Doctor Archive

Thread: Why is everyone so paranoid about buffs being rebalanced?

Khronos-
Tue May 18, 2004 1:21 am
#14

i also think that Buffs have made most spices obsolete...i beleve that the buff system is very overpowered...but it seems to be a must now a days...i dont know any people who go off hunting un-buffed =p...you also need to be aware of what the buff system has done to people's base stats...most people i have seen or know have their stats all in mind. Makes sence since the mind is the only stat that can not be healed by stims and is required in almost every ability. Another point is that mind buffs (im sorry to say it fellow entertainers ...) dont even come close to the power and convenience of doctor buffs. i mean a musician or dancer cant even buff themselfs. And a full set of doctor buffs can take less than a minute to apply. i think there is no real reason to change the system that much...after all the buff system is only a small branch of the whole imballance tree =p


Personaly i did not become a doctor to buff...so it really matters not to me. however, buffs are and will continue be an important aspect of the game for some time



-Louren Thrand


Wanderhome
Master Doc
Member of Black Avatar
Resedent of Carkoon City
aamaya
Tue May 18, 2004 4:29 am
#15

I'm also a master doctor and I too believe that buffs are WAY out of balance. It's not just buffs by itself that causes the imbalance, it's the combination of buffs with composite armor, and the combination of buffs that negate HAM penalties on weapon specials.

Buffs with armor basically make you indestructable against a MOB. Anyone who doesn't think there's something wrong with that picture is delusional.




Aamaya
The Hero of Tatooine


Tiberian74
Tue May 18, 2004 5:56 am
#16


you dont have to be buffed to fight in this game - with the correct food, drink, spice and a good set of armour you can solo (depending on class) pritty much everything in the game id say about 90% to 95%


all you need is


good bio sinthstake, good brandy, a create of pixies, and depending what ur fighting for your other food or drink.. i take alittle KD defence (cant remember the name ) and some good sliced armour ubase or comp, with all of this you are a formidable force forPvE, as for as PvP goes its a different game, but if u had 80%+ comp with a good slice and some stun in your helm your going to do 'ok' untill the pixie wears off.


the main reason people dont use pixies (or spice)and get buffed is because of the downer, nothing worse that it wearing off just as another rancor spawns!


another thing..


people keep compireing this to 'the real world' well im sorry but star wars is not based 'in the real world' so i dont see how you can try and make comparisions, if enraged rancors were real you would need afew more men to take 4 or 5 down the then what most people group with and u WOULD NOT solo them.. and just remember... 1 hit and im pritty sure you'd be dead 'in the real world' what a fungame that would make forus all!



and while im at it...


i thought i read that SOE wanted this game to be accesable to 'all' and not just the 'hard core' gamers who will play it.. well right now the average player who only log's on afew times a week for a couple of hours can see if any of there friends are online go buya good buff put on their average or crappy armour and go and hunt most things and have FUN they dont have to be some uber player that knows every trick in the book to go fight X.Y or Z.



yes i think some changes need to be made but just 'buffs are to powerful' and 'they need to nerf buffs' is not the answer, if you want to test whats the best go fight buffed no armour and unbuffed but with armour try engraged rancors, some of the easier nightsisters etc etc and see how much longer you last with your armour on unbuffed then no armour but buffed to the max.


Message Edited by Tiberian74 on 05-18-2004 06:02 AM

Message Edited by Tiberian74 on 05-18-2004 06:03 AM

FireKhin
Tue May 18, 2004 6:35 am
#17


Simple facts.


Abuff that increases your strength or quickness to 1500-1700 (after armor costs) will negate ham costs depending on your wepon or the base cost of the wepon.


An armor that protects you from 80% of all damage does not fall from the sky. you have to find an armor where the base is about 60% and get some thing like a 30% effect slice... not exactly an easy (or cheep) task to accomplish.


Composit armor has a weakness of Stun damage. true there are only 3 wepons that allow you to exploit this weakness the stun baton the Geo pistol and the Jawa Ion. but all three (i believe the stun baton has a head attack).


even 80% kinetic cant protect you from a Master TKA as damage is doubled when knocked down. so that 80% kin resis might as well be 40% when your standing.


Combat Medic diseases/posions are nto resisted by any armor.


BH hasthe same KD ability so theres a number of other wepons that, in effect, drop the resis of the armor in half.


So what does this show?

1. buffs dont need to be 2600 to make you god like.

2. the composite you need to be "uber" is expensive as all get out. cost of the high end armor plus the cost of slicing then the price of failure?

I've heard of people spending 600k on armor& slices to get a 80% set with no stun resis.Well over 2 mil for 80% base 41% stun resis armor.

3. high end armor doesnt protect you from every thing and 2/3 times better tactics will usualy win. With either better/special wepons..


Now my opinion on thes matters.

is armor or buffs over powerd in PVP? No. therebarely even required more of a nice thing to have. I've taken out enough buffed people when i my self wasnt (Doctor) buffed to know that just cuz your buffed doesnt mean you live. (Hint: DONT wear armor if your not buffed. run around in purple hot pants and take them smuggler spices like theres no tomarow!)


Is armor and buffs over powerd in PVE? oh heck yeah. my master TKA/Rifleman with just a touch of medic can solo any thing in the game with in reason... (large krayts and the corvet)


but every thing has a weakness... the question is can you exploit it?



Firekhin-Jedi noob
Igniskhin 12p Artisan / M WS / M DE
FueurKhin ???

Kin to the Khin clan
Dmytri
Tue May 18, 2004 7:45 am
#18

It's a vicious pyramid scheme.


The average grunt player finds out about buffs. Gets them, runs a thousand missions, and gets cash to buy more buffs. And ARMOR.


Now he can't wear his armor without buffs. But that's okay, because buffs are readily available if he's willing to stand for 5 minutes in Coronet.


So he does higher-level content with buffs and armor, dumping more money into both. He migrates his stats to all mind... so now he REQUIRES buffs to do anything.


Arafel's a nutjob, but in this (isolated)case, also correct.


We'll still make money hand over fist, even if buffs are lowered. Armorsmiths are smart enough to realize that with enough resource experimentation, present values in protection AND low encumberance can be reached. The only person who gets screwed is the guy on the bottom of the pyramid with his 400/400/1100 HAM, who complains because buffs are 12k while he smiles and "gives us a deal" on avian meat at 130cpu.



Dmytri Petrokov
Worst pikeman ever
VemaGara
Tue May 18, 2004 7:55 am
#19

I believe that there should be a buff rebalance. As far as I am concerned, any buff is a good buff. You just can't nerf that ability. A single buff-A for 200 points and 30 minutes helps me defeat Fambaa far easier.

Will buffs continue on the way that they are? No.
Will buffs continue to be useful and desires? Yes.



Dr. Vema Gara
Master Doctor, Master Fencer
Imperial Ace (solo), Imperial Inquisition
Valcyn
(Sophitia, Trinidad on Test)
Giftmacher
Tue May 18, 2004 9:29 am
#20



Not keen on this buff rework myself, at least not until we see what the combat rebalance does.



I appreciate people are concerned that buffs are too powerful and shouldn't be required, but I think they should be required, just not universally. E.g. it should not be possible to solo any of the meanest creatures, but buffing should make it easier for a group to take them on; in addition buffs ought to be required to solo some MOBs of medium to highdifficulty but not medium to weaker enemies. These things should always be an edge, and a significant one just not God like; as it stands I feel buffs alone actually accomplish this (or at least come close to it).



What I'm really concerned about (and I feel the real issue) is the way buffs interact with armour, the two effectively stack without any negative compensation, perhaps armour should have encumbrance values proportional to the stat pool or something else with a similar effect. The current situation of win/win for combining armour and buffs is an imbalance (for non-PVP at least) and is leading to some ridiculously hard dungeon content to boot. To my mind at least buffs ought to be a broadly available edge to tacklelarger quarry and PvP, but not a component of an indestructible avatar (its an MMO for goodness sake Grouping ought to have some rewards over soloing.)



Gift.

soonerlover
Tue May 18, 2004 9:38 am
#21






KgAutobahn wrote:

Im a Master Doctor and I think the buffs are way to powerfull. If two buffed players in full comp. armour fights and none of them can do mind damage, it takes forever until one is incapped. Todays buffs are to good for PvP.






ITs not the buffs that are too powerful, its the armor. Its the #1 problem in pvp. 80-90% composite magnifies the advantages rifleman and cm's have, while making many professions worthless.



Ariadne Gott
Master Doctor
Ariadne's High Quality Meds
Minos, Tatooine
(-3287,-4947)
Excelon
Tue May 18, 2004 9:29 pm
#22

If buffs are so overpowered, why is every NPC worth a **edit** got HAM of 5k+. The fact that we have minute HAM, and it NEVER increses is BS to start with. I rember Beta and the first 3 months of this game. IT SUCKED!!!! My 900 HAM was garbage. Hunting in the Tusken Fort was a joke, even in a group. When you get killed in 1 shot, that is rediculous.


Everyone says real life yada yada yada. How about a movie example. When did a damn Tusken ever kill anyone, much less in 1 shot. I can rember them killed in 1 shot plenty of times. The creatures are extremely powerful, and HAM cost are outrageous to do a single move. Buffs have made for a more "player friendly" game. Notice I said game. This should be fun and entertaining, not some damn grind and everything is a **edit**ing hassle.


I hate grouping in this game. It takes forever, and no one ever does what they should. They **edit** off and seem to do everything possible to ruin the experience. Buffs are not the problem, it is the armor. I have almost been killed plenty of time fighting Rancors buffed with no armor on. With armor, I can just stand there and not even get fazed except for my mind that they keep hitting. Why does everyone cry and complain about something and push for a drastic change. These Devs have a hard enough time putting on pants much less improve this game.


I see a big fat nerf fest soon. I also see myself changing professions to the next overpowered profession, until it is nerfed of course. Why holo grind, just use the profession flavor of the month the devvs set in front of you. Seems much easier. =P


aamaya
Tue May 18, 2004 9:58 pm
#23

Buffs ARE overpowered. If you've got a buff and composite armor, you're indestructable. They fight without any fear of death.


The ones who say buffs are a necessity are the fools who have migrated their Health/Strength/Stamina/Action down to the bare minimum, and put everything else into their mind pools. These types of people cannot even walk to the bathroom without having a buff.


I mastered TKM/Commando without even getting buffed once, so I know that it is possible to fight without them.







Excelon wrote:

If buffs are so overpowered, why is every NPC worth a **edit** got HAM of 5k+. The fact that we have minute HAM, and it NEVER increses is BS to start with. I rember Beta and the first 3 months of this game. IT SUCKED!!!! My 900 HAM was garbage. Hunting in the Tusken Fort was a joke, even in a group. When you get killed in 1 shot, that is rediculous.


Everyone says real life yada yada yada. How about a movie example. When did a damn Tusken ever kill anyone, much less in 1 shot. I can rember them killed in 1 shot plenty of times. The creatures are extremely powerful, and HAM cost are outrageous to do a single move. Buffs have made for a more "player friendly" game. Notice I said game. This should be fun and entertaining, not some damn grind and everything is a **edit**ing hassle.


I hate grouping in this game. It takes forever, and no one ever does what they should. They **edit** off and seem to do everything possible to ruin the experience. Buffs are not the problem, it is the armor. I have almost been killed plenty of time fighting Rancors buffed with no armor on. With armor, I can just stand there and not even get fazed except for my mind that they keep hitting. Why does everyone cry and complain about something and push for a drastic change. These Devs have a hard enough time putting on pants much less improve this game.


I see a big fat nerf fest soon. I also see myself changing professions to the next overpowered profession, until it is nerfed of course. Why holo grind, just use the profession flavor of the month the devvs set in front of you. Seems much easier. =P












Aamaya
The Hero of Tatooine


taloncard
Tue May 18, 2004 9:59 pm
#24



Arafel_ wrote:
Because the bottom line is no matter what they do to our buffing ability, people will still need them. Period.
They will still require the same resources to make, therefore prices won't go down unless by some miracle everybody stops price gouging whenever they can possibly get away with it.
So quit worrying, you might not be able to buff for 2500+, but the odds are you won't need to.






Um yeah
Us CH's though that everyone would always want/need a pet. when was the last time you saw a mount being used? or someone hunting with a pet that wasn't a CH.

As the first profession to be balanced I tell every other profession Fear the combat Nerf....er revamp.




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


Tlk
Wed May 19, 2004 12:37 am
#25


Lets all take a breath. Ok, now,


Buffs and Armor are both too powerful. Why? It allows players to play the game solo (and the game is designed to be played grouped). Apparently not many people want to play in a group. Many people want the great loot from the high content. No one wants to learn a new combat profession the slow way by killing creatures at your skill level. Buffs are necessary for quick leveling or dungeons, simply because of the HAM cost of the weapons and specials. Armor is required because no one is using well defined groups to accomplish their goals. Should buffs be changed? Yes, Should Armor be changed? Yes. The current creatures in game were adjusted to the combat balance that is significantly behind schedule (remember it was suppose to be december, january and february). With the balance, then people can say how the change in armor and buffs should occur. But if they change armor and buffs, then a look at spice, food, drink, entertainer buffs and bioengineered clothing will also need to be looked at. Sure the economy is going to change, but people need to try to understand how the game was in the first month when there were no buffs or armor to speak of. People still accomplished what they can now, it just took team work and time (the way it was meant to be done). If people really want to solo, then they should expect to not be able to attain the same level or loot that group players attain. That is the purpose of Online Multiplayer games, community. Solo adventure games are best left to consoles who are far superior in execution of teh game play for that particular genre.


Message Edited by Tlk on 05-18-2004 12:42 PM

TuskKiller
Wed May 19, 2004 12:57 am
#26






Sevardos wrote:

The biggest appeal this game has been offering me is the ability to solo and I believe that most casual players would agree. I don't always have hours to spend at one time to play the game and you can spend that just getting a group together and set out to do a hunt (e.g., Corvette).



I agree with that.... group hunts take FOREVER, it is so slow. By the time things get going it's been a couple hours and I'm ready to log.

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