Doctor Archive
Thread: Enhance Constitution D
beyowulf wrote:
MasterNerfSlayer wrote:
I'm noticing a trend of people feeling like we're trying to take the challenge in the game away from them. This really isn't the case. There is no rhyme or reason to the current pack requirements at all.Four packs require the same resources, andtwo differ from each other and the rest. If that were Health and Action, and those packs had the same requirements as each other, I'd see it as intended (ie. they buff the same type of stat: pool size). But it is Action and Constitution.
I don't blame people for liking the challenge, and heck, if you'd prefer that Health and Action be different from the subs, sure, or even make pool size buffs take resource set x, pool cost buffs take resource set y and pool regen buffs take resource set z then fine! I can see that being just as legit as what I believe is intended (all the same resource set), but I don't see why it should be left as Action and Constitution. There is no pattern to that. No logic.
The only way we'll ever know if the schem's for the buffs are really "working as intended" would to be put the devs under the white hot light and interrogate them....until then anything we think is speculation....and while speculation drives the entertainment value of the boards, it's really just a waste of energy-outside the entertainment value. I know that if I were looking at the buff schems and wanted to make them more challenging to craft well, I'd do something like the present schem configuration. Viewed within the context the Devs created with all the other med schems, theD-level buff schemsare a consistent decision. Think about it the "illogic" of how it increases the challenge:
Primary stats are critical on the buffs, so let's make the pack composition as different as is practical on the Action and Health packs. How do we do that....hrm.....change the component mix and change the resource requirements.....yeah that works.
Okay, now the primaries are differentiated.....is that enough? Well....let's just take one more pack that has the same resource requirements and give it a different component mix. Which one?...hrm....let's just do Constitution.
Any schem configuration that makes Action and Health different from each other and in some way different then the rest of the packs is the simplest and most powerful way to raise the challenge of crafting buffs. To make crafting anything dramatically harder, you need to break up logical sets of schems.
Are the current schems illogical from the perspective of making buff packs as challenging to craft as possible? Nope...sure there are other ways to accomplish the goal, but this is one of the valid choices.
Could the devs have been a six-pack into a Friday afternoon un-winder when they came up with the schems? Sure.
Could it have been an intended plan to make crafting buffs a greater challenge? That's equally possible.
While each of your suggestions is brilliantly logical, they're also much easier to craft. Any combination that matches the schems for the primaries as a set and the secondaries as a set is really pretty easy....because your logical sets of stats are all crafted the same. Hum....does that mean the presentschem sets are a "logical" craftingchallenge?.......
More importantly, the Devs can and will only address a limited number of issues. Aside from the fact that I don't want the game "dumbed-down" for my enjoyment, I think that there are much more important issues for all of us to pursue.
Message Edited by pircio on 02-04-2005 08:54 PM
It was cited as "not a bug" but as part of the design at launch. It was open to negotiation, but deemed a "we don't have time to look at it at this time" option pre-JTL.
It made it into a Top 5 as a "crafting oddities is the medical profession" item. Zarlor got most of them fixed, but was told this was intended . The design was for a different combat system though, so there might be some action here with the CURB, because of the changing roles of stats, with specials and armor.
This is before cure packs C, so that wasn't in the list.
-T
Message Edited by Traigus on 02-08-2005 07:23 AM