Doctor Archive

Thread: Buff Pack Prices!!

glorydragon
Wed Sep 08, 2004 8:27 pm
#14



Raistlin27 wrote:
I know many of you who make buffs sell them to those who stand outside the coronet star port all day, and make gobs of cash. they then turn around and pay you a large sum for a new set of buffs, and the cycle goes on, with both parties making a large sum o dough. this is all fine and good, unless....
this process causes the price of a set of buffs to go up to around 150k (the current norm)
this is lame for these reasons
1. it takes like 3 - 5k worth of resouces, and about 1/2 hour of time to make a set. so if you pay 5k worth of resources, and pay yourself 30k per hour for work (a lot), you would only have about 20k invested. that leaves roughly a 700% profit margin, wich is (not right)
2. the cost staying so high drives the cost of a commercial buff up to 10 -15k, wich takes money out of everyones pocket, including everyone who would buy all your other products and services
3. It makes even being a doc to buff yourself worth very little, as you will only save about 40k when buying buff packs over just paying to be buffed (not at all worth the days spents grinding my ass off)
all these things are true. no doubts about it. flame, and you flame that wich is merely questoning the wong. but, have fun flaming the **edit** out of my post anyways losers....





If you actually want input (which I gave) being aggressive is not the best way to go about it. Try being, oh say thoughtful, typing in coherent sentences, and not starting off with 'oh well you're just being wrong, you charge to much!'
mintas
Wed Sep 08, 2004 10:32 pm
#15

No offense but it doesnt take a rocket scientist to see that players will pay for buffs period reguardless of the price increases. We have a game that is currently dependent on buffs. Hypothetically a doc could charge 150k for a set of buffs and a player could make roughly 1.5mil (conservitively doing mokk/janta missions). Our history has shown us that supply and demand rule all, meaning prices will continue to go up until society can no longer afford them and then things will level off. It is sad to say that I tip a doc 50k for a set of buffs, and I still feel guilty, because I can make it back in ten minutes.


Just my 2 creds



Capt. Mintas Friesh
Ranger in the Rebel Alliance
NURV Shipyards Coronet 616, -5503


Roustabout
Wed Sep 08, 2004 10:53 pm
#16






Raistlin27 wrote:

hmmm, I don't suppose you are rich as all **edit**? cause thats what i was getting out of your reply. anyone who is not rich as **edit**, please give your input







You are new.


180k is not rich by any means in this game.


Get a master combat profession and go spend time running janta missions on dantooine. You'll not only gain money for beating the missions, but you'll also get loot out of the deal.


And let's do a little math here.


22 x 4 = 88 avian +28 avian for the health pack (not counting action and just assuming it's random resources.


5 x 22 + 28 (gas)


Now (16 x 6) x 2for the herbivore meat.


And another172 units of general resources (correct me if I'm wrong I'm doing this while at work).


Now on my server you can maybe, MAYBE, get good resources for 3cpu, so we'll use that. Now, avian on my server is 150cpu at least for good stuff. Herbivore is 50cpu, at least, for good stuff.


So...(116 * 150) + (138 * 3) + (192 * 50) + (172 * 3) = 17400 + 414 + 9600 + 516 = 27930 credits


Now let's factor in the time spent and you're looking at over15 minutes per buff set made...assuming you're running 6 factories. I'd wager that I could do 3 janta missions every 15 minutes pretty easily if I just killed the lair. So 3 x 26000 = 78000 + whatever loot (crystals, hide, blood, etc) that you find.


Let's not forget the time putting things on vendors, buying factories, harvestors, houses,power, and credits put intoall of thesethings. Plus you've got to wait for them to sell, worry about keeping a stock, dealing with customers, etc...


Bottom line, we're providing a service that greatly increases the enjoyment of many gamers. We could easily be doing something else (like making more money running missions) but instead we keep stocks and supply thebuffing doctors. They in turn supply the community with something they need. So while, to you, I may be "rich as all **edit**"I certainly feel that I am justified asking what I ask (btw on Tempest it's about 100k/set...and that's using my +20 that cost me multi-millions) seeing how I could easily just buff myself and run money missions. If you want everything to be cheap and people to price fix then you want communism in a player driveneconomy.You also have to factor in some servers have been around longer, have different player types, have duped credits, etc..


Your request isakin to me getting a minimum wage job and going to the car dealer, seeing their prices, andtelling them "that's not fair, you'rerich" and then expecting something to change. It's called capatalism and it's not going anywhere.

TheSidhe
Wed Sep 08, 2004 10:59 pm
#17






Raistlin27 wrote:

I know many of you who make buffs sell them to those who stand outside the coronet star port all day, and make gobs of cash. they then turn around and pay you a large sum for a new set of buffs, and the cycle goes on, with both parties making a large sum o dough. this is all fine and good, unless....


this process causes the price of a set of buffs to go up to around 150k (the current norm)


this is lame for these reasons

1. it takes like 3 - 5k worth of resouces, and about 1/2 hour of time to make a set. so if you pay 5k worth of resources, and pay yourself 30k per hour for work (a lot), you would only have about 20k invested. that leaves roughly a 700% profit margin, wich is (not right)

2. the cost staying so high drives the cost of a commercial buff up to 10 -15k, wich takes money out of everyones pocket, including everyone who would buy all your other products and services

3. It makes even being a doc to buff yourself worth very little, as you will only save about 40k when buying buff packs over just paying to be buffed (not at all worth the days spents grinding my ass off)



all these things are true. no doubts about it. flame, and you flame that wich is merely questoning the wong. but, have fun flaming the **edit** out of my post anyways losers....






I say you stop using buffs... Problem solved!!!
Aahzz
Wed Sep 08, 2004 11:07 pm
#18

This all seems like craziness! I became a master doc about 3 weeks ago and have realized (by buffing myself) that you can get by on buffs with 700 power. It may not be OK with everybody, but my character loses his mind pool way before I lose a700 power buff on action and health. Granted, there are probably not many docs that would sell these very low power packs, but if you find'm use'm, they do just as well as these 900 power packs.



Aahzz Monuis
"That's Per-vect!"
Catjusha
Thu Sep 09, 2004 2:17 am
#19

Raistlin, what server are you on?


I'll gladly put you on my denyservice list
Joshua_Raven
Thu Sep 09, 2004 4:20 am
#20

LoL, 30 minutes to make the buffpacks? Ever wondered where we get those resources from? I am a doc now for almost a month and are only beginning to get all the quality resources I need.... It costed me 50x 150K for all the harvesters needed to get all the resources and it costed me a lot of time to find the right resource spawns...



Joshuaa Raven [RW] - Your friendly coronet buffer
Proud member of the Roughneck Warriors
Alive and active on the wanderhome server
Beta participant and ingame newbie helper
[ Master Merchant ] - [ Teras Käsi Artist ] - [ Master Medic ] - [ Master Doctor ]

ngp
Thu Sep 09, 2004 4:38 am
#21

It's all about supply and demand and how you value your time.
Mccloud83
Thu Sep 09, 2004 4:57 am
#22

hmm.. have you ever conisdered what kind of prices docs have to pay for herbivore and avian meat not to mention various other resources to craft buff packs? at current prices for decent avian meat it can cost up to or over 4k credits worth of avian meat for one buff pack. thats not inlcluding the costs that went into the other resources and components.



Y Liliandra Y
Y Paige Y
homebreu
Thu Sep 09, 2004 5:33 am
#23

I just came back from a 2 and half month vacation from the game. At that point in time buffs were about 10k per set from a doc buffing at the starports...


Now the normal price is 15k. Fine, I can deal with paying that.


... But when I went to go buy myself some buff packs from inotep's place in coren, like I used to do before, the prices had almost doubled. They used to be about 85k per crate of 5 buff packs, of one type of buff. Now they are 142500 for the same amount of buff packs of one type. That is like 10k per set. This is why buff Docs have to charge 15k now.

It is the buff pack makers who are trying to suck all the profits out of the market. Not the buff docs.



This is reF'in diculous people.


Buff docs have always marked up their buffs by about 2 to 5k per set... But to have the buff makers marking theirs up by 700% is just ass holish to the entire SWG community.


I mean it is one thing to make a profit, but it is another thing to price gouge everyone just because you can.


All this does is cause the buffers to keep raising their prices as well, then everyone just keeps losing except the buff pack makers.


There is no reason in the world that the person who is making the buffs, let alone the doc who is applying the buffs, should make huge profits just because the person buying the buffs can go out and make allot of money or points.

I mean, it is just like saying that because I use my car to be a real estate agent, and make 250k per year doing it, you should be able to charge me 250k over a 5 year period for a new car that is just a Cadillac or something.


There is a fair market value, and then there is what we have here... And it is just going to keep getting worse, because most business minded people are greedy **edit** who do not care about anything except making money.


It is too bad that most everyone in the game is out for themselves or their own guilds. Because it would be great if we could boycott these greedy Docs and force them to either conform to reaonsable pricing, or go broke not selling anything. Will never happen, but it is nice to dream.


This post is not going to change anything at all, but I felt like venting like you-all did.



Zy...
"It's not how you pick your nose, It's where you put the booger"
SolzDevius
Thu Sep 09, 2004 6:17 am
#24






Raistlin27 wrote:

I know many of you who make buffs sell them to those who stand outside the coronet star port all day, and make gobs of cash. they then turn around and pay you a large sum for a new set of buffs, and the cycle goes on, with both parties making a large sum o dough. this is all fine and good, unless....


this process causes the price of a set of buffs to go up to around 150k (the current norm)


this is lame for these reasons

1. it takes like 3 - 5k worth of resouces, and about 1/2 hour of time to make a set. so if you pay 5k worth of resources, and pay yourself 30k per hour for work (a lot), you would only have about 20k invested. that leaves roughly a 700% profit margin, wich is (not right)

2. the cost staying so high drives the cost of a commercial buff up to 10 -15k, wich takes money out of everyones pocket, including everyone who would buy all your other products and services

3. It makes even being a doc to buff yourself worth very little, as you will only save about 40k when buying buff packs over just paying to be buffed (not at all worth the days spents grinding my ass off)



all these things are true. no doubts about it. flame, and you flame that wich is merely questoning the wong. but, have fun flaming the **edit** out of my post anyways losers....







here's a real quick and easy solution to your problem:


make your own packs




---===//The Dent Brothers\\===---
Arther Dent ------ Krill Dent
Dented Motorworks --- Trader's Gate, Lok

Mmaxx
Thu Sep 09, 2004 6:24 am
#25

why is everyone always whinning about money? This a game people. This money isn't comming out of your real life bank account. Who cares what the real world is like and if someone can make 700% profit on imaginary money, let him. Relax a bit people and remeber that this is a game. When in real lif have you tipped someone 5000 for dancing in front of you? Jeez I give new players X34s occasionally and in real life I have yet to give anyone a car.


At one point in the game I bought an attachment off the bazaar for 100 credits and sold it for 1 million. That'sa 1000000% profit. Does that make me a bad person? I don't think so, I help players in the game all the time.


If you have been playing this game for more then a couple months and are having game world financial issues then adjust your play style a bit. There are plenty of ways to make all kinds of this imaginary money. I have probably earnt and spent about80mil of this imaginary money in the 6 months I've been playing.


There is no need to worry about credits in this game. If you can't make at least a couple hundred thousand credits in a day of playing then perhaps you need to rethink your character........ or not, a character can live with only a few dozen thousand a month if that's the game you want to play.


If you are upset about the price of something, make it yourself. If you don't want to change your character then you have no choice but to pay the price. Whinning about someone making more imaginary money then you is silly.
Shil
Thu Sep 09, 2004 6:29 am
#26

Very true Mmaxx. Play the game.



__________________________

Both accounts canceled. You wouldn't pay for a broken car, so why pay for a broken game?
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