Doctor Archive
Thread: Welcome back Heal Wars and goodbye to wookies, master doctors, nonmedic templates.
Message Edited by JeetBadwarrior on 07-19-2005 10:30 AM
Message Edited by JeetBadwarrior on 07-19-2005 10:36 AM
SImple fix,
make it so
normal J & S take 15% mind per heal
improved J& S take 10% mind per heal
AdvanceJ & S take 5% mind per heal.
Now there's a big difference as a dabbler will be out of mind in 10 heals, the master 20. This would of course include Jedi
If that doesn't work then simply up the % again slowly untill a balanced has been reached.
Pre Curb any template worth it's salt had at least medic 0040 (stim line?) and the good templates had doc 2000 (poisen cures?)
as a moncal i would just like to say that i tear through my mind very fast, very fast.
pre-cu we had the biggest mind bar IF we adjusted it that way BUT we also had one of the worst regen due to our secondaries. i doubt things have changed but i will have to test it against others.
MsNiL wrote:
I see a few people here who really defend their rights to heal like a master doctor when they are just 4-0-0-0...
Becouse they want it all.
ya know its not our damn fault "the so called dabblers" that THEY gave us the power to heal so good without needing to master doctor, they boosted heals in general and it ended up making master doctors heals barely higher than the doc4000 line.we didnt even need to healing boost in the first place, the TKM/MSwords/Doc4000 with the old healing numbers was pretty damn effective, but we cant help the fact they upped the numbers on their own accord. this game is designed for the jack of all trades dabbling if you dont friggen like it take your complaining @$$ to another game.
Message Edited by lycanthropy on 07-25-2005 01:58 AM