Doctor Archive
Thread: Able to fly with Max Wounds
Message Edited by xrayallen on 10-21-2004 08:59 PM
Knocky wrote:
Remind me again....which Doc did Han Solo check in with prior to his blasting his way out of Eisley?
ROFLMAO
Hey, but can't docs gt a little love with JtL?
Ewach wrote:
Currently Pilots are able to fully function all HAM barsblack. There is absolutely no need, as long as you are staying in space and not doing ground missions, to seek the services of Medic or Doctor.
This is a significant lack of integration with the ground game. I'd recommend this be raised as one of your "issues of concern" with your correspondent.
moonraker66 wrote:
Knocky wrote:
Remind me again....which Doc did Han Solo check in with prior to his blasting his way out of Eisley?
ROFLMAO
Hey, but can't docs gt a little love with JtL?
Knocky wrote:
moonraker66 wrote:
Knocky wrote:
Remind me again....which Doc did Han Solo check in with prior to his blasting his way out of Eisley?
ROFLMAO
Hey, but can't docs gt a little love with JtL?
Hey....I am with you guys, really. The Devs are doing their damnest to put in a hard divider between the ground and space purposefully and it irks me terribly.
I would love people not to be able to pilot with 500+ BF. The wounds do not bother me all that much, a novice medic can heal them and lets be honest...more that 50% of the combatants already have Novice Medic for the Stims.
On the whole, these wounds are a boon to doctors. We actually get to heal again. But holding players hostage to NEEDING doctors, when they are unable to find one, is too much in my opinion.
VemaGara wrote:
I disagree. You can fight with any level of battle fatigue or wounds. You should also be able to fly that way.
On the whole, these wounds are a boon to doctors. We actually get to heal again. But holding players hostage to NEEDING doctors, when they are unable to find one, is too much in my opinion.
When buffs are nerfed in whatever way the Devs see fit, which will probably be changing the formula to a much lower multiplier of the power of the pack itself, people are going to be "held hostage" to getting their wounds healed anyways b/c they are no longer going to have that 2000-2600 buffer of unwoundable HAM.
This is my theory anyways... Personally, I agree that wounds should not affect space flight, while Battle Fatigue should. Tho, if you think about it, it's kinda hard to fly a ship when you have near severed limbs and severe internal bleeding [comparetive to black HAM bars].
Knocky wrote:
Remind me again....which Doc did Han Solo check in with prior to his blasting his way out of Eisley?
None, but then again he wasnt wounded to the point of death where as if a dwarf nuna could blow on him and knock him over.
a completely black bar indicates you should be in a hospitol bed.... not flying a ship, I DO see your point on you can still fight on groundwith a black bar.... but you wont fight for very long.
Seems ridiculous to me personally that someone with their guts hangin out can hop into a ship and fly it. luke had his hand cut off, he could barely see straight when they got him in the ship, and he was probably only half blacked :0)
Message Edited by ZeroK0ol on 10-22-2004 08:14 AM
ZeroK0ol wrote:
Seems ridiculous to me personally that someone with their guts hangin out can hop into a ship and fly it. luke had his hand cut off, he could barely see straight when they got him in the ship, and he was probably only half blacked :0)
Message Edited by ZeroK0ol on 10-22-2004 08:14 AM
I know I've mentioned this somewhere before, how battle fatigue and wounds should affect your skill mods including whatever "piloting" mods that will be added. After a certain threshold (like maybe 500 BF and/or 50% of max HAM or secondary stats) your skill mods should start to decrease at a geometric rate. I'm all for a slightly more realistic game.
= Andrew
Chilastra.Palacek