Doctor Archive
Thread: Why is everyone so paranoid about buffs being rebalanced?
The biggest appeal this game has been offering me is the ability to solo and I believe that most casual players would agree. I don't always have hours to spend at one time to play the game and you can spend that just getting a group together and set out to do a hunt (e.g., Corvette).
I love the fact that I can solo (although, never tried Krayts solo, etc) and the main reason I became a Master Doctor is NOT to be an uber PVP'er, NOT to make the fictional ton of cash from buffing (have yet to do public buffing) - but to simply be self sufficient when playing the game ... when I get to play.
I don't disagree that you shouldn't be able to solo every single mob in the game, but lets not go overboard here and nerf us to obsolesence.
KgAutobahn wrote:
Im a Master Doctor and I think the buffs are way to powerfull. If two buffed players in full comp. armour fights and none of them can do mind damage, it takes forever until one is incapped. Todays buffs are to good for PvP.
and take 2 players who are into PvP and have them fight unbuffed but in full comp and the fight will still take along time, take the same players give them the best buffs you can for all stats and no armour and see the fight end in about 10 seconds.
as the game currently is its the armour thats 'over powered' not the buffs
Message Edited by Tiberian74 on 05-17-2004 02:41 PM
Well the balance the devs need to be worried about are the ability to make PvP last more than a few seconds or more than whoever gets the first shot in.
Up HAM 75%, lower buffs to 30% of that and reduce resists, and you will not last more than a few seconds. How fun is that? Perhaps all this will be adresses in the combat rebalance since damage output would need to be reduced as well.
To me, a good fight is a fight that lasts more than 10 seconds. Involves some strategy such as withdrawing when your resources get low (And having the ability to do that-You can't do that in a 5-10 second fight)
The combat rebalance will most likely change this. It will make buffs nice to have, but not necessary to play the game. This will make the value go down on them, since they will no longer be absolutely necessary. It means that some people won't bother getting them, and others will still want them, but not want them enough to keep paying what docs ask. Obviously there's a baseline that docs will charge (the cost to make/buy them), but it's uncertain if they'll even be worth that much after the rebalance. We really don't know. We honestly don't know much of anything about the rebalance, and until we do it's hard to have a discussion about issues like this.
KgAutobahn wrote:
Im a Master Doctor and I think the buffs are way to powerfull. If two buffed players in full comp. armour fights and none of them can do mind damage, it takes forever until one is incapped. Todays buffs are to good for PvP.
and take 2 players who are into PvP and have them fight unbuffed but in full comp and the fight will still take along time, take the same players give them the best buffs you can for all stats and no armour and see the fight end in about 10 seconds.
as the game currently is its the armour thats 'over powered' not the buffs
Totally agree, The composite armor is what kills PvP