know is what i have, what i can do and how best i can go about my business.
At the end of the day, its comes down to the following things.
1) Will the customers want your buffs, over someone elses (if not, why.. how can you make sure they do)
2) Will you outrun any other doc on Avian, and subcompnent Resources.
3) Can you gather more than anyone else when the next component Resources spawn.
To be honest, lastnight i was really up for leaving the game..
I have over 2000 buff sets in stock, which are all around 860-880 power. These are all now pretty much worthless, the 300k of avian i have left over is worth pretty much nothing. I wasted 11mil on Ohio Avianone night before the patch..
200k avian = 45mil (assuming 150cpu)
2000 buffs = 200mil (took 100k average for 1 set)
Wasted Ohio = 11mil
So, 265mil pretty much down the pan.. gone.. I am never going to see that money back in my pocket.
Grrr, now ive written this, i am again depressed. /cry
Not sure anymore now, lol my mind has been changed again.
I dont know ive ive got it in me to fight this battle.
Message Edited by zelp on 02-11-2005 06:03 AM
Ojes wrote:
The talk about subcomponent resources being the determining factor also misses the point that you can use this reward to get those as well. If a guild wanted to setup their buff-bot with the best ever buffs, they could easily plan out their vet rewards to ensure that they get a decent stockpile of each of the best-of-server resources. On Flurry, there has been a fairly lengthy drought of Tat Fiber as I recall. If there are large amounts of the best avian coming in, why wouldn't I have a few of the guildies take the Tat Fiber that will allow me to compete.
If the giuld plays cooperatively, they can be set for these resources for quite a while. Then again, perhaps having the best buffs available might not be all that important after the CU, so this may all be pointless.
I think this will be a very effective way for the money in the game to be redistributed from the crafters to the rest of the public. In time, that money will shift back to the hands of the crafters, but I'm sure a lot of people are quite happy to take their 8mil profit (or more) and look forward to higher quality items for a while.
Finally a crafting doctor not complaining. The "new/old" resources flooding the market will just allow newer crafting docs to compete with the est. doc's. Newer weaponsmiths to compete, new Armor smiths to compete etc.
As for all the complaints that you threw your money away on avain. First you created that price, you lost no more than if by chance a new great avain spawned. The only difference is now everybody has access to it as opposed to the cash heavy crafting docs who would have paid 400cpu for it and limited access to the newer/poorer player. Of course you can just keep control by offering 10 million for all rewards...that will keep the new players out of the crafting game, then you can use up your lesser quality meat and keep all your customers.
I have not looked, however I am sure that the other crafting boards have similar theads, the top crafters complaining that they will no longer have the monopoly that they used to have, and now they may never make it to a billion credits.
Don't get me wrong, I totally agree with you that people only want the best. But in the reality of it, 150 points isn't going to make or break you as far as combat goes. Granted every little bit helps, I can't argue that. But 50 points on a buff isn't game breaking.
Marrow1 wrote:
I only wish you were correct. You and I may know that 50 points will not save a life, however, the average joe is all about getting that extra 150 point buff. Let me give you an example;
Buff1 900 power, 2:45 duration cost 1 mil for set of 5 unit crates
Buff2 875 power, 3:00 duration, cost 800k for a set of 5 unit crates.
Buff3 860 power, 3:20 duration, cost 600k for a set of 5 unit crates.
I will sell 10x the number of Buff1's. I sell 10x of them because buffing docs sell 10x. They sell 10x of them because the buffing customers demands it.
diepa wrote:
Finally a crafting doctor not complaining. The "new/old" resources flooding the market will just allow newer crafting docs to compete with the est. doc's. Newer weaponsmiths to compete, new Armor smiths to compete etc.
As for all the complaints that you threw your money away on avain. First you created that price, you lost no more than if by chance a new great avain spawned. The only difference is now everybody has access to it as opposed to the cash heavy crafting docs who would have paid 400cpu for it and limited access to the newer/poorer player. Of course you can just keep control by offering 10 million for all rewards...that will keep the new players out of the crafting game, then you can use up your lesser quality meat and keep all your customers.
I have not looked, however I am sure that the other crafting boards have similar theads, the top crafters complaining that they will no longer have the monopoly that they used to have, and now they may never make it to a billion credits.
I have always taken that risk as part of the bargain. The key distinction with this is that now, the best ever resource will effectively always be in spawn. That is ok, it will be nice to be able to make great quality items more frequently. However, it will really have a serious impact on the hunting community as I will not be putting out contracts on new avian spawns for quite some time.
As to other crafting profs feeling the effects, I don't know all the details about all the profs but I believe most use many more very specific resources to be able to use this to keep a full product line of best-of-server quality for very long. A friend is a weaponsmith, and I know he regularly holds over 100 specific types of metals in his inventory. It would be practically impossible to get 100 vet rewards in order to get the best-of-server for all of those types. Doctors really just have avian meat as it's single difficult resource to collect. Herbivore does not really count since it spawns in very good quality frequently and all the machine harvestables are easily harvested in huge volume...
Comments and flame on...
Ojes wrote:
I think this will be a very effective way for the money in the game to be redistributed from the crafters to the rest of the public. In time, that money will shift back to the hands of the crafters, but I'm sure a lot of people are quite happy to take their 8mil profit (or more) and look forward to higher quality items for a while.