Doctor Archive
Thread: since patch, when i pull enhance D's from a crate they Jump from 75 to 93 med use?
I am one of those 0430 dabblers. I had to pull out 5 End D packs from crates tonight and all shot up from the 70s to the 90s. Before, only MDs could cure poison/disease. Now it seems only MDs can use Enh Ds too.
I made a bunch of Enhance D crates and sold them. All the Enhance D's I made were in the 77-74 med use range. All the packs I pulled out pre patch are still the same med use. Any Enhances pulled out after patch are now med use 92-95. I have had two customers tell me this happened to them as well and they are listed as the items creator on the ones I made.
This is really going to hurt buisness because now only master doctors can use Enhance d's and they can just make them themselves. I wouldn't of minded this so much if they would of told us this would be happening but I heard nothing about this before I started getting complaints. Alsowhy did they have to make this retroactive? They have nerfed guns before and have never made it retroactive. Now what are all the people who cant use these enhance D's supposed to do with them. They would never do this with something like guns that would cause a huge uproar but I guess they figured since this affected so few people they could get away with it.
If I recall correctly at Master Medicine crafting you only have access to the enhance action and health d's. Which leads me to believe they made this change on purpose. The other 4 enhances are all recieved once you become a Master Doc. So it probally is a nerf though I do see why they did it. A 0430 doctor has all our major strengths rez and buffing minus cure disease, cure poison, and doctor med crafting. On the other hand I see some of you guys big point also, to tell the truth we really only have a few items that sell well as is. Aka Advanced Stim b's, Enhance d's, and I seem to be able to get rid of wound b's fairly well. It will kinda hurt our pockets though it will make doctors be a all or nothing type class. I mean you will still get the guys that go 0420 for rezs but, to get the most out of the class you will need to be a master.
With that being said I think it's a bad policy to make retro active changes to crates people have already spent their hard earned credits on. I agree they should fix the buged crates. Btw I made a full set of stims I think my average med use was 92 on them hehe and the funny thing is I didn't even think about it till I read this thread. In conclussion these people need the crates fixedcause you will be destroying our marketplace on higher end items since people are more reluctant to purchase something if in a few weeks all of a sudden they can't use it.
Dilano Sliverian
Bloodfin
It looks like we got our master doc benefits... all new D's I make are 90+
While I believe this is still just a bug if it in fact urns out to be intended swg will become almost unplayable for me. As a wookie without the ability to wear armour the only I can safely fight is with buffs. Since I did not want to spend hours looking for a doc so he could charge me 6k to buff I trained enough in doc to do my own.
I am getting annoyed with fact they keep trying to force players into masters just to have halfway decent specials. If they really want every to be elite masters they should either up the number or training points or reduce the number needed. That way we could master more than one or 2 elite professions.
One of the selling points for this game was you could be anything and customise character with training in several different fields. Now quote "dabblers) are all but accused exploiters. I resent that implication. I haveworked as hard to get the exp for my chossen professions trees as any master elite player out there.
It is bad enough devs are making changes to this but to have other players complain even more so. They have same ability to "dabble" as well. I fail to see why they should in any way be pissed with way things are or were I should say. If they had wanted this game to a true clone of clone wars then they should be only be 2 (male/female) avatars for every race. With no selection to change any apperances. Then they could have made it like eq and your chossen profession was it for it your characters duration.
BUT THEY DIDN'T
That is so we have a choice to look anyway we want and to be anything we want.
I apologise for using this post to rant but the thought they stealth nerfed has worked me and my blood pressure into a frenzy. I just hope someone posts soon that is just bug and while Iwill feel stupid for ranting it will be well offset by fact it was a bug that will be fixed
Same here, all my buffs pulled from the crates are 92+. I am only 0-4-3-0 in doc, master tka/master brawler. Now i'm forced to drop master brawler and gt master doc. I cannot fight without buffs, i migrated my stats to require them. 400 in everything but mind stats. So i cannot fight or level untill i get master doc or have another master doc buff me.
Looks like it's done on purpose if you ask me. But i don't understand why they just don't put the changes in the patch notes. i understand it's not my game, i'm just renting to play it, but atleast tell me what changed without me having to guess.
I really doubt it was done on purpose. I think it crept in as a problem when they fixed our ability to experiment Ease of Use on Enhance packs so they actually work now. I'd bet moeny that this was an unintended and unexpected side-effect. It doesn't really do us mcuh good to just assume the worst here other than to make more folks furstrated for no good reason. Let's see what the word is before jumping to conclusions.
Steegee wrote:
Looks like it's done on purpose if you ask me.
I have seen the increase in med use as well. There is also a problem with crafting meds.... Before the patch Iwould be able to sit in camp, pull out my surgical droid and use my craftingtool to make stim Ds. But now I do not have the option to craft them, or certain advanced components. I am going to head into town and see if sitting next to a crafting station will work...
D'evo
Chilastra