Doctor Archive

Thread: The 'new' Enhance D's are not bugged ( Read within )

Xx_Predator_xX
Mon Nov 17, 2003 5:21 pm
#14

I just unlearned master to follow a holo. I have at least 60 enhances in crates I cant use. Im still 4/4/3/0 and can use the ones I have out but then I am screwed. So much wasted money.



Layne - Last Day 2/27/04 -
First Day 5/11/05
Radioactive power 1 cr/u Contact Layne or Fenriz in game for delivery (Vendor or person)
Baaric
Mon Nov 17, 2003 8:46 pm
#15






FURY_Chaser wrote:
exchange them, if the doc you bought them from wont take them ( which he would be insane if he didnt, since it is probbably better than the ones he is makeing now ) find a different doctor that will.






I wouldn't take them back because it's not my fault that they changed without warning. And it's not like it's easy to sit on 6 crate runs worth of avian meat and herbivore meat.

There's NO excuse for changing them when being extracted from a crate. New ones, sure thing. I'm not opposed to the change in general I'm opposed to have crates of meds that can't be used because of a stealth nerf.


And not to mention it wasn't mentioned anywhere that this was changed. A crate has a set of stats for a reason, meaning that anything pulled from it is supposed to have those stats.




In game known as Oset
Former Master Doc, Medic, Rifleman, Squad Leader, Creature Handler, Commando, & Marksman.
Former Architect, Pistoleer & Combat Medic dabbler
Currently Master TKA, Master Artisian, Master Armorsmith.
Shop - Shadowfalls, Talus, Naritus
Aynn
Mon Nov 17, 2003 8:53 pm
#16

I have a hunch that when fixing how enhance D med use by lowering it through experimenting, this has caused the med use to be higher and probably how its supposed to be. As regular D enhances were 75ish when made, they went up through med use experimenting to go back to its "correct" med use which was probably supposed to be 90ish, and now that the med use lowering problem is fixed, its back to how it was intended from the start.



-Expect the Unexpected.
FURY_Chaser
Tue Nov 18, 2003 5:38 am
#17






Aynn wrote:
I have a hunch that when fixing how enhance D med use by lowering it through experimenting, this has caused the med use to be higher and probably how its supposed to be. As regular D enhances were 75ish when made, they went up through med use experimenting to go back to its "correct" med use which was probably supposed to be 90ish, and now that the med use lowering problem is fixed, its back to how it was intended from the start.




Exactly,


The devs have said many times that they do not 'post' every thing they patch, so they fixed the crafting of enhance D's. The problem lies with the 'fix' they put in to try to prevent schematics of pre-nerf weapons. Makeing schematics of say 100 day b4 the patch, when taken out of crate they will be post-nerf not pre-nerf, so that is intended as well.



Zarlor
Tue Nov 18, 2003 3:53 pm
#18

http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=20491





Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
CookieMonster2ekdr
Wed Nov 19, 2003 1:08 am
#19

Maybe i dont understand, but cant you just get some new clothes that have the Medical whateve skill on it and bamm!!!!!! you can use your enhancements again?



After a couple of weeks of this fall out, this will be the right decision. Its not like there isnt a work around.


I feel your pain in the way SoE impliments stuff. Really its stupid and annoying. But i bet they weren't expecting this. It probably has something to do with the way the database handles items coming/created from coming out of the create.



I wouldnt sweat stuff you can work around.




_________________________
Doplar Xarn
M.Doctor (+20) M.CM (+20)

Zarbrack D'Xarn
Mastered 30 classes - Unlocked July 24th, 1am
Zarlor
Wed Nov 19, 2003 1:16 am
#20






CookieMonster2ekdr wrote:

Maybe i dont understand, but cant you just get some new clothes that have the Medical whateve skill on it and bamm!!!!!! you can use your enhancements again?




Nope. Ther are no enhancements for Medical Usage (or Combat Medic Usage for that matter.) If you happen to find one, it won't work.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
CookieMonster2ekdr
Wed Nov 19, 2003 1:18 am
#21

yep, im wrong.. Sorrs then guys.



_________________________
Doplar Xarn
M.Doctor (+20) M.CM (+20)

Zarbrack D'Xarn
Mastered 30 classes - Unlocked July 24th, 1am
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