Doctor Archive

Thread: Weird buffing

Knocky
Fri Dec 05, 2003 3:58 pm
#14

Hell, in my groups it is a lottery now. It is a joke that player "A" gets 2500 added yet player "B" gets 750. I get to deal with the kids that complain that I purposefully screwed them over.


If we could rebuff to try and get a better buff (by our standards and not the Devs) this would not be as bad a problem as it is now. Give XP for the first buff to a stat but none afterwards. How hard is that I wonder? The ability to rebuff would fix many problems I think.


Shame nothing will happen till next year.

Zarlor
Fri Dec 05, 2003 9:12 pm
#15

Well, what are the conditions surrounding the buffs, first off, and can they be controled. For example if you are buffing in a Med Center and no droids are around (or you at least ask folks to put droids away). That should take care of the location/med module modifier variable.


If you have med enhancing clothing, keep seperate stats for if you wear those clothes and if you do not.


Chcek for BF with /diag and note it if there is any.


Some folks have wondered about the faction thing, so I suppose it wouldn't hurt to note that as well.


Try to use packs with consistently the same stats. It's not a problem if your Con is different than your Action, as long as all your Cons have the same stats on the packs and all the Actions have hte same stats.


Then let us know the stats of the packs and just the lists of numbers. It's a lot of work, though.


Also note if you buffed others or were buffing yourself.


The lists can let us get some ideas of the variability and if there seems to be any skewing of the variance in one direction or the other, as well as if there are any enhances getting less than base. Plus it might help us determine the variance formula a little better (some suggest it is a random modifier of between 1 and 3). And of course it would give us hard eveidence to go to the Devs with on the situation.


I think that's all the variables. Can anyone else think of any others?


Doing that for all of us would be a daunting task, but it would also be a phenominal achievement. You'd sure have my gratitude if nothing else. Of course even if all it proves is that any nerfs that folks think may have happened to buffs is just a statistical anomoly for them, we'll still get reports of a nerf the next publish anyways.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Magnum062
Sat Dec 06, 2003 7:21 am
#16

well jsut today I was using Enhance Ds heres out it went. I got more then 2k on all stas but HEalth. I hi the guy for a whopping 304!


The lowdown was the guyw as anked but underwear and ahd zero battlefatigue or wounds according to diagnose. No dmg.


I had no tye of injsury but was wear Stormtrooper armor that left my sub mind and health stats and under 100 pt s and 150 respectfully.


Sad thing is it ahppend again ssame stuation on my next set of buffs two people later. I was jsut tinking bad luck




Kauri - Jasten Merl, MBH/Jedi
Imperial Rank Lt.:Colonel
Launchpad-MCH/MCM Nuetral
Bria - RF-Zero-Six-Two, Combat Medic/Carbineer
Impiral Rank: Lance Corp
Stormtrooper Epsylon
Magnum062
Sat Dec 06, 2003 7:22 am
#17

oh btw yes exact same buff health was 304



Kauri - Jasten Merl, MBH/Jedi
Imperial Rank Lt.:Colonel
Launchpad-MCH/MCM Nuetral
Bria - RF-Zero-Six-Two, Combat Medic/Carbineer
Impiral Rank: Lance Corp
Stormtrooper Epsylon
Zarlor
Sat Dec 06, 2003 7:31 am
#18

304? And you didn't ahve a droid that just ran out of power? What was the base on the packs?


Plus having it come out to the exact some number really is odd.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
OrbinGoss
Sat Dec 06, 2003 4:11 pm
#19

i was wondering why the buffs can very so widely. a few of the questions have been answered. it was a pain in the butt getting a1200+ buff out of a pack and use the samem pack and get a 750 its odd. thnks orbin
MorvenDee
Sat Dec 06, 2003 5:09 pm
#20

These people are all making the same mistake. Buffs have NOT been nerfed.


If you are standing in a camp with your droid out, and the droid has run out of battery (there is no message when this happens), the buff will work but the modifier will be the medical rating of the camp not the droid. Say you'veput downa newbie scout camp to call your droidwith the flat battery:the rating is something like 35. Your D packs willland for hundreds instead of thousands. Same as if you were using a droid with a low medical rating.


What we really need is for droids to give some proper feedback when they are out of power.




Tale
Zarlor
Sat Dec 06, 2003 5:28 pm
#21

Agreed, Morven, but there is a new twist after the last publish. It seems that a droid will go into a low power condition but even without something like a camp, it will still let you buff for sgnificantly less. Previously if it ran out it would just give you the error that you can't heal in this place or wihtout a droid. Now even that appears to not be happening.


But yes, I defintiely agree the darned things need to tell us when they are in a Low Power state better.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Knocky
Sat Dec 06, 2003 6:00 pm
#22

Incorrect assumption Morven,


The majority of my buffs are in the Control Base near my town. I can ONLY buff there with my droid. if it is unpowered...no buffes.


Today's Health buff disprepency. Knocky gets 900 and some change, X gets 2300 and some change, T gets 750. From the same pack one after the other.

Zarlor
Sat Dec 06, 2003 7:56 pm
#23

Yeah, but Knocky, what;s the base power? That's not a discrepency if the base power of the pack is 750 and you are buffing at Master ability. That's just the variability (which is also an issue, though.)


Also as I mentioned it appears that if you are already using a droid now when it goes low power it will still let you buff anyway, but for much worse. Now if the droid is low power when called, however, I believe then it won;t let you buff, only if it goes low power when it's already out will it still let you buff, but poorly.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Lumache
Sat Dec 06, 2003 11:18 pm
#24

I think that if the pack experience any failures when being created - IE one single point saying failure or critical failure though still allowing for a decent pack to be made, the pack then has a greater tendancy to swing - I noticed this with a constitution pack first and with alot of others since then...





Serpentine Shelly - Serpentine !
Lumache
Sat Dec 06, 2003 11:40 pm
#25

I have noticed that when I craft buffs ESP health I have an odd recurring FAILURE right at or about the 800 mark of experimenting. It just happened twice in two packs in a row !




Serpentine Shelly - Serpentine !
Lumache
Sat Dec 06, 2003 11:45 pm
#26

my results are 840 with a failure then 820 with a failure and then a 711 with a critical failure and then a 628 with an out of the gate failure on experiment number one... its getting worse as I go - what about this is mastery ? Four crafting sessions with four raw failures and critical failures ? What about this doesnt need to be fixed ? I ve been complaining about this since day one and its never been addressed !





Serpentine Shelly - Serpentine !
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