Doctor Archive

Thread: since patch, when i pull enhance D's from a crate they Jump from 75 to 93 med use?

Happymob
Thu Nov 13, 2003 10:24 pm
#14

Do newly createdenhance packs have the higher med use as well? Perhaps this is a stealth nerf to the 0-4-3-0 dabblers.



Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Bixo
Thu Nov 13, 2003 11:40 pm
#15

I am one of those 0430 dabblers. I had to pull out 5 End D packs from crates tonight and all shot up from the 70s to the 90s. Before, only MDs could cure poison/disease. Now it seems only MDs can use Enh Ds too.

bennybanglong
Fri Nov 14, 2003 12:45 am
#16

**edit**, they really hate dabblers like me. I gave up dabbling CH and now a 0,4,3,0 Doctor dabblers and looks like I have to give up Doctor too.
Robins
Fri Nov 14, 2003 8:01 pm
#17

I made a bunch of Enhance D crates and sold them. All the Enhance D's I made were in the 77-74 med use range. All the packs I pulled out pre patch are still the same med use. Any Enhances pulled out after patch are now med use 92-95. I have had two customers tell me this happened to them as well and they are listed as the items creator on the ones I made.


This is really going to hurt buisness because now only master doctors can use Enhance d's and they can just make them themselves. I wouldn't of minded this so much if they would of told us this would be happening but I heard nothing about this before I started getting complaints. Alsowhy did they have to make this retroactive? They have nerfed guns before and have never made it retroactive. Now what are all the people who cant use these enhance D's supposed to do with them. They would never do this with something like guns that would cause a huge uproar but I guess they figured since this affected so few people they could get away with it.




~Robins (Master Chemist) Colonel (Alliance Forces)

Don't forget to visit my Vendor: Robins Stims & Rez kits located just West of Anchorhead, Tatooine at /Waypoint -660, -5600. Carrying all Stim types, Woundpack B's, Rez kits and Enhance D (Health and Action) both over 90 Med Use and 90 Med Use and below.
Zarlor
Fri Nov 14, 2003 9:23 pm
#18

I'd really rather not jump to any conclusions that this is anything other than a bug until we get some kind of confirmation. I'm going under the assumption that i's just a bug. But until I get any kind of confirmation its all just assumption.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
bcasey03
Sat Nov 15, 2003 12:18 am
#19

This is laughable. I was expecting for my CM profession to get screwed but this is so much worse. If they don't fix this they can F off and I'm keeping my 30 bucks a month.



O'peth
Dark JediKnight
Starsider
MilosSlone
Sat Nov 15, 2003 2:37 am
#20

If I recall correctly at Master Medicine crafting you only have access to the enhance action and health d's. Which leads me to believe they made this change on purpose. The other 4 enhances are all recieved once you become a Master Doc. So it probally is a nerf though I do see why they did it. A 0430 doctor has all our major strengths rez and buffing minus cure disease, cure poison, and doctor med crafting. On the other hand I see some of you guys big point also, to tell the truth we really only have a few items that sell well as is. Aka Advanced Stim b's, Enhance d's, and I seem to be able to get rid of wound b's fairly well. It will kinda hurt our pockets though it will make doctors be a all or nothing type class. I mean you will still get the guys that go 0420 for rezs but, to get the most out of the class you will need to be a master.


With that being said I think it's a bad policy to make retro active changes to crates people have already spent their hard earned credits on. I agree they should fix the buged crates. Btw I made a full set of stims I think my average med use was 92 on them hehe and the funny thing is I didn't even think about it till I read this thread. In conclussion these people need the crates fixedcause you will be destroying our marketplace on higher end items since people are more reluctant to purchase something if in a few weeks all of a sudden they can't use it.


Dilano Sliverian


Bloodfin




Ironglove
Sat Nov 15, 2003 2:45 am
#21

It looks like we got our master doc benefits... all new D's I make are 90+





- Heebo Heppuli / Wanderhome
Fade2nothing
Sat Nov 15, 2003 6:46 am
#22

While I believe this is still just a bug if it in fact urns out to be intended swg will become almost unplayable for me. As a wookie without the ability to wear armour the only I can safely fight is with buffs. Since I did not want to spend hours looking for a doc so he could charge me 6k to buff I trained enough in doc to do my own.


I am getting annoyed with fact they keep trying to force players into masters just to have halfway decent specials. If they really want every to be elite masters they should either up the number or training points or reduce the number needed. That way we could master more than one or 2 elite professions.


One of the selling points for this game was you could be anything and customise character with training in several different fields. Now quote "dabblers) are all but accused exploiters. I resent that implication. I haveworked as hard to get the exp for my chossen professions trees as any master elite player out there.


It is bad enough devs are making changes to this but to have other players complain even more so. They have same ability to "dabble" as well. I fail to see why they should in any way be pissed with way things are or were I should say. If they had wanted this game to a true clone of clone wars then they should be only be 2 (male/female) avatars for every race. With no selection to change any apperances. Then they could have made it like eq and your chossen profession was it for it your characters duration.


BUT THEY DIDN'T


That is so we have a choice to look anyway we want and to be anything we want.


I apologise for using this post to rant but the thought they stealth nerfed has worked me and my blood pressure into a frenzy. I just hope someone posts soon that is just bug and while Iwill feel stupid for ranting it will be well offset by fact it was a bug that will be fixed

Steegee
Sat Nov 15, 2003 7:28 am
#23

Same here, all my buffs pulled from the crates are 92+. I am only 0-4-3-0 in doc, master tka/master brawler. Now i'm forced to drop master brawler and gt master doc. I cannot fight without buffs, i migrated my stats to require them. 400 in everything but mind stats. So i cannot fight or level untill i get master doc or have another master doc buff me.


Looks like it's done on purpose if you ask me. But i don't understand why they just don't put the changes in the patch notes. i understand it's not my game, i'm just renting to play it, but atleast tell me what changed without me having to guess.





Linse D'aja (Annoying Spy) - D'aja (Elder Jedi)


All right, but apart from the sanitation droids, bionic limbs, hyper-drive, moisture vaporators, galactic order, abolisment of slavery, star charts, the compact and efficient central government and interplanetary free trade, what has the Empire ever done?"

shhhh, don't scare the coyote
Zarlor
Sat Nov 15, 2003 7:31 am
#24






Steegee wrote:

Looks like it's done on purpose if you ask me.



I really doubt it was done on purpose. I think it crept in as a problem when they fixed our ability to experiment Ease of Use on Enhance packs so they actually work now. I'd bet moeny that this was an unintended and unexpected side-effect. It doesn't really do us mcuh good to just assume the worst here other than to make more folks furstrated for no good reason. Let's see what the word is before jumping to conclusions.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
EHDevin
Sat Nov 15, 2003 7:44 am
#25

I have seen the increase in med use as well. There is also a problem with crafting meds.... Before the patch Iwould be able to sit in camp, pull out my surgical droid and use my craftingtool to make stim Ds. But now I do not have the option to craft them, or certain advanced components. I am going to head into town and see if sitting next to a crafting station will work...



D'evo
Chilastra




Col. D'evo Lebowski
Chilastra - Empire's Hammer (EH)
Master Doctor, Master Rifleman
Baltane
Sat Nov 15, 2003 9:00 am
#26

i just made a enhance action D buff pack and its at 92 med use while my old pack is 77. its just fantastic that they finally fix the crafting stations only to break the buffs the same day.



Tenaraa
master TKA
master Dr.
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