Doctor Archive

Thread: Welcome back Heal Wars and goodbye to wookies, master doctors, nonmedic templates.

JeetBadwarrior
Tue Jul 19, 2005 10:22 am
#27




actullay, with bounty hunter and comando, combat medic 4/0/0/0 is a better way to go they save 14 skill points that way....matter fact and ranged proffession would be better of going cm 4/0/0/0....i dont understand why you are so focused on nerf the healing of your own profession...I had doc 2/0/0/2 beofre pub 19 because as a tank for my group it was a must to heal...i see your charter list there what of some said ls 4/0/0/0 was to powerful and wanted to nerf it heck i was a ranger for about 6 monthes and a scout with the 4 line of harevsting and rest in combat could out harvest me...I didnt make a big thread about it...just be happy that some thing in th doc proffession is *GASP* working as intended or may be a bit overpowered...you want to be underpower go play ranger and see what you get out the proffession for the skill point you get the whole profession define role in tracking line that goes for a lot of professions too you get proffession best items in a 4 line here i list some tk 4/1/0/0 get you the best in profession pistoler 0/0/0/4 get the best there profession has to offer swordsman 0/0/4/0 get you the best they have to offer pikeman 0/0/4/0 get you the best it has to offer list goes on and on...but i welcome the dabblers to my proffession with open arms...not try to whinethat improved cob 0/1/0/0should be in the master box or powerboast should be a master skill , I COULD BE WRONG but it sounds like sour grapes on your end for some reason..and just like pre cu anything with doc heals was tuff to take down unless you used mind hits.....and I CLUE in doc or cm 4/0/0/0 was FOTM long before pub 19..i go back to the pikeman or tk forums all to when cu frist came out and that was the FOTM...so actullay it is a bonfide temp now not just FOTM lit a classic like mcm/mr mtk/md

Message Edited by JeetBadwarrior on 07-19-2005 10:30 AM

Message Edited by JeetBadwarrior on 07-19-2005 10:36 AM



Jiri Otoshi

Bounty Hunter
Collecting Hard Merchindise
"Friends are a liablity and your worth enuff to me Dead"
Ominos
Tue Jul 19, 2005 10:30 am
#28

Yes, How often does someone get incapped and need to be res?

I see it all the time, its bound to happen, Jedi can resurrect people, often they call a MD to come and res them.

If you don't like playing doctor, there are plenty of other professions you can master.

Thats the cool part about this game, you don't have to master a profession, you can become a jack of all trades. More glory to ya i guess, but for me, I would rather master two professions then be a jack of all trades.



Cyfu
=burn=
Doctor, Teras Kasi
'You keep what you kill' -Riddick
StarPilot3000
Wed Jul 20, 2005 1:16 am
#29

I resemble that wookiee remark sir



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EnderUK
Wed Jul 20, 2005 7:54 am
#30

SImple fix,


make it so


normal J & S take 15% mind per heal


improved J& S take 10% mind per heal


AdvanceJ & S take 5% mind per heal.


Now there's a big difference as a dabbler will be out of mind in 10 heals, the master 20. This would of course include Jedi If that doesn't work then simply up the % again slowly untill a balanced has been reached.


Pre Curb any template worth it's salt had at least medic 0040 (stim line?) and the good templates had doc 2000 (poisen cures?)





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MsNiL
Thu Jul 21, 2005 7:21 pm
#31

I see a few people here who really defend their rights to heal like a master doctor when they are just 4-0-0-0...

Becouse they want it all.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
hamhamthe3rd
Thu Jul 21, 2005 7:59 pm
#32

as a moncal i would just like to say that i tear through my mind very fast, very fast.


pre-cu we had the biggest mind bar IF we adjusted it that way BUT we also had one of the worst regen due to our secondaries. i doubt things have changed but i will have to test it against others.


lycanthropy
Mon Jul 25, 2005 1:51 am
#33






MsNiL wrote:

I see a few people here who really defend their rights to heal like a master doctor when they are just 4-0-0-0...

Becouse they want it all.







ya know its not our damn fault "the so called dabblers" that THEY gave us the power to heal so good without needing to master doctor, they boosted heals in general and it ended up making master doctors heals barely higher than the doc4000 line.we didnt even need to healing boost in the first place, the TKM/MSwords/Doc4000 with the old healing numbers was pretty damn effective, but we cant help the fact they upped the numbers on their own accord. this game is designed for the jack of all trades dabbling if you dont friggen like it take your complaining @$$ to another game.


Message Edited by lycanthropy on 07-25-2005 01:58 AM



Madcow Disease! MOOOOOOOOOOOOOOOOOOOOOO!
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