Doctor Archive
Thread: CMs/Docs and Area Cures
yebach wrote:
Speaking as a Master Doctor I have to say not only am I disgusted with the implementation of these changes I am further disgusted by my so-called fellow Doctors here. You guys are acting so elitist and don't realize the DEVs are practically destroying a profession. While you may say CM is not useless then let me ask you? Why don't you play one? hmm? Could it be...it's not worth it for the points?
From the look at their schematics and crafting I can tell you right now I am happy to be a Doctor as it is much easier and I make more money. But I cannot turn a blind eye to just how unfair these changes are to their profession. Docs have alot going for them as is. If you say we have no love then you are either kidding yourself, a fookin liar or both. CMs should get something and now they have nothing.
agreed yebach... i also am a master doctor and have been one since december... although these new "toys" would help us tremendously, i don't think they should nerf CM to oblivion either... combat balance should be making every profession viable to play in pvp, and this isn't it...
i say they get rid of area poisons and diseases and the area cures... leave it singles if you have to keep em in game...
or
remove all poison/diseases from the game, and give combat medics increased drag range over docs, area state healing, and area damage healing (which they already have)...
give docs limited single damage healing, wound healingand rezzing like they do now...
that way both are essential on the battlefield... CM's are the quick fixers, while docs tend to the more serious matters...
as you can see from my sig, i'm always involved in base raiding in huge groups... even yesterday 1 CM took out 95% of my 20 man group in one throw... sure my group didn't listen and didn't spread out but the area cure would have helped greatly... we were all dead within a couple minutes... if they're giving area cure to us well fine, then battles may last longer but there won't be many CM's left playing and it will be another dead profession except for the few die hards that like playing the support role instead of fighter role... (which i do now with my doc/pistol template)
the devs are getting it all wrong by making one profession better than the other... the best is when they're of equal standingand it boils down to skill and tactics, not template...
*edited for spelling mistakes
Message Edited by flipboy on 07-30-2004 04:08 PM
Message Edited by flipboy on 07-30-2004 04:11 PM
PinnerAugustin wrote: We aren't acting elitist... we are celebrating for ourselves andour groupmates.
I call them as I see them. Blaming CMs for the state of PVP, telling them they deserve the nerf etc. That is nothing more than elitist BS from carebears who do not care about balance. Sure some CMs only want the offense of poisons and diseases but the majority are individuals like you and me who want our profession to be able to contribute. With these changes there is very little a CM can contribute except in the direst circumstances. Mainstream PVP will still need Doctors, it will just need less of them. Players will still be paying out the nose for our overpowered buffs and we will be making hand over fist. Simply because we did not put our foot down and screamed for balance. Giving us Doctors both the buffs and the cures is not balance. Making them overpowered is not balanced. Making these changes without making the CM profession even remotely useful is not balance.
As much as I hate to say it I can't wait till the DEVs nerf buffs next and watch the Doctors scream. The CMs and the CHs will be having the last laugh then.
PinnerAugustin wrote:
yebach wrote:
Speaking as a Master Doctor I have to say not only am I disgusted with the implementation of these changes I am further disgusted by my so-called fellow Doctors here. You guys are acting so elitist and don't realize the DEVs are practically destroying a profession. While you may say CM is not useless then let me ask you? Why don't you play one? hmm? Could it be...it's not worth it for the points?
From the look at their schematics and crafting I can tell you right now I am happy to be a Doctor as it is much easier and I make more money. But I cannot turn a blind eye to just how unfair these changes are to their profession. Docs have alot going for them as is. If you say we have no love then you are either kidding yourself, a fookin liar or both. CMs should get something and now they have nothing.
I was a PvE CM for 4 months and loved it. I was a PvP CM for about 2 weeks before I had to quit from disgust.
The plain and simple truth is that CMs have been grinding PvP into the dirt. CMs have been running circles around us Doctors in PvP for the last 7 months. We aren't acting elitist... we are celebrating for ourselves andour groupmates.
Message Edited by PinnerAugustin on 07-30-2004 03:10 PM
I'm a doctor and a combat medic. Master of both. I'm telling you from many many many months worth of experience that these changes are rendering the combat medic profession useless. By all means things needed to change, but at least give the ability to heal to the combat medics. Otherwise there is little to no reason to play the profession at all.
PinnerAugustin wrote: We aren't acting elitist... we are celebrating for ourselves andour groupmates.
You are right. This is a fine example of Doctors not acting elitist:
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lmfao cms = pwnt
Like I said I am disgusted with the majority of my fellow doctors.
Xantevelon-TKM/Master Doctor
Meep-BH and stuff
Xadrian- Uber Newb Jedi
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PinnerAugustin wrote:
You just repeated yourself. You afraid I didn't catch it the first time.
I guess I am an elitist.... I believe that non-CMs (>90% of the server population) deserve favored treatment over CMs.
Of course 10% of the server population (Jedi) are the only ones the DEVs listen to at the moment
Message Edited by Dyvim1674 on 07-30-2004 08:09 PM