Doctor Archive

Thread: a good read. on crafting for the cu.

Kryxal
Sun Apr 17, 2005 4:47 pm
#14








FloorPizza wrote:

Originally stated by NyghtsSecond, regarding the CU: "You guys are so easily manipulated. This is the oldest trick in the book. If you going to do something restrictive, you do it overly so. That way when you backoff later, everybody thinks your great."







Took a bit of cut&paste, but...


I also remember something of the sort being said about vendor item limits when they were introduced at their original levels. This, of course, was followed by the limits being raised to current levels. Yes, thank you for not nerfing us QUITE as hard as you had us thinking you would ... just almost.



...has mastered the Pilot profession

Kryxal Lightsky - Radiant - Cancelled Dec. 7
Kagami Lightingdark - Radiant - Cancelled Dec. 7
Kikuko Inoue - Starsider - Cancelled Dec. 7
Momoko - Radiant - Cancelled Aug. 22
VemaGara
Sun Apr 17, 2005 6:18 pm
#15

I agree ... to a point.

Players always look for an edge. Give them 69% armor or 70% armor, and they'll pay a premium for the 70% armor. We know that this is true. When you add enough edges together, you have a character more powerful than the curve, which is what all players are looking for. In this case, the edge is taking on one level above yours, maybe two. That directly translates into money and XP.

The thing about a free market is that prices adjust according to costs and damands. If prices rise so much that no one can afford anything, then prices will drop, because that all that can happen.

There's lots of give in the economy. It takes .2cr/unit to mine, and those resources often sell for 3cr or more. Miners can take a cut in income. If miners made half of what they do, they'd still make a rediculously high markup. Likewise, organics cost whatever a ranger will pay. If a ranger can't sell his organics, he'll drop his price, because something is better than nothing.

All in all, the economy will re-align. Some things will drop in price, while others rise, but we really don't know what until we know what kind of missions that most players can carry off.



Dr. Vema Gara
Master Doctor, Master Fencer
Imperial Ace (solo), Imperial Inquisition
Valcyn
(Sophitia, Trinidad on Test)
QuiGonWindu
Sun Apr 17, 2005 6:52 pm
#16






VemaGara wrote:

The thing about a free market is that prices adjust according to costs and damands. If prices rise so much that no one can afford anything, then prices will drop, because that all that can happen.




Unless there is a limitless supply of money (i.e., mission terminals) and not enough money sinks (i.e., house maintenance, speeder maintenance, etc.)







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"I'm not a Doctor, but I used to play one on SWG ... before the CU"
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toothlessviper
Sun Apr 17, 2005 7:40 pm
#17






VemaGara wrote:
I agree ... to a point.

Players always look for an edge. Give them 69% armor or 70% armor, and they'll pay a premium for the 70% armor. We know that this is true. When you add enough edges together, you have a character more powerful than the curve, which is what all players are looking for. In this case, the edge is taking on one level above yours, maybe two. That directly translates into money and XP.

The thing about a free market is that prices adjust according to costs and damands. If prices rise so much that no one can afford anything, then prices will drop, because that all that can happen.

There's lots of give in the economy. It takes .2cr/unit to mine, and those resources often sell for 3cr or more. Miners can take a cut in income. If miners made half of what they do, they'd still make a rediculously high markup. Likewise, organics cost whatever a ranger will pay. If a ranger can't sell his organics, he'll drop his price, because something is better than nothing.

All in all, the economy will re-align. Some things will drop in price, while others rise, but we really don't know what until we know what kind of missions that most players can carry off.






yes prices will change, on the other hand. with level based play you dont need the items to win the fight and with magic healing, meds for sale will be optional, add to that the resouces needed. even if they lower them ( as in units needed or type )they are still optional. the cost to craft will be to high to sell them at a profit.The only way meds will be really needed or wanted again is if they take away magic healing and move it back to items.


I know some will want every advantage but will enough docs be willing to pay for those ever so hard items to craft with only a max 30% advantage? My thinking is only a few, the only crafters that will be able to jump right in are the resource deed holders. Good luck finding people to get eggs and milk. trust me i have and got little help, i dont blame them it really sucks to try and milk something. I have crunched the numbers ( matta did a good job with the number look at her post on them ) the price to make the new meds is really high. I dont know guys the post i pasted at the topof this pageto me really says it all.. I totally agree with him.... anyway good luck.......peace tooth.




POIZEN MIA news reports say she was last seen getting carried away by some creature called darth CU. many others are also missing. Please mail any info to swg's( we dont care department).

OK, who forgot to feed the dev's ? they have been using their nerf macro again! ahhh dev's NGE Not Good Entertainment. yup you named that one right!
Loviza
Mon Apr 18, 2005 12:30 am
#18


Nicely said Tooth. I usually say Im allergic to level based systems, but I dont think I have succeded in sum in upso nicely.



What got banned? I wanna be banned too. Thats the only more thing they can do to me anyway. Come on get it over with. BAN me!!!





Lov'i Za' - ISB Sergeant
Jirob1
Mon Apr 18, 2005 4:13 am
#19

Sad I spent and lost more money to stock up ressources than I'll ever have now... lot of work, just worthless.


and new stuff not needed anymore... / pointless.



Jirob Talshiar (Swordsman/Doc)
Risu (BE/Medic) - Jirobs new Slave (soon to come)
Darklen Talron (Light Jedi Knight)
--------------------------------------------------------------------------------------
no more boooffs - temporary closed due to CU
VemaGara
Mon Apr 18, 2005 7:41 am
#20

You keep looking at this like it's today's economy. Well, it won't be. It will be a different economy. The old economy was based on old mission payouts, old weapons, old armor, and old decay rates. The new economy will be based on the new missions, the new payouts, the new weapons, the new armor, and the new decay rates. Some prices will fall while others rise. That's what it means to be in a free market. Some resources will be in great demand, while others will collapse in price. People will gain and lose fortunes from this.

Will there be tough time? Certainly. That first month will be very interesting. Players will adjust their spending expectations to this new economy. Players who have spare cash will pay a premium for the new weapons available.

Do I know the results of all these changes? Of course not. I'm no genius. I can't possibly reason through all the interactions. But I do know what "you can't make money crafting" is a foolish notion in the free market. Players *will* need guns, and they *will* want armor. They will continue paying a premium for every advantage. The question now is: how much is that premium worth?



Dr. Vema Gara
Master Doctor, Master Fencer
Imperial Ace (solo), Imperial Inquisition
Valcyn
(Sophitia, Trinidad on Test)
Eskie
Mon Apr 18, 2005 7:52 am
#21

The problem is, with the level system, you _do not need_ premium weapons, armor or buffs. You can take out a same-leveled critter with a weapon made from grinding resources, while a better weapon wont help you take out a higher level critter because the better damage of the high-quality weapon gets set off by the creatures damage modifier. Same goes for armor and buffs. So why bother with "best" items when "average" items are just as good?
I dont expect anybody to pay a premium for premium resources used as soon as people realize this.
The _only_ area where a good weapon, good armor and good buffs will still matter is PvP - just because the damage modifier granted from combat level difference is disabled for PvP encounters.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
FloorPizza
Mon Apr 18, 2005 8:26 am
#22






Eskie wrote:
The problem is, with the level system, you _do not need_ premium weapons, armor or buffs. You can take out a same-leveled critter with a weapon made from grinding resources, while a better weapon wont help you take out a higher level critter because the better damage of the high-quality weapon gets set off by the creatures damage modifier. Same goes for armor and buffs. So why bother with "best" items when "average" items are just as good?
I dont expect anybody to pay a premium for premium resources used as soon as people realize this.
The _only_ area where a good weapon, good armor and good buffs will still matter is PvP - just because the damage modifier granted from combat level difference is disabled for PvP encounters.






QFE


All the 200+ damage krayt tissues in the world aren't gonna help you kill something a few levels above you. They're not even worth taking up your inventory space now. It's a brand new world; one ruled by mediocrity. There is NOTHING you can do to set yourself apart. Don't bother spending huge amounts of time trying to gather the best resources, the best weapon enhancers, the best anything. It doesn't matter! A Legendary T-21 is going to hit that dragon just about as hard as a CDEF Rifle is now.




- I supported keeping & balancing the original combat system You can too


25 down, 0 to go. Unlocked 5/21/04.
Can you imagine how cool the original combat system would've been if they put the same amount of work and effort into it as they did the CU?
Broom
Mon Apr 18, 2005 12:44 pm
#23

I spent so many hours doing stuff that was frankly boring me to tears, only because the end result was worth it. I was only a hair's breath from quitting in my first month of playing, simply because the surveying sucked so badly, and I had to run boring crafter missions non-stop just to keep my personal harvesters going. But at least I was able to make good stuff, and that kept me going.Now, there simply won't be any satisfaction to it anymore. I have decided to cancel my crafters, keep my fighters for a month to wait and see. I flipped my doc to jedi (I had 9 trees unlocked on her, just for fun), and I will spend my last weeks in game with yet another pointless grind (oh well, never done it before).


I love this game, and I am not ready to let it go, but at the same time, this is becoming a game I never would have bought in the first place. Most of my guild seem to feel the same way, dominant discussion right now is not 'will we quit' but 'where do we go next'.


I feel sick.


Linna







- R.I.P. SWG April 27, 2005
DarkDeathDude
Mon Apr 18, 2005 4:25 pm
#24

/up for a bud on a mission from god!





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Danotje
Mon Apr 18, 2005 8:09 pm
#25

SWG is my 1st ever MMO game, and i loved it from the get-go..i have now reached a point (at last) where the Jedi template is finished, my supporting characters are set up perfect, food,drink,weapons,armor etc are stocked and looking forward to new challenges and mainly new content, ie ROTW.

I hadn't really thought about the effects of the CU to crafters, but after reading the original authors post i am very worried about the chagnes this "level" system will make to them and ultimately all of us.I am a PvE player at heart and love to go out loot hunting with the hope of getting a rare drop or a crafting enhancement to improve my skills/abilites.I am sure there are a few other players enjoy that side of the game, but if crafters arent around anymore whos gonna buy the items,craft them,etc....?

Crafters are as vital to the game as anyone other proffesion,in fact more so IMO.I have never played another MMO so i wasnt aware of how level systems work, but if SWG will work the way the guy originating this post explained it then its only a matter of time for the game to die.

I thank you for making the post and making me aware of the matter, great post and i pray it doesnt kill the game, but you lgoic is pretty much solid in the matter.






T H E

U__N__D__E__R__W__O__R__L__D

Necrox Kada Danot
Virtuell
Mon Apr 18, 2005 10:52 pm
#26

Good views and I share your opinion about the CU.


If the star rating would exist I would have given you 6/5 stars for nailing this down.




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