Doctor Archive

Thread: Able to fly with Max Wounds

Sobyv
Fri Oct 22, 2004 10:13 am
#14

Personally, I have enough people to heal on the ground, I don't really care what those flyboys do. If I ever run out of patients, I'll just do hunting myself.
MasterNerfSlayer
Sat Oct 23, 2004 7:52 am
#15

I'd like to see Battle Fatigue have an affect on your abilities, but when it comes down to it, the game should be fun to play, and puting those kind of negatives in might just be too annoying to have fun with the game. I wouldn't be against trying them out to see how it goes though.




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Marzuk147
Sat Oct 23, 2004 5:35 pm
#16

When it comes down to it, a significant portion of the meds for a medic, and a significant portion of skill points for doctor, are specifically aimed at wound treatment.

Having said that, there is no reason to get wounds healed if you are going to be in space, making the penalty laughable AND there is really no reason to get wounds healed period really. With migrated stats, you can not recieve secondary wounds in comp, and you cant recieve more than 399 wounds in a primary.

Wound healing is dead, thus wounds as a penalty for death in space is moot.
PaxEternus
Sun Oct 24, 2004 7:40 am
#17

Since JTL is all about twitch, it doesn't matter. They'll go to the ground game eventually and probably want their wounds healed, so we'll heal them then.



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quitch
Sun Oct 24, 2004 5:04 pm
#18


thinking about it realistically, you shouldnt be able to fly with deeps wounds in all of your body, including your head


but since it doesnt hinder anything on the ground, it should do the same up in space

Message Edited by quitch on 10-24-2004 08:05 PM



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IonControl
Mon Oct 25, 2004 5:15 pm
#19

I wonder how many military personnel would laugh at the notion that wounds or battle fatigue have no impact on your ability to fly/fight...



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Satis
Thu Oct 28, 2004 11:05 am
#20

...in some cases, battle fatigue and mental wounds would make it easier to fight. Who do you think is more dangerous? Someone off a 30 day leave, or someone who's been in the battle zone for 3 months without a break?

This doesn't apply to SWG, though. Personally, I see JTL and the ground game as two different games. Things that affect you on one side shouldn't affect you on the other, IMO.



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ZeroK0ol
Fri Oct 29, 2004 1:56 pm
#21






Satis wrote:
...in some cases, battle fatigue and mental wounds would make it easier to fight. Who do you think is more dangerous? Someone off a 30 day leave, or someone who's been in the battle zone for 3 months without a break?

This doesn't apply to SWG, though. Personally, I see JTL and the ground game as two different games. Things that affect you on one side shouldn't affect you on the other, IMO.






Then by what you say, dieing in your ship shouldnt cause you any wounds either.



But honestly, if someone has 75% wounds, that means that 75% of your body is BROKEN, the Government wouldnt allow you to drive a car, let alone fly a plane. So in game why would someone think they should be able to fly a plane un hindered with 10% of their intestine laying on the cockpit floor? The thing is, space DOES affect ground, wounds are an example of one. So in effect those GROUND wounds should affect you while you are in space. Besides, this would give medics a new route of business, I dont think you should get 'battlefatigue' for just flying urship around space, or wounds either for that matter. But Nasa wont let you take off without a clean bill of health, and i doubt the rodian with the firespray next to your weasily little tie fighter is gonna be MIGHTY nervous to see you try to take off.... when ur guts are trailing 3 feet behind you and you're Ship is parked next to his




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Scorpion100
Wed Nov 10, 2004 3:28 pm
#22






ZeroK0ol wrote:






Satis wrote:
...in some cases, battle fatigue and mental wounds would make it easier to fight. Who do you think is more dangerous? Someone off a 30 day leave, or someone who's been in the battle zone for 3 months without a break?

This doesn't apply to SWG, though. Personally, I see JTL and the ground game as two different games. Things that affect you on one side shouldn't affect you on the other, IMO.






Then by what you say, dieing in your ship shouldnt cause you any wounds either.



But honestly, if someone has 75% wounds, that means that 75% of your body is BROKEN, the Government wouldnt allow you to drive a car, let alone fly a plane. So in game why would someone think they should be able to fly a plane un hindered with 10% of their intestine laying on the cockpit floor? The thing is, space DOES affect ground, wounds are an example of one. So in effect those GROUND wounds should affect you while you are in space. Besides, this would give medics a new route of business, I dont think you should get 'battlefatigue' for just flying urship around space, or wounds either for that matter. But Nasa wont let you take off without a clean bill of health, and i doubt the rodian with the firespray next to your weasily little tie fighter is gonna be MIGHTY nervous to see you try to take off.... when ur guts are trailing 3 feet behind you and you're Ship is parked next to his







So thats why i feel a bit dizzy when i take off




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TheRockStar
Thu Nov 25, 2004 9:22 am
#23

With the right armour/defences you can play the ground game vs npc's with full black bars! It's fun, try it!



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pircio
Sun Dec 19, 2004 4:46 pm
#24

well..... wouldn't it make sense if you were all maxed out on wounds you would eventually reach the point where you are physically unable to put yourself into a ship and get it off the ground?


personally there should reach a point where depending on your BF and wounds should make your character unable to have the motor skills required to put himself into the plane, the strength required to shut the door (or push the button), or the mind to remember the startup sequence for the ship.


if you have 1 H, A, M... a fricken nuna could incap you. hell, a paper airplane could incap you. at i'd say 85%+ total wounds and max battlefatigue you should be unable to wear armor or run, or even emote. makes sense. there should be a point that your physical state prevents you from completing complex tasks, otherwise there's no real point in having them. as far as i'm concerned piloting a starfigher is a complex task.



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Kyreal
Sun Dec 26, 2004 10:59 am
#25






Marzuk147 wrote:
When it comes down to it, a significant portion of the meds for a medic, and a significant portion of skill points for doctor, are specifically aimed at wound treatment.

Having said that, there is no reason to get wounds healed if you are going to be in space, making the penalty laughable AND there is really no reason to get wounds healed period really. With migrated stats, you can not recieve secondary wounds in comp, and you cant recieve more than 399 wounds in a primary.

Wound healing is dead, thus wounds as a penalty for death in space is moot.






right now that might be the case, though diseases will wound you to max in any stat regardless of armor and with the combat upgrade sometime in the near future, you wont have the uber buffs and comp armor to protect you anymore which means the super migration of 400/400/1200 or whatever it is will become a thing of the past, much like alot of other things that have come and gone.


wound healing is far from dead, i heal wounds all the time when im around med centers or idling waiting for a transport.

Marzuk147
Fri Dec 31, 2004 11:39 am
#26

"right now that might be the case, though diseases will wound you to max in any stat regardless of armor"

In your primary stat, yes. I need clarification if this applies to a secondary stat however. Will the game let your secondary stat go below 1/1 ?



"and with the combat upgrade sometime in the near future"

Stop right there. I dont care about something that has been put off for a year, that may or may not happen any time soon, and may or may not have an effect on this topic.



"wound healing is far from dead, i heal wounds all the time when im around med centers or idling waiting for a transport. "

Must be you that healed my wounds then, because I never bother to get them healed and eventually someone does it. Wish they wouldnt though - bieng wounded prevents me from getting battle fatiuge from aquiring wounds or bieng diseased.
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