Doctor Archive
Thread: Artisans are demanding Harvestor Certifications. Heavies for M.A. only. Stop this Now.
d0qtrX wrote:
Anyone that actually wants this to happen is in small minority.
This would DRASTICALLY raise material costs as MUCH MUCH less resources will be entering the economy.
I don't like the idea either but there are too many resources now. When they kill the hologrinding what do you think is going to happen to all this resource demand?
Radar-X wrote:
d0qtrX wrote:
Anyone that actually wants this to happen is in small minority.
This would DRASTICALLY raise material costs as MUCH MUCH less resources will be entering the economy.
I don't like the idea either but there are too many resources now. When they kill the hologrinding what do you think is going to happen to all this resource demand?
how can there be 'to many' resources now ? there can never be to many... so the resource demand drops.. thats not my problem i dont sell recources and if i was forced to only use a persoanl harvester theni would drop doc simple as that, it takes no skill to drop a harvester, none at all if they want a cert for all havrs then maybe they should introduce a 'farmer' skill tree to go with the artisan and the further up the farmer skill tree you go the better theharvs you can use,the skill trees are divided up intomineral, flora, etc so you have to do each tree to be able to harvest each type of resource! AND!!u can only use heavies at master! and it takes 80 skill points to master farmer!
as for what they are asking.. i think its just plain daft and another selfish act shown by lets hope the minority out there..
This is perhaps the worst idea ever! I made master artisan a while ago, I've since dropped everything but survay and engineering for Doc.
Now why keep those two? Well superficaillysurvey is obvious: to find resources, and Engineering to craft basic tools as and when I need them.
The main deeper reason though is I can never find a decently stocked vendor! I know one artisan/architect I can rely on if they get bored of the game and want to take a break (and this is a real issue in my city if not my server right now) I'm knackerd! If artisans want certification for what is essentially an automated factory (and I hope no one get's ideas there either) then they ought to pull their fingers out and keep supply up! You're lucky if you can find a handful of well stocked vendors on a planet (which is odd if this is such a problem for them, shouldn't there be a huge surplus?) and you can go whistle if you want decent specialist components!
Sorry but this is an absolute economy killer, plain and simple only huge PA's and cities would be able to sustain their medics and specialist crafters, unless you throw skill points away on master artisan, if so kiss good bye to any combat you might have enjoyed.
One last word on this, I would much rather spend my skill points elsewhere right now, the 15 points I could recover for giving up novice artisan alone would be great! But I can't, because I can't rely on artisans to keep me supplied as it is, and the more exclusive this club gets the worse that issue of supply will get. ![]()
Gift.
Your proving my point. I'm not agreeing with the idea but I am saying your not looking at the big picture only our end of it. Hologrinders, and the fact that people can keep their merchants after they drop merchant profession is fueling a large demand for resources. Once they kill hologrinding and fix merchant the bottom is going to fall out which is going to drop prices alot lower than you think because the pack rats are going to have more than they can sell. Is that your problem? No, its the whole servers problem and when people charging even more for meat because they are broke it will become your problem. I don't think everyone should be able to use harvesters and fortunately the costs of power and maintenance curb everyone from doing it but maybe it isn't enough. Maybe there needs to be a cert but it should not be for Artisan. Also, the "farmer" idea was suggested as a "miner" profession and has been killed before. Like I said I don't like the idea but I think you aren't looking at this entirely.
Tiberian74 wrote:
Radar-X wrote:
d0qtrX wrote:
Anyone that actually wants this to happen is in small minority.
This would DRASTICALLY raise material costs as MUCH MUCH less resources will be entering the economy.
I don't like the idea either but there are too many resources now. When they kill the hologrinding what do you think is going to happen to all this resource demand?
how can there be 'to many' resources now ? there can never be to many... so the resource demand drops.. thats not my problem i dont sell recources and if i was forced to only use a persoanl harvester theni would drop doc simple as that, it takes no skill to drop a harvester, none at all if they want a cert for all havrs then maybe they should introduce a 'farmer' skill tree to go with the artisan and the further up the farmer skill tree you go the better theharvs you can use,the skill trees are divided up intomineral, flora, etc so you have to do each tree to be able to harvest each type of resource! AND!!u can only use heavies at master! and it takes 80 skill points to master farmer!
as for what they are asking.. i think its just plain daft and another selfish act shown by lets hope the minority out there..
Radar-X wrote:
Your proving my point. I'm not agreeing with the idea but I am saying your not looking at the big picture only our end of it. Hologrinders, and the fact that people can keep their merchants after they drop merchant profession is fueling a large demand for resources. Once they kill hologrinding and fix merchant the bottom is going to fall out which is going to drop prices alot lower than you think because the pack rats are going to have more than they can sell. Is that your problem? No, its the whole servers problem and when people charging even more for meat because they are broke it will become your problem. I don't think everyone should be able to use harvesters and fortunately the costs of power and maintenance curb everyone from doing it but maybe it isn't enough. Maybe there needs to be a cert but it should not be for Artisan. Also, the "farmer" idea was suggested as a "miner" profession and has been killed before. Like I said I don't like the idea but I think you aren't looking at this entirely.
Tiberian74 wrote:
Radar-X wrote:
d0qtrX wrote:
Anyone that actually wants this to happen is in small minority.
This would DRASTICALLY raise material costs as MUCH MUCH less resources will be entering the economy.
I don't like the idea either but there are too many resources now. When they kill the hologrinding what do you think is going to happen to all this resource demand?
how can there be 'to many' resources now ? there can never be to many... so the resource demand drops.. thats not my problem i dont sell recources and if i was forced to only use a persoanl harvester theni would drop doc simple as that, it takes no skill to drop a harvester, none at all if they want a cert for all havrs then maybe they should introduce a 'farmer' skill tree to go with the artisan and the further up the farmer skill tree you go the better theharvs you can use,the skill trees are divided up intomineral, flora, etc so you have to do each tree to be able to harvest each type of resource! AND!!u can only use heavies at master! and it takes 80 skill points to master farmer!
as for what they are asking.. i think its just plain daft and another selfish act shown by lets hope the minority out there..
lol ok to start with my 'farmer idea' was tongue in cheek, i was taking thep*ss! ![]()
meat prices can go as high as they like i hunt all my own stuff and have a guild and afew friends who will also help me free of charge if i ask.
yes i am looking at it in its entirity, artisan gives you the ability to survay with out it you cant, when a new spawn of X Y or Z comes i drop my 1000 scout and get novice artisan and go SURVAY for the resouce i need, like wise if some good avain spawns igo 0010 in scout sometimes drop alittle TKA or DOC to get 0020.
artisan does not give you the ability to drop harvesters and nor should it.
if theyve got more than they can sell then its either poor quality and none is grinding the profession as much and/or his prices are to high and he will need to adjust them so people will buy from him again, people who sell buffs to make money or weapons or armour will always stock up on high quality resources, provided the price is righteven if they have 500k of stockalready..
just because little jonny's not making1, 2 or 3mill+a day selling resources to holo grinders does not bother me in the slightest.
Message Edited by Tiberian74 on 05-19-2004 02:47 PM
Message Edited by Tiberian74 on 05-19-2004 02:48 PM
If artisans get this then the cost of my meds will be 10X just for them.
Stim B - 20k for master artisan and 2k for everyone else.
taloncard wrote:
um hate to say it but I just use medium Harvs.
The rateing is BER 10
They cost less to run, use less power and cost to harvest ratio they are more efficent.
You are quite correct, but you fail to realize that there is one more variable... number of lots. Lots vs. Time, you will harvest more with 10 BER13s than 10 BER10s. I know that I can easily fill all 10 of my alt's lots and my main character's remaining lots for power and resources.