Doctor Archive
Thread: Able to fly with Max Wounds
Having said that, there is no reason to get wounds healed if you are going to be in space, making the penalty laughable AND there is really no reason to get wounds healed period really. With migrated stats, you can not recieve secondary wounds in comp, and you cant recieve more than 399 wounds in a primary.
Wound healing is dead, thus wounds as a penalty for death in space is moot.
thinking about it realistically, you shouldnt be able to fly with deeps wounds in all of your body, including your head
but since it doesnt hinder anything on the ground, it should do the same up in space
Message Edited by quitch on 10-24-2004 08:05 PM
This doesn't apply to SWG, though. Personally, I see JTL and the ground game as two different games. Things that affect you on one side shouldn't affect you on the other, IMO.
Satis wrote:
...in some cases, battle fatigue and mental wounds would make it easier to fight. Who do you think is more dangerous? Someone off a 30 day leave, or someone who's been in the battle zone for 3 months without a break?
This doesn't apply to SWG, though. Personally, I see JTL and the ground game as two different games. Things that affect you on one side shouldn't affect you on the other, IMO.
Then by what you say, dieing in your ship shouldnt cause you any wounds either.
But honestly, if someone has 75% wounds, that means that 75% of your body is BROKEN, the Government wouldnt allow you to drive a car, let alone fly a plane. So in game why would someone think they should be able to fly a plane un hindered with 10% of their intestine laying on the cockpit floor? The thing is, space DOES affect ground, wounds are an example of one. So in effect those GROUND wounds should affect you while you are in space. Besides, this would give medics a new route of business, I dont think you should get 'battlefatigue' for just flying urship around space, or wounds either for that matter. But Nasa wont let you take off without a clean bill of health, and i doubt the rodian with the firespray next to your weasily little tie fighter is gonna be MIGHTY nervous to see you try to take off.... when ur guts are trailing 3 feet behind you and you're Ship is parked next to his
ZeroK0ol wrote:
Satis wrote:
...in some cases, battle fatigue and mental wounds would make it easier to fight. Who do you think is more dangerous? Someone off a 30 day leave, or someone who's been in the battle zone for 3 months without a break?
This doesn't apply to SWG, though. Personally, I see JTL and the ground game as two different games. Things that affect you on one side shouldn't affect you on the other, IMO.
Then by what you say, dieing in your ship shouldnt cause you any wounds either.
But honestly, if someone has 75% wounds, that means that 75% of your body is BROKEN, the Government wouldnt allow you to drive a car, let alone fly a plane. So in game why would someone think they should be able to fly a plane un hindered with 10% of their intestine laying on the cockpit floor? The thing is, space DOES affect ground, wounds are an example of one. So in effect those GROUND wounds should affect you while you are in space. Besides, this would give medics a new route of business, I dont think you should get 'battlefatigue' for just flying urship around space, or wounds either for that matter. But Nasa wont let you take off without a clean bill of health, and i doubt the rodian with the firespray next to your weasily little tie fighter is gonna be MIGHTY nervous to see you try to take off.... when ur guts are trailing 3 feet behind you and you're Ship is parked next to his
So thats why i feel a bit dizzy when i take off
Marzuk147 wrote:
When it comes down to it, a significant portion of the meds for a medic, and a significant portion of skill points for doctor, are specifically aimed at wound treatment.
Having said that, there is no reason to get wounds healed if you are going to be in space, making the penalty laughable AND there is really no reason to get wounds healed period really. With migrated stats, you can not recieve secondary wounds in comp, and you cant recieve more than 399 wounds in a primary.
Wound healing is dead, thus wounds as a penalty for death in space is moot.
right now that might be the case, though diseases will wound you to max in any stat regardless of armor and with the combat upgrade sometime in the near future, you wont have the uber buffs and comp armor to protect you anymore which means the super migration of 400/400/1200 or whatever it is will become a thing of the past, much like alot of other things that have come and gone.
wound healing is far from dead, i heal wounds all the time when im around med centers or idling waiting for a transport.
In your primary stat, yes. I need clarification if this applies to a secondary stat however. Will the game let your secondary stat go below 1/1 ?
"and with the combat upgrade sometime in the near future"
Stop right there. I dont care about something that has been put off for a year, that may or may not happen any time soon, and may or may not have an effect on this topic.
"wound healing is far from dead, i heal wounds all the time when im around med centers or idling waiting for a transport. "
Must be you that healed my wounds then, because I never bother to get them healed and eventually someone does it. Wish they wouldnt though - bieng wounded prevents me from getting battle fatiuge from aquiring wounds or bieng diseased.