Doctor Archive
Thread: The 'new' Enhance D's are not bugged ( Read within )
So I am stuck with 60+ enhances that I cant use anymore. THey were 77 and they jumped to 93. I used to be a master doc but I am down to 4/4/3/0 now . This is such bs...
my buffs were experimented on med-use before the patch and they are lvl 77 now ...
where to buy ?
buy them at Kiapolani, just outside Bestine, @ lowca
It is a fix,
Some of you may have noticed this already, but they fixed the experimentation on Ease of Use on Enhance packs.
So a 0-2-4-0 doctor can still use Enhance D's with one point put into Ease of Use.
Hopes this helps it did for me
Kinda sucked becuase I couldn't sell them. Though I'm kinda glad Enhance D's are almost pure Master use now.
I guess anyone that has skill tapes giving + 10 medical experiementation has a real edge now because they can lower the ease of use to 90 and still make packs as good as before.....
Ail wrote:
I guess anyone that has skill tapes giving + 10 medical experiementation has a real edge now because they can lower the ease of use to 90 and still make packs as good as before.....
Of course they are - anyone that has experimentation bonuses is at an advantage, whether you're making meds or harvesters.
Well prior to this patch there was no edge having + experimentation .
Because lets face it, I don't care wether my action enhance D has 23 or 24 charges....
Now however I have to use 1 pt on ease of use and I am left only with 9 pts for effectiveness and I do require 10 pts to cap it.
On enhance health D this has made my buffs drop from 874 to 814.....
I guess I have two choices :
- Get 10 med crafting experiment pts.
- Craft till I get a amazing success on effectiveness and make a huge schematic out of it...
The huge issue for me is that they nerfed this in without so much as a watch out! To all of you that wanted to have something special for the Doctor class to be known as, well I guess you have it now. So now I want something to make it more important for me to be a Combat Medic too. I mean just the ability to craft the secondary enhance packs was not enough for you? Well that is the only reason to be a combat medic so I can create the better poisons.
And then what is it with the stupidity in the resources needed? Every Enhance pack takes Avian meat and reactive gas EXCEPT the Action packs which can be made with organic and inorganic resources. What kind of idiocy is that? The same kind that changes the usage of the packs to 93. Heck why not raise it to 100 skill use, that way only Master Doctors would be able to use them period? Oh because that would take away the option for the master doctor to sell an inferior product to the non-masters and that would not be good.
This is the kind of utter nonsense that makes people angry. It makes me angry because I worked very hard to get where I am right now and that was to a point where I could make health and action D enhance packs, just to have them yanked away without as so much a wordabout it. I could have been doing other things than grinding away for exp that if I had known I would not have worked so hard for.
The truth is I am going to go ahead and master doctor anyway. I play a healer better than I play anything else in the game so be it since I am this close I am going to finish it out. I have been forced to make friends with some people that will keep my supplied in Avian meat now, but that task is now complete I have no need for that last slot of scouting experience.