Doctor Archive

Thread: Artisans are demanding Harvestor Certifications. Heavies for M.A. only. Stop this Now.

Radar-X
Wed May 19, 2004 6:30 am
#14






d0qtrX wrote:

Anyone that actually wants this to happen is in small minority.


This would DRASTICALLY raise material costs as MUCH MUCH less resources will be entering the economy.








I don't like the idea either but there are too many resources now. When they kill the hologrinding what do you think is going to happen to all this resource demand?



Klabra


"It is only one who is thoroughly aquainted with the evils of war that can thoroughly understand the profitable way of carrying it on"
Travin64068
Wed May 19, 2004 10:11 am
#15


I find it funny that Artisans want control over items they don't even make. Last time I checked Medium and Heavy harvesters were made by Architects. So a Master Architect would have to be a Master Artisan to use his own harvesters. This would be like telling a BE that they have to be a Master Medic to take DNA samples. This game is about interdependency not having one profession control an entire sector of the economy. Medics, Combat Medics and Doctors don't control all the healing, since Med Centers and camps will autoheal people, and anyone can have stim dispenser droids. Mass resources is not the Artisans personal little nitch in the economy.


- Travin



Travin Greytin - Master Doctor - Master BE (12 point)
(Sunrunner) CTI Industries (5000, 6000) Kaadara Naboo
Support Medic Missions
Ivoe Greytin - Master Bounty Hunter - Master Creature Handler
(Sunrunner)
Tiberian74
Wed May 19, 2004 10:30 am
#16






Radar-X wrote:





d0qtrX wrote:

Anyone that actually wants this to happen is in small minority.


This would DRASTICALLY raise material costs as MUCH MUCH less resources will be entering the economy.








I don't like the idea either but there are too many resources now. When they kill the hologrinding what do you think is going to happen to all this resource demand?






how can there be 'to many' resources now ? there can never be to many... so the resource demand drops.. thats not my problem i dont sell recources and if i was forced to only use a persoanl harvester theni would drop doc simple as that, it takes no skill to drop a harvester, none at all if they want a cert for all havrs then maybe they should introduce a 'farmer' skill tree to go with the artisan and the further up the farmer skill tree you go the better theharvs you can use,the skill trees are divided up intomineral, flora, etc so you have to do each tree to be able to harvest each type of resource! AND!!u can only use heavies at master! and it takes 80 skill points to master farmer!


as for what they are asking.. i think its just plain daft and another selfish act shown by lets hope the minority out there..

Giftmacher
Wed May 19, 2004 10:34 am
#17

This is perhaps the worst idea ever! I made master artisan a while ago, I've since dropped everything but survay and engineering for Doc.



Now why keep those two? Well superficaillysurvey is obvious: to find resources, and Engineering to craft basic tools as and when I need them.



The main deeper reason though is I can never find a decently stocked vendor! I know one artisan/architect I can rely on if they get bored of the game and want to take a break (and this is a real issue in my city if not my server right now) I'm knackerd! If artisans want certification for what is essentially an automated factory (and I hope no one get's ideas there either) then they ought to pull their fingers out and keep supply up! You're lucky if you can find a handful of well stocked vendors on a planet (which is odd if this is such a problem for them, shouldn't there be a huge surplus?) and you can go whistle if you want decent specialist components!



Sorry but this is an absolute economy killer, plain and simple only huge PA's and cities would be able to sustain their medics and specialist crafters, unless you throw skill points away on master artisan, if so kiss good bye to any combat you might have enjoyed.



One last word on this, I would much rather spend my skill points elsewhere right now, the 15 points I could recover for giving up novice artisan alone would be great! But I can't, because I can't rely on artisans to keep me supplied as it is, and the more exclusive this club gets the worse that issue of supply will get.



Gift.


kovask2
Wed May 19, 2004 12:14 pm
#18

Think about it this way, the cost of herb meat is 25-75cpu for good stuff avain runs from 75-200cpu (now u may be in a guild that harvests ur meats for u so this cost doesn't affect u much. Now throw in the fact that to use those same harvesters that u use now, u would have to be a 0004 artisan, and don't forget that unless everyone in ur guild is a 0004 art they can't help u. Now the cost of lok wheat (which already sells for alot when its good) is going to cost u, dant berries again going to cost more. ppl already are complaining about the cost of buffs at 10-12k whats it going to be when they have to pay 20k or even 30k. Now those same packs of buffs i bought when i started as a doctor cost more than twice what they do now, and when that crafting doc can't have friends help with harvesting his wheat, class 4 ect... what s it going to do to the cost of things and this is just the aspect that affects us here WS/AS/DE and the rest will run into the same problem. Like its been said in the whole thread going on over at the artisan boards, they are a starting profession why should they have the sole abilities to make millions of credits after of 3 hours of afk sampling. don't get me wrong they have made some good points but for every one good point, there is at least 3 that are wrong. The biggest problem here is again the holo's ppl made a $%^& load of money harvesting things for all the grinders, and now that the grinders are gone and the fat hog been killed they re trying to find a way to keep making the same easy money at the cost of everyone else in this game. There wasn't a problem when everyone being able to use harvs before the holo's so why is it a problem now?
Radar-X
Wed May 19, 2004 1:40 pm
#19






Tiberian74 wrote:





Radar-X wrote:





d0qtrX wrote:

Anyone that actually wants this to happen is in small minority.


This would DRASTICALLY raise material costs as MUCH MUCH less resources will be entering the economy.








I don't like the idea either but there are too many resources now. When they kill the hologrinding what do you think is going to happen to all this resource demand?






how can there be 'to many' resources now ? there can never be to many... so the resource demand drops.. thats not my problem i dont sell recources and if i was forced to only use a persoanl harvester theni would drop doc simple as that, it takes no skill to drop a harvester, none at all if they want a cert for all havrs then maybe they should introduce a 'farmer' skill tree to go with the artisan and the further up the farmer skill tree you go the better theharvs you can use,the skill trees are divided up intomineral, flora, etc so you have to do each tree to be able to harvest each type of resource! AND!!u can only use heavies at master! and it takes 80 skill points to master farmer!


as for what they are asking.. i think its just plain daft and another selfish act shown by lets hope the minority out there..





Your proving my point. I'm not agreeing with the idea but I am saying your not looking at the big picture only our end of it. Hologrinders, and the fact that people can keep their merchants after they drop merchant profession is fueling a large demand for resources. Once they kill hologrinding and fix merchant the bottom is going to fall out which is going to drop prices alot lower than you think because the pack rats are going to have more than they can sell. Is that your problem? No, its the whole servers problem and when people charging even more for meat because they are broke it will become your problem. I don't think everyone should be able to use harvesters and fortunately the costs of power and maintenance curb everyone from doing it but maybe it isn't enough. Maybe there needs to be a cert but it should not be for Artisan. Also, the "farmer" idea was suggested as a "miner" profession and has been killed before. Like I said I don't like the idea but I think you aren't looking at this entirely.



Klabra


"It is only one who is thoroughly aquainted with the evils of war that can thoroughly understand the profitable way of carrying it on"
Tiberian74
Wed May 19, 2004 2:45 pm
#20







Radar-X wrote:





Tiberian74 wrote:





Radar-X wrote:





d0qtrX wrote:

Anyone that actually wants this to happen is in small minority.


This would DRASTICALLY raise material costs as MUCH MUCH less resources will be entering the economy.








I don't like the idea either but there are too many resources now. When they kill the hologrinding what do you think is going to happen to all this resource demand?






how can there be 'to many' resources now ? there can never be to many... so the resource demand drops.. thats not my problem i dont sell recources and if i was forced to only use a persoanl harvester theni would drop doc simple as that, it takes no skill to drop a harvester, none at all if they want a cert for all havrs then maybe they should introduce a 'farmer' skill tree to go with the artisan and the further up the farmer skill tree you go the better theharvs you can use,the skill trees are divided up intomineral, flora, etc so you have to do each tree to be able to harvest each type of resource! AND!!u can only use heavies at master! and it takes 80 skill points to master farmer!


as for what they are asking.. i think its just plain daft and another selfish act shown by lets hope the minority out there..





Your proving my point. I'm not agreeing with the idea but I am saying your not looking at the big picture only our end of it. Hologrinders, and the fact that people can keep their merchants after they drop merchant profession is fueling a large demand for resources. Once they kill hologrinding and fix merchant the bottom is going to fall out which is going to drop prices alot lower than you think because the pack rats are going to have more than they can sell. Is that your problem? No, its the whole servers problem and when people charging even more for meat because they are broke it will become your problem. I don't think everyone should be able to use harvesters and fortunately the costs of power and maintenance curb everyone from doing it but maybe it isn't enough. Maybe there needs to be a cert but it should not be for Artisan. Also, the "farmer" idea was suggested as a "miner" profession and has been killed before. Like I said I don't like the idea but I think you aren't looking at this entirely.





lol ok to start with my 'farmer idea' was tongue in cheek, i was taking thep*ss!


meat prices can go as high as they like i hunt all my own stuff and have a guild and afew friends who will also help me free of charge if i ask.


yes i am looking at it in its entirity, artisan gives you the ability to survay with out it you cant, when a new spawn of X Y or Z comes i drop my 1000 scout and get novice artisan and go SURVAY for the resouce i need, like wise if some good avain spawns igo 0010 in scout sometimes drop alittle TKA or DOC to get 0020.


artisan does not give you the ability to drop harvesters and nor should it.


if theyve got more than they can sell then its either poor quality and none is grinding the profession as much and/or his prices are to high and he will need to adjust them so people will buy from him again, people who sell buffs to make money or weapons or armour will always stock up on high quality resources, provided the price is righteven if they have 500k of stockalready..


just because little jonny's not making1, 2 or 3mill+a day selling resources to holo grinders does not bother me in the slightest.



Message Edited by Tiberian74 on 05-19-2004 02:47 PM

Message Edited by Tiberian74 on 05-19-2004 02:48 PM

Cailid010
Wed May 19, 2004 2:51 pm
#21

If artisans get this then the cost of my meds will be 10X just for them.


Stim B - 20k for master artisan and 2k for everyone else.






---------------------------------------------------------------------------------------


Cailid - Ex Master Gunfighter / Ex Master Creature Handler / Novice Medic. Currently Swordsman / Ranger / Medic
Tab'Fren - TKM / Master Doctor
Med Vendor located in Crimson Solace on Dantooine at 4583, -5213
Thunderbyte
Wed May 19, 2004 3:40 pm
#22

Ya, I can bring back other players from death, can cure any disease in a single shot, repel any poison you throw at me, BUT i CAN'T SEEM TO FIND THE ON SWITCH FOR THIS LOUSY HARVESTER!!!!


I dunno, makes perfect sense to me



         /                   \            
//| |\\ Kauri:
/// \\\ Really BadJack - Shipwright/Swordsman
|\ /// \\\ /|
\//|/ /=======\ \|\\/ Radiant:
/|O|\ ///---+---\\\ /|O|\ Nabushin - Pistoleer/Commando
|-^-||------/// \ | / \\\------||-^-| Olaw - Artisan/Shipwright
|_O_||>====<|||___\|/___|||>====<||_O_|
| O ||>====<||| /|\ |||>====<|| O |
|-v-||------\\\ / | \ ///------||-v-|
\|O|/ \\\---+---/// \|O|/
/\\|\ \=======/ /|//\
|/ \\\ /// \|
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Legende
Wed May 19, 2004 4:14 pm
#23



taloncard wrote:
um hate to say it but I just use medium Harvs.
The rateing is BER 10
They cost less to run, use less power and cost to harvest ratio they are more efficent.

You are quite correct, but you fail to realize that there is one more variable... number of lots. Lots vs. Time, you will harvest more with 10 BER13s than 10 BER10s. I know that I can easily fill all 10 of my alt's lots and my main character's remaining lots for power and resources.



________________________________________________________
Legende Des'Krieges
Elder Twi'lek Doctor of Shadowfire
Master Doctor since 29 Aug 03 - 12pt Crafter

A tribute to CSR-TerryS || Best SEA ever!
Tras2
Wed May 19, 2004 10:36 pm
#24

this is a bad idea!!!



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Gazzilla
Wed May 19, 2004 10:57 pm
#25

This ain't a problem fellas. Not a problem at all. What goes around comes around. They hike up prices for resources, we hike up prices for buffs.

Ooh, can we hear a 50k buff for 2000+ 3hrs around the corner if this goes through?

Then the fighters will have less cash to buy artisan goods, and so less sales for artisans and so more and more resources until we have noone but resource whore master artisans and everyone else staring vacantly at the star destroyer above our heads.

Then we ask for a new server.. and let the resource whores and Borgle Bat cave campers sit on their server.



IGN: Gazon Cawdor
Farstar Server
Undecided what I am at present

"I woke up this morning and found an elephant in my pyjamas, how he fitted in them I'll never know"
Gazzilla
Wed May 19, 2004 11:00 pm
#26

Sorry, had another idea. Yes, let master artisans be the only ones who can use heavy harvesters.. but make them go back to the harvester every half an hour and tell it to keep harvesting. If they want to be resource barons, let em work for it.



IGN: Gazon Cawdor
Farstar Server
Undecided what I am at present

"I woke up this morning and found an elephant in my pyjamas, how he fitted in them I'll never know"
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