Doctor Archive

Thread: CMs/Docs and Area Cures

MataHairy
Fri Jul 30, 2004 8:43 am
#1

This might get flamed here - but I feel it needs to be posted it anyway. I've also posted in CM and Ahazi forum.




Reasons why CM's should have the area heals:


1) Because a CM is otherwise useless (not that that would sadden many). Except for disease & poison (which wil be greatly neutralized by the Doctor's innoculations), all CMs can do is area stim and heal minds. With the current state of buffs and armor, stims arent very important, and can be done by a doctor who is fast with a /follow command anyway. Mind heal causes so many wounds, it can only be used a few times. Jedi are much more efficient than CMs in this area.


2) Putting the area cures in the hands of CM would make them change the way they play. For the first time, it becomes important to keep a CM alive for healing purposes. Suiciding poison & disease, puts your group vulnerable to other CM attacks.


3) The CM would be an important part of the group for healing purposes and not just poison/disease.




Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
DoctorGriggs
Fri Jul 30, 2004 8:57 am
#2

CM is hardly useless. My main character is both Master Doctor and Master CM. On hunts, raids, etc my area stims and mind heals are often the most used of my abilities.



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

atimes
Fri Jul 30, 2004 9:00 am
#3


not a flame but an observation.


Point blank if a CM gets the ability to cure poision in any fashion then I as a doc want the ability to apply them.


It's only fair. If you can apply it AND cure it then I want to be able to do it to.


This is the way it's always been. The CM applies poision the doc cures poision. This is no different.

Message Edited by atimes on 07-30-2004 12:02 PM

DoctorGriggs
Fri Jul 30, 2004 9:05 am
#4



atimes wrote:
not a flame but an observation.
Point blank if a CM gets the ability to cure poision in any fashion then I as a doc want the ability to apply them.
It's only fair. If you can apply it AND cure it then I want to be able to do it to.
This is the way it's always been. The CM applies poision the doc cures poision. This is no different.

Message Edited by atimes on 07-30-2004 12:02 PM





Yep. And the thing is while it says "area" for the cures, the range is so small it may as well be point-blank.



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

goldflame
Fri Jul 30, 2004 9:08 am
#5

USELESS!?!? you have to be joking right. or is it because the CM Range is being (or already is) nerfed that you say this now? Not wanting to flame you at all so i will make this as professional as i can. I had heard and read on so many CM boards that Doctors are the healers and should stay in the med centers, they have no right being incombat and resurrecting people while in attack mode....blah, bla, blah.....Doctors are now more able to go out and comat and we are getting pretty good at it. As is there is discussion about nerfing our buffs, now you want to take away out ability ti innocculate people from your poisons....Doctors have always been one of the professions that have always gotten the 'left overs' when it comes to gameplay. So, no i don't agree with you.



"When Sony and Lucas set out, we said, 'How can we do this and not make another EQ?' We didn't want it to be all about Luke, or combat, or lock our players into a class.So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change.If you want to go from architect to scout we've created a system to make that happen." - JULIO TORRES
JaydenAlejandro (MDoc/TKM/Nov.Swordsman)/Kirith Sarin (CH, Ranger)/Eido (Chef,Artisan)
Order of the Dying Knights/Citizens of Purgatory, LOK
lore7
Fri Jul 30, 2004 9:13 am
#6

i have to say in PvP CM AND DoT use'rs alike are getting a huge nerf IF the oppents have time to get ready. if their not ready the poison's and disease will work just fine



Rakesh,-Rakesh,Bluesbakka and Khosk
,Rip when ever all my accounts run out
,Now Lore 56 Priest on Skullcrusher in WoW.
atimes
Fri Jul 30, 2004 9:14 am
#7






DoctorGriggs wrote:





atimes wrote:


not a flame but an observation.


Point blank if a CM gets the ability to cure poision in any fashion then I as a doc want the ability to apply them.


It's only fair. If you can apply it AND cure it then I want to be able to do it to.


This is the way it's always been. The CM applies poision the doc cures poision. This is no different.

Message Edited by atimes on 07-30-2004 12:02 PM






Yep. And the thing is while it says "area" for the cures, the range is so small it may as well be point-blank.



Which is exactly what we as the doc community asked for. We knew that having a true RANGED ability would infrinige on CM's but we also knew that something had to be done to heal a group that had been poisoned by an AOE poison attack because healing one at a time wasn't cutting it.

MataHairy
Fri Jul 30, 2004 1:30 pm
#8

Thereplies I am reading here are all consitent with my observations - that these changes will make a doc a better on the battlefield asset. But step back a second and consider - isnt that supposed to be the job of the combat medic?


With the high effectivenss of innoculations (as reported on test center), there will be little requirement to cure ANY disease or poison for the prepared PVP group. But when we are talking battlefield healing - shouldn't it be the CM who does it? Even if Area Cures are given to CMs, the docs will still do well with the proposed changes having innoculations (from which they will make good money) and they will still be able to cure individual cases with havla.


I've been a MCM/ Master Doc for almost a year now, and from a self-centered standpoint,and if I keepmy current template itwouldn't matter to me if the cures go to CMs or Docs. But with these proposed changes, as they look on TC, I'm not sure if it is worth keeping CM just to throw area stims. Putting area cures with CMs would help keep CM as a frontline battlefield support profession.



Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
MataHairy
Fri Jul 30, 2004 1:32 pm
#9






goldflame wrote:

USELESS!?!? you have to be joking right. or is it because the CM Range is being (or already is) nerfed that you say this now? Not wanting to flame you at all so i will make this as professional as i can. I had heard and read on so many CM boards that Doctors are the healers and should stay in the med centers, they have no right being incombat and resurrecting people while in attack mode....blah, bla, blah.....Doctors are now more able to go out and comat and we are getting pretty good at it. As is there is discussion about nerfing our buffs, now you want to take away out ability ti innocculate people from your poisons....Doctors have always been one of the professions that have always gotten the 'left overs' when it comes to gameplay. So, no i don't agree with you.




No I think innoculations belong to the doctors. My complaint is that to be viable front line medics, the CMs should have the area cures.




Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
gtheath
Fri Jul 30, 2004 2:24 pm
#10

I haven'tseen a CM heal on the battlefield in months. All of sudden CMs now notice the 'medic' portion of their title.
Chianti
Fri Jul 30, 2004 2:40 pm
#11

SOE is following its unfortunate tradition of dealing with persistant problems (in this case cm in pvp) by destroying the profession causing the problem.


Statistics posted yesterday show that resist b packs are practically making people invulnerable to combat medics. I can only imagine c packs will make people literally invulnerable.


By giving doctors area cure/innoculation, combat medics are being rendered useless. If they at least had the ability to area cure poison and disease (by all means they should), and remove poison/disease cure entirely from doctor, they would serve a GIANT purpose in pvp.


As it stands, my recommendation would be to remove the combat medic profession entirely from the game and sinply give all their abilities to doctors. There is little reason to play them if things go through as intended. NOTE: I am a master combat medic and have been for quite some time.


However, if the devs are willing to listen then we can still salvage the profession before its destroyed to hell and back. Remove poison/disease cure from doctors, and give all the new toys to combat medics.
yebach
Fri Jul 30, 2004 2:42 pm
#12

Speaking as a Master Doctor I have to say not only am I disgusted with the implementation of these changes I am further disgusted by my so-called fellow Doctors here. You guys are acting so elitist and don't realize the DEVs are practically destroying a profession. While you may say CM is not useless then let me ask you? Why don't you play one? hmm? Could it be...it's not worth it for the points?


From the look at their schematics and crafting I can tell you right now I am happy to be a Doctor as it is much easier and I make more money. But I cannot turn a blind eye to just how unfair these changes are to their profession. Docs have alot going for them as is. If you say we have no love then you are either kidding yourself, a fookin liar or both. CMs should get something and now they have nothing.



'Yebach
Doctor/Musician
ION Guild
PinnerAugustin
Fri Jul 30, 2004 3:02 pm
#13






yebach wrote:

Speaking as a Master Doctor I have to say not only am I disgusted with the implementation of these changes I am further disgusted by my so-called fellow Doctors here. You guys are acting so elitist and don't realize the DEVs are practically destroying a profession. While you may say CM is not useless then let me ask you? Why don't you play one? hmm? Could it be...it's not worth it for the points?


From the look at their schematics and crafting I can tell you right now I am happy to be a Doctor as it is much easier and I make more money. But I cannot turn a blind eye to just how unfair these changes are to their profession. Docs have alot going for them as is. If you say we have no love then you are either kidding yourself, a fookin liar or both. CMs should get something and now they have nothing.






The plain and simple truth is that CMs have been grinding PvP into the dirt. CMs



Pinner Augustin


"I'll be sober tomorrow, but you'll be crazy for the rest of your life."
- W.C. [William Claude] Fields (1879 - 1946)
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