Doctor Archive
Thread: Why is everyone so paranoid about buffs being rebalanced?
Personaly i did not become a doctor to buff...so it really matters not to me. however, buffs are and will continue be an important aspect of the game for some time
Buffs with armor basically make you indestructable against a MOB. Anyone who doesn't think there's something wrong with that picture is delusional.
you dont have to be buffed to fight in this game - with the correct food, drink, spice and a good set of armour you can solo (depending on class) pritty much everything in the game id say about 90% to 95%
all you need is
good bio sinthstake, good brandy, a create of pixies, and depending what ur fighting for your other food or drink.. i take alittle KD defence (cant remember the name
) and some good sliced armour ubase or comp, with all of this you are a formidable force forPvE, as for as PvP goes its a different game, but if u had 80%+ comp with a good slice and some stun in your helm your going to do 'ok' untill the pixie wears off.
the main reason people dont use pixies (or spice)and get buffed is because of the downer, nothing worse that it wearing off just as another rancor spawns!
another thing..
people keep compireing this to 'the real world' well im sorry but star wars is not based 'in the real world' so i dont see how you can try and make comparisions, if enraged rancors were real you would need afew more men to take 4 or 5 down the then what most people group with and u WOULD NOT solo them.. and just remember... 1 hit and im pritty sure you'd be dead 'in the real world' what a fungame that would make forus all!
Message Edited by Tiberian74 on 05-18-2004 06:02 AM
Message Edited by Tiberian74 on 05-18-2004 06:03 AM
Will buffs continue on the way that they are? No.
Will buffs continue to be useful and desires? Yes.
Not keen on this buff rework myself, at least not until we see what the combat rebalance does.
I appreciate people are concerned that buffs are too powerful and shouldn't be required, but I think they should be required, just not universally. E.g. it should not be possible to solo any of the meanest creatures, but buffing should make it easier for a group to take them on; in addition buffs ought to be required to solo some MOBs of medium to highdifficulty but not medium to weaker enemies. These things should always be an edge, and a significant one just not God like; as it stands I feel buffs alone actually accomplish this (or at least come close to it).
What I'm really concerned about (and I feel the real issue) is the way buffs interact with armour, the two effectively stack without any negative compensation, perhaps armour should have encumbrance values proportional to the stat pool or something else with a similar effect. The current situation of win/win for combining armour and buffs is an imbalance (for non-PVP at least) and is leading to some ridiculously hard dungeon content to boot. To my mind at least buffs ought to be a broadly available edge to tacklelarger quarry and PvP, but not a component of an indestructible avatar (its an MMO for goodness sake Grouping ought to have some rewards over soloing.)
Gift.
KgAutobahn wrote:
Im a Master Doctor and I think the buffs are way to powerfull. If two buffed players in full comp. armour fights and none of them can do mind damage, it takes forever until one is incapped. Todays buffs are to good for PvP.
ITs not the buffs that are too powerful, its the armor. Its the #1 problem in pvp. 80-90% composite magnifies the advantages rifleman and cm's have, while making many professions worthless.
If buffs are so overpowered, why is every NPC worth a **edit** got HAM of 5k+. The fact that we have minute HAM, and it NEVER increses is BS to start with. I rember Beta and the first 3 months of this game. IT SUCKED!!!! My 900 HAM was garbage. Hunting in the Tusken Fort was a joke, even in a group. When you get killed in 1 shot, that is rediculous.
Everyone says real life yada yada yada. How about a movie example. When did a damn Tusken ever kill anyone, much less in 1 shot. I can rember them killed in 1 shot plenty of times. The creatures are extremely powerful, and HAM cost are outrageous to do a single move. Buffs have made for a more "player friendly" game. Notice I said game. This should be fun and entertaining, not some damn grind and everything is a **edit**ing hassle.
I hate grouping in this game. It takes forever, and no one ever does what they should. They **edit** off and seem to do everything possible to ruin the experience. Buffs are not the problem, it is the armor. I have almost been killed plenty of time fighting Rancors buffed with no armor on. With armor, I can just stand there and not even get fazed except for my mind that they keep hitting. Why does everyone cry and complain about something and push for a drastic change. These Devs have a hard enough time putting on pants much less improve this game.
I see a big fat nerf fest soon. I also see myself changing professions to the next overpowered profession, until it is nerfed of course. Why holo grind, just use the profession flavor of the month the devvs set in front of you. Seems much easier. =P
Buffs ARE overpowered. If you've got a buff and composite armor, you're indestructable. They fight without any fear of death.
The ones who say buffs are a necessity are the fools who have migrated their Health/Strength/Stamina/Action down to the bare minimum, and put everything else into their mind pools. These types of people cannot even walk to the bathroom without having a buff.
I mastered TKM/Commando without even getting buffed once, so I know that it is possible to fight without them.
Excelon wrote:
If buffs are so overpowered, why is every NPC worth a **edit** got HAM of 5k+. The fact that we have minute HAM, and it NEVER increses is BS to start with. I rember Beta and the first 3 months of this game. IT SUCKED!!!! My 900 HAM was garbage. Hunting in the Tusken Fort was a joke, even in a group. When you get killed in 1 shot, that is rediculous.
Everyone says real life yada yada yada. How about a movie example. When did a damn Tusken ever kill anyone, much less in 1 shot. I can rember them killed in 1 shot plenty of times. The creatures are extremely powerful, and HAM cost are outrageous to do a single move. Buffs have made for a more "player friendly" game. Notice I said game. This should be fun and entertaining, not some damn grind and everything is a **edit**ing hassle.
I hate grouping in this game. It takes forever, and no one ever does what they should. They **edit** off and seem to do everything possible to ruin the experience. Buffs are not the problem, it is the armor. I have almost been killed plenty of time fighting Rancors buffed with no armor on. With armor, I can just stand there and not even get fazed except for my mind that they keep hitting. Why does everyone cry and complain about something and push for a drastic change. These Devs have a hard enough time putting on pants much less improve this game.
I see a big fat nerf fest soon. I also see myself changing professions to the next overpowered profession, until it is nerfed of course. Why holo grind, just use the profession flavor of the month the devvs set in front of you. Seems much easier. =P
Arafel_ wrote:Because the bottom line is no matter what they do to our buffing ability, people will still need them. Period.They will still require the same resources to make, therefore prices won't go down unless by some miracle everybody stops price gouging whenever they can possibly get away with it.So quit worrying, you might not be able to buff for 2500+, but the odds are you won't need to.
Um yeah
Us CH's though that everyone would always want/need a pet. when was the last time you saw a mount being used? or someone hunting with a pet that wasn't a CH.
As the first profession to be balanced I tell every other profession Fear the combat Nerf....er revamp.
Lets all take a breath. Ok, now,
Buffs and Armor are both too powerful. Why? It allows players to play the game solo (and the game is designed to be played grouped). Apparently not many people want to play in a group. Many people want the great loot from the high content. No one wants to learn a new combat profession the slow way by killing creatures at your skill level. Buffs are necessary for quick leveling or dungeons, simply because of the HAM cost of the weapons and specials. Armor is required because no one is using well defined groups to accomplish their goals. Should buffs be changed? Yes, Should Armor be changed? Yes. The current creatures in game were adjusted to the combat balance that is significantly behind schedule (remember it was suppose to be december, january and february). With the balance, then people can say how the change in armor and buffs should occur. But if they change armor and buffs, then a look at spice, food, drink, entertainer buffs and bioengineered clothing will also need to be looked at. Sure the economy is going to change, but people need to try to understand how the game was in the first month when there were no buffs or armor to speak of. People still accomplished what they can now, it just took team work and time (the way it was meant to be done). If people really want to solo, then they should expect to not be able to attain the same level or loot that group players attain. That is the purpose of Online Multiplayer games, community. Solo adventure games are best left to consoles who are far superior in execution of teh game play for that particular genre.
Message Edited by Tlk on 05-18-2004 12:42 PM
I agree with that.... group hunts take FOREVER, it is so slow. By the time things get going it's been a couple hours and I'm ready to log.
Sevardos wrote:
The biggest appeal this game has been offering me is the ability to solo and I believe that most casual players would agree. I don't always have hours to spend at one time to play the game and you can spend that just getting a group together and set out to do a hunt (e.g., Corvette).