Doctor Archive

Thread: CMs/Docs and Area Cures

flipboy
Fri Jul 30, 2004 3:07 pm
#14







yebach wrote:

Speaking as a Master Doctor I have to say not only am I disgusted with the implementation of these changes I am further disgusted by my so-called fellow Doctors here. You guys are acting so elitist and don't realize the DEVs are practically destroying a profession. While you may say CM is not useless then let me ask you? Why don't you play one? hmm? Could it be...it's not worth it for the points?


From the look at their schematics and crafting I can tell you right now I am happy to be a Doctor as it is much easier and I make more money. But I cannot turn a blind eye to just how unfair these changes are to their profession. Docs have alot going for them as is. If you say we have no love then you are either kidding yourself, a fookin liar or both. CMs should get something and now they have nothing.







agreed yebach... i also am a master doctor and have been one since december... although these new "toys" would help us tremendously, i don't think they should nerf CM to oblivion either... combat balance should be making every profession viable to play in pvp, and this isn't it...


i say they get rid of area poisons and diseases and the area cures... leave it singles if you have to keep em in game...


or


remove all poison/diseases from the game, and give combat medics increased drag range over docs, area state healing, and area damage healing (which they already have)...


give docs limited single damage healing, wound healingand rezzing like they do now...


that way both are essential on the battlefield... CM's are the quick fixers, while docs tend to the more serious matters...


as you can see from my sig, i'm always involved in base raiding in huge groups... even yesterday 1 CM took out 95% of my 20 man group in one throw... sure my group didn't listen and didn't spread out but the area cure would have helped greatly... we were all dead within a couple minutes... if they're giving area cure to us well fine, then battles may last longer but there won't be many CM's left playing and it will be another dead profession except for the few die hards that like playing the support role instead of fighter role... (which i do now with my doc/pistol template)


the devs are getting it all wrong by making one profession better than the other... the best is when they're of equal standingand it boils down to skill and tactics, not template...


*edited for spelling mistakes





Message Edited by flipboy on 07-30-2004 04:08 PM

Message Edited by flipboy on 07-30-2004 04:11 PM



00000000000000000000
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|Castigere Bartucchi |
00000000000000000000 |Deacon Doc W. G. |
00000000000000000000 |Friggin Traitor |
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Magnumus Mysterium |
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yebach
Fri Jul 30, 2004 3:25 pm
#15





PinnerAugustin wrote: We aren't acting elitist... we are celebrating for ourselves andour groupmates.



I call them as I see them. Blaming CMs for the state of PVP, telling them they deserve the nerf etc. That is nothing more than elitist BS from carebears who do not care about balance. Sure some CMs only want the offense of poisons and diseases but the majority are individuals like you and me who want our profession to be able to contribute. With these changes there is very little a CM can contribute except in the direst circumstances. Mainstream PVP will still need Doctors, it will just need less of them. Players will still be paying out the nose for our overpowered buffs and we will be making hand over fist. Simply because we did not put our foot down and screamed for balance. Giving us Doctors both the buffs and the cures is not balance. Making them overpowered is not balanced. Making these changes without making the CM profession even remotely useful is not balance.


As much as I hate to say it I can't wait till the DEVs nerf buffs next and watch the Doctors scream. The CMs and the CHs will be having the last laugh then.






'Yebach
Doctor/Musician
ION Guild
Chianti
Fri Jul 30, 2004 3:25 pm
#16






PinnerAugustin wrote:







yebach wrote:

Speaking as a Master Doctor I have to say not only am I disgusted with the implementation of these changes I am further disgusted by my so-called fellow Doctors here. You guys are acting so elitist and don't realize the DEVs are practically destroying a profession. While you may say CM is not useless then let me ask you? Why don't you play one? hmm? Could it be...it's not worth it for the points?


From the look at their schematics and crafting I can tell you right now I am happy to be a Doctor as it is much easier and I make more money. But I cannot turn a blind eye to just how unfair these changes are to their profession. Docs have alot going for them as is. If you say we have no love then you are either kidding yourself, a fookin liar or both. CMs should get something and now they have nothing.






I was a PvE CM for 4 months and loved it. I was a PvP CM for about 2 weeks before I had to quit from disgust.


The plain and simple truth is that CMs have been grinding PvP into the dirt. CMs have been running circles around us Doctors in PvP for the last 7 months. We aren't acting elitist... we are celebrating for ourselves andour groupmates.





Message Edited by PinnerAugustin on 07-30-2004 03:10 PM





I'm a doctor and a combat medic. Master of both. I'm telling you from many many many months worth of experience that these changes are rendering the combat medic profession useless. By all means things needed to change, but at least give the ability to heal to the combat medics. Otherwise there is little to no reason to play the profession at all.
Orgin
Fri Jul 30, 2004 3:26 pm
#17

We stare going onto the fact that CM's will be the cause and cure of poisons / diseases. I reaaly don't care if they give the area cures to CM's. I for one do NOT think they are useless. I PvPd agaonst a CM the other day and did not have a chance. Those poison are very strong to try and heal and still combat. The devs have nerfed so many classes already to the point of extinction I do not believe they need to do it again. I think Docs can do alot if they want to. I can do combat and heal as well. Even going out with a group I still use my stims and heal states as well as rez a few times. Saying Docs are under powered is insane. I think with innoculations we would do just as well. Prep for going into battle is how docs work imho.



~ Orgin

Master Swordsman
Master Doc


" I'm your Hucleberry"
flipboy
Fri Jul 30, 2004 3:41 pm
#18


as a fair compromise, i think CM's should have the innoculations so they can make money like us docs, and fling poo if they plz...


then us docs can keep the area cures to counteract em...


both professions have a way of making money, CM's won't own entire groups anymore, and docs will effectively counter em...


and yes CM's did kill pvp but they don't need their profession nerfed to oblivion... they needed to be brought into balance, and giving us both innoculations and area cures will now bring docs out of balance...


for you CM's out there... 1 of you should not be able to take out an entire group of 20... area cure will definitely help out...



00000000000000000000
00000000000000000000
00000000000000000000
|Castigere Bartucchi |
00000000000000000000 |Deacon Doc W. G. |
00000000000000000000 |Friggin Traitor |
00000000000000000000 |
Magnumus Mysterium |
00000000000000000000


PinnerAugustin
Fri Jul 30, 2004 3:49 pm
#19

The age of CMs is over.... deal with it. They had a good run, but the devs giveth and taketh away.


Oh and I for one have no problem with them nerfing buffs, adapt and overcome.



Pinner Augustin


"I'll be sober tomorrow, but you'll be crazy for the rest of your life."
- W.C. [William Claude] Fields (1879 - 1946)
yebach
Fri Jul 30, 2004 3:50 pm
#20






PinnerAugustin wrote: We aren't acting elitist... we are celebrating for ourselves andour groupmates.



You are right. This is a fine example of Doctors not acting elitist:


----------------------------------------

lmfao cms = pwnt



Xantevelon-TKM/Master Doctor
Meep-BH and stuff
Xadrian- Uber Newb Jedi
-----------------------------------------

Like I said I am disgusted with the majority of my fellow doctors.



'Yebach
Doctor/Musician
ION Guild
QuiGonWindu
Fri Jul 30, 2004 4:06 pm
#21

Sounds like the CMs are going the way of the CHs ... and we all know how sorry everyone felt then THEY got nerfed.






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PinnerAugustin
Fri Jul 30, 2004 4:08 pm
#22


You just repeated yourself. You afraid I didn't catch it the first time.

I guess I am an elitist.... I believe that non-CMs (>90% of the server population) deserve favored treatment over CMs.




Pinner Augustin


"I'll be sober tomorrow, but you'll be crazy for the rest of your life."
- W.C. [William Claude] Fields (1879 - 1946)
Gnuut
Fri Jul 30, 2004 4:23 pm
#23






PinnerAugustin wrote:


You just repeated yourself. You afraid I didn't catch it the first time.

I guess I am an elitist.... I believe that non-CMs (>90% of the server population) deserve favored treatment over CMs.






Of course 10% of the server population (Jedi) are the only ones the DEVs listen to at the moment




Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

DooFy
Fri Jul 30, 2004 5:42 pm
#24

If you want the ability to cure poison/disease then pick up doctor. CMs apply it, doctors cure it!



_________________




Baked, not fried. The healthy choice...
yebach
Fri Jul 30, 2004 7:58 pm
#25

That's not the point. The DEVs introduced 2 forms of defense vs mass poisoning. AE cures and resists. One of these should have been given to the CM profession to provide balance. As it is the DEVs have practically killed the CM profession and I will be seeing alot more players joining my profession. Not always a bad thing but I don't agree with making a profession outright useless.



'Yebach
Doctor/Musician
ION Guild
Dyvim1674
Fri Jul 30, 2004 8:02 pm
#26


The Lowdown:

(Forgive my sloppy typing... silly laptops)

Doctors should not be battlefield professionals.

My image of a doctor is the guy who sits in the med center or where-ever tending to battlestricken patients and enhancing the fighters pre-fight. Unfortunatly SOE's image was slightly consistant with that, except they implimented a "Field Doctor" line of the profession, which gave them their PvP skills, and gave doctor a chance to grow as a PvP template.

Currently, Combat medics serve as the Field doctors, keeping opponents at bay with poision/diease, mass healing and range healing, ability to heal mind, dragging etc.. Ability to heal poisions/diease is most effective during COMBAT, as is ability to heal states and fire.


My Theory:

Doctor- Remove the poision/diease/fire/state heal ability from doctor, BUT, keep the ability to craft these heal packs in the doctor crafting tree, making the 2 profession semi-codependent on eachother


CM- Move the ability to heal states/poision/diease/fire into the combat medic speed line, and move the title of Field Doctor from Doc speed line to CM speed line (for the sake of consistancy)


With the new inocculents, CMs will not be the offensive force they used to be, and it will give them an oppurtunity to become that support class they're supposed to be.


Flame me, pick apart this post, whatever. I'm actually looking for comments to possibly revise this and try to get it out there as a possible concept

Message Edited by Dyvim1674 on 07-30-2004 08:09 PM



Dy'vim Slorm
~ Force Hunter ~
~ Elite Mercenary / Asassian and an Irish Vigilante~
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