Doctor Archive
Thread: a good read. on crafting for the cu.
FloorPizza wrote:
Originally stated by NyghtsSecond, regarding the CU: "You guys are so easily manipulated. This is the oldest trick in the book. If you going to do something restrictive, you do it overly so. That way when you backoff later, everybody thinks your great."
Players always look for an edge. Give them 69% armor or 70% armor, and they'll pay a premium for the 70% armor. We know that this is true. When you add enough edges together, you have a character more powerful than the curve, which is what all players are looking for. In this case, the edge is taking on one level above yours, maybe two. That directly translates into money and XP.
The thing about a free market is that prices adjust according to costs and damands. If prices rise so much that no one can afford anything, then prices will drop, because that all that can happen.
There's lots of give in the economy. It takes .2cr/unit to mine, and those resources often sell for 3cr or more. Miners can take a cut in income. If miners made half of what they do, they'd still make a rediculously high markup. Likewise, organics cost whatever a ranger will pay. If a ranger can't sell his organics, he'll drop his price, because something is better than nothing.
All in all, the economy will re-align. Some things will drop in price, while others rise, but we really don't know what until we know what kind of missions that most players can carry off.
VemaGara wrote:
The thing about a free market is that prices adjust according to costs and damands. If prices rise so much that no one can afford anything, then prices will drop, because that all that can happen.
Unless there is a limitless supply of money (i.e., mission terminals) and not enough money sinks (i.e., house maintenance, speeder maintenance, etc.)
VemaGara wrote:
I agree ... to a point.
Players always look for an edge. Give them 69% armor or 70% armor, and they'll pay a premium for the 70% armor. We know that this is true. When you add enough edges together, you have a character more powerful than the curve, which is what all players are looking for. In this case, the edge is taking on one level above yours, maybe two. That directly translates into money and XP.
The thing about a free market is that prices adjust according to costs and damands. If prices rise so much that no one can afford anything, then prices will drop, because that all that can happen.
There's lots of give in the economy. It takes .2cr/unit to mine, and those resources often sell for 3cr or more. Miners can take a cut in income. If miners made half of what they do, they'd still make a rediculously high markup. Likewise, organics cost whatever a ranger will pay. If a ranger can't sell his organics, he'll drop his price, because something is better than nothing.
All in all, the economy will re-align. Some things will drop in price, while others rise, but we really don't know what until we know what kind of missions that most players can carry off.
yes prices will change, on the other hand. with level based play you dont need the items to win the fight and with magic healing, meds for sale will be optional, add to that the resouces needed. even if they lower them ( as in units needed or type )they are still optional. the cost to craft will be to high to sell them at a profit.The only way meds will be really needed or wanted again is if they take away magic healing and move it back to items.
I know some will want every advantage but will enough docs be willing to pay for those ever so hard items to craft with only a max 30% advantage? My thinking is only a few, the only crafters that will be able to jump right in are the resource deed holders. Good luck finding people to get eggs and milk. trust me i have and got little help, i dont blame them it really sucks to try and milk something. I have crunched the numbers ( matta did a good job with the number look at her post on them ) the price to make the new meds is really high. I dont know guys the post i pasted at the topof this pageto me really says it all.. I totally agree with him.... anyway good luck.......peace tooth.
Will there be tough time? Certainly. That first month will be very interesting. Players will adjust their spending expectations to this new economy. Players who have spare cash will pay a premium for the new weapons available.
Do I know the results of all these changes? Of course not. I'm no genius. I can't possibly reason through all the interactions. But I do know what "you can't make money crafting" is a foolish notion in the free market. Players *will* need guns, and they *will* want armor. They will continue paying a premium for every advantage. The question now is: how much is that premium worth?
I dont expect anybody to pay a premium for premium resources used as soon as people realize this.
The _only_ area where a good weapon, good armor and good buffs will still matter is PvP - just because the damage modifier granted from combat level difference is disabled for PvP encounters.
Eskie wrote:
The problem is, with the level system, you _do not need_ premium weapons, armor or buffs. You can take out a same-leveled critter with a weapon made from grinding resources, while a better weapon wont help you take out a higher level critter because the better damage of the high-quality weapon gets set off by the creatures damage modifier. Same goes for armor and buffs. So why bother with "best" items when "average" items are just as good?
I dont expect anybody to pay a premium for premium resources used as soon as people realize this.
The _only_ area where a good weapon, good armor and good buffs will still matter is PvP - just because the damage modifier granted from combat level difference is disabled for PvP encounters.
QFE
All the 200+ damage krayt tissues in the world aren't gonna help you kill something a few levels above you. They're not even worth taking up your inventory space now. It's a brand new world; one ruled by mediocrity. There is NOTHING you can do to set yourself apart. Don't bother spending huge amounts of time trying to gather the best resources, the best weapon enhancers, the best anything. It doesn't matter! A Legendary T-21 is going to hit that dragon just about as hard as a CDEF Rifle is now.
I spent so many hours doing stuff that was frankly boring me to tears, only because the end result was worth it. I was only a hair's breath from quitting in my first month of playing, simply because the surveying sucked so badly, and I had to run boring crafter missions non-stop just to keep my personal harvesters going. But at least I was able to make good stuff, and that kept me going.Now, there simply won't be any satisfaction to it anymore. I have decided to cancel my crafters, keep my fighters for a month to wait and see. I flipped my doc to jedi (I had 9 trees unlocked on her, just for fun), and I will spend my last weeks in game with yet another pointless grind (oh well, never done it before).
I love this game, and I am not ready to let it go, but at the same time, this is becoming a game I never would have bought in the first place. Most of my guild seem to feel the same way, dominant discussion right now is not 'will we quit' but 'where do we go next'.
I feel sick.
Linna