Doctor Archive

Thread: +100 wound treatment BE cloths misconceptions?

Starphire
Mon Apr 05, 2004 9:44 am
#14

I dont think its minor. It says you have more then you apprently have. It shouldnt be rendering the totally incorrect information. Thats a straight up bug. Its cool we all have things that vary in importance to our person. This happens to be one of mine, and not yours. I over all am very happy with doc. Like for example it bothers a lot of people that action buffs require different stuff then the other buffs.. which is odd yes, but i could care less if they fix it or not. I wish all the buffs were like that cause its easier to get god roganix then it is to get good avian.



Starphire Elation Tesra Elation - Master of All Proffessions

Cancel your ALTs in protest of to many bugs!! TO MANY BUGS!!!
I cancled mine until the big bugs are fixed!
Songe
Mon Apr 05, 2004 10:01 am
#15

Bivoli and clothes stack, but 25 is the cap for every mod in your clothes.



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Novice Lekku Stomper
Obata
Mon Apr 05, 2004 11:05 am
#16

Skill attachments count the same as BE clothing enhancements. I believe TH posted a couple months ago in another board (BE forum?) that the clothing enhancements cap at +25, and that the cap was intended. The only real bug is in the skills window where it should read '+100 (+125)' even if your clothes total more than +25. If you look at that window after you eat bivoli it will read something like '+124 (+149)' depending on the quality of the bivoli. The increase from the bivoli is added to your base wound treatment skill.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Traigus
Mon Apr 05, 2004 11:17 am
#17

Yeah, all wearable items are one set, all foods are another.

The cap is +25... For each (total +50).

There are other bugs with the + numbers in the skills screen, but they usually are very low priority.

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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Nevs
Mon Apr 05, 2004 3:17 pm
#18

Clicky!



Tobie' Nevios of Starsider
Master Dancer/ Master Image Designer
~~Dance like nobody's watching~~
darkmane
Mon Apr 05, 2004 6:00 pm
#19






Traigus wrote:
Yeah, all wearable items are one set, all foods are another.

The cap is +25... For each (total +50).

There are other bugs with the + numbers in the skills screen, but they usually are very low priority.

-T






Now to complicate it even more: Droids w/ Medical Modules, the don't affect your skill, they affect the %age of the buff right, so you should be getting 110% of the buff with a 110 Medical rating right? ie if you can buff for 2000 in a Medical Center, outside with your droid you should be getting 2200.


Just wanting to clarify.

raw_messiah
Tue Apr 06, 2004 6:34 am
#20

What stat does the +25 apply to for buffing? Is it Would Treatment?




rawmessiah >> Commando <<

Proud member of PACE
Obata
Tue Apr 06, 2004 8:30 am
#21



raw_messiah wrote:
What stat does the +25 apply to for buffing? Is it Would Treatment?





Yes, the wound treatment modifier affects buffs.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
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