Doctor Archive
Thread: Grant Player Hospitals 120 Medical Rating Capability
Traigus wrote:
Please don't bump.
playing devils advocate... if med centers get an additional +20... what other gear/stuff would you like to see that +20 come out of... food, BE clothing?
It is very easy to say "hey give use 20 more points" you already have +50.. how much more do you want? The droid and location bonus even counts more then food and clothes (because the percentage is applied after the other 2).
The devs can't keep adding bonus upon bonus forever...
-T
Its not as if a 120 medical rating would be "game-breaking". It would more so just be a small trinkle. As in the case with people picking the player city specialization of medical center, not too many cities pick that choice because it doesn't mean a whole lot even if it helps some.
.. because Medical centers aren't portable.
If you can buff with a droid inside a dungeon (something you currently can't do) then still they'd be invaluable on raids - as I said elsewhere, there's a couple of places in the Geo caves you can call a droid, but you still can't buff with it, the new Corvette has no medical facility, but you can still call droids on there in certain places, when a party member goes down, being able to rebuff them, even though it's not to quite the same level is incredibly helpful, currently they're stuck with their basic HAM and are all but useless from then on in.
Surgical droids featured prominently in the films because they were replacements for Doctors (did you ever see a Doctor AND a droid together anywhere ? I can't remember any), with us around and the tools we need in a hospital we don't need the droid.
Just if/when this gets presented to the devs, there needs to be some give/take.
We have 4 choices to try and work with on the power ratings
1. Droids
2. Med centers
3. Player med centers
4. high level ranger camps.
The goal is to make them all useful folr healing purposes, some of the time.
Droids and camps are mobile.
The med centers are not.
On a personal level, I like the idea of droids adding to existing structures.
If all med centers, droids and high level camps were 100, and adding a droid to one of the others was 110, I'd buy that. if Medical body droids (2-1B) had an extra +5 (total +15). That'd be even better.
-T
The idea of stacking droids + hospital to give a rating of 110 means that doctors would HAVE to have a droid, rather than a droid being a nice little mobile hospital which it currently is (ok, so doctors currently do HAVE to have a droid because it's BETTER than a hospital, at best it should be alternative to a hospital rather than better) - this also gives rise to the rather odd situation that a droid + HTFB is as good as a droid in a hospital, which seems odd to me, that implies a big tent is as good as a purpose built med center ?
Rather than increasing your effectiveness in a hospital, maybe the surgical droids could accelerate your wound treatment speed so that buffing took less time ? Or hospitals could have an inherent bonus to secondary stats (namely focus and willpower) so buffing and healing took less Mind.
Hospitals in general could do this, they increase your effective speed rather than your overall effectiveness ? The delay on wound healing is huge, they could speed this up nicely, given that you're not going to be in combat when you're in there (usually).
This brings me to my next point, if it's a public hospital and we're already inside it, we shouldn't be ejected for buffing an overt/TEFfed member of our own faction, if we're going to be forced into hospitals to get the best results (which I really don't mind), we can't keep getting kicked out of the damned things every time we buff someone.
-T
WarFerret wrote:
Droids are already useful when hunting, if they'd let us buff in dungeons I'd have no problem dropping their effectiveness down to 100 and having med centers upped to 110.
I don't agree with the droid + hospital should give like 120 or 130, because the droid is redundant, it's like having a swiss army knife in a garage full of tools, you don't need to use the mini portable item because the real thing is already there.
Well I only mention the droid+ idea because you have NO IDEA how much DE's feel threatened by the thought of hospitals and camps that have a better rating than their 110 droids.
And the army knife/garage full o tools isn't accurate imho.
Droid in hospital = Garage full of tools with a kick ass air compressor and air tools.
The droid would be an assistant (like the NPC ones that actually do NOTHING atm)
Droid + Hospital = Doctor with nurse.
And didn't you see ESB? the Fx-7 medical droid working on Luke in the bacta tank?
Or the surgical droid that was operating on Lukes hand?
The only thing I think is that only certain droids should be able to get medical modules, no R-units, no Le repair droids, etc.
just surgical droids and they need to add an Fx-7
Flynn_Nomad wrote:Well I only mention the droid+ idea because you have NO IDEA how much DE's feel threatened by the thought of hospitals and camps that have a better rating than their 110 droids.
And the army knife/garage full o tools isn't accurate imho.
Droid in hospital = Garage full of tools with a kick ass air compressor and air tools.
The droid would be an assistant (like the NPC ones that actually do NOTHING atm)
Droid + Hospital = Doctor with nurse.
And didn't you see ESB? the Fx-7 medical droid working on Luke in the bacta tank?
Or the surgical droid that was operating on Lukes hand?
The only thing I think is that only certain droids should be able to get medical modules, no R-units, no Le repair droids, etc.
just surgical droids and they need to add an Fx-7
As I recall, there weren't any doctors in the medical facilities in the SW films, the droid replaced the doctor, not supplemented him. If you have a doctor, you don't need a droid, however I can see the DE's point about their droids getting replaced, so how about this;
Droid Lvl 6 medical module = 110 rating
Medical Facility you have registered in = 110 rating (unregistered locations would only have a 100 rating - I don't believe Coronet has a registration terminal, or rather the ones in there do nothing).
2-1B Surgical droid chassis = +5 rating bonus that stacks with both the medical module and the hospital's medical rating to give you a 115 rating in both instances (cue sudden re-orders for 2-1B droids with 110 medical modules for the DEs).
However, Medical Facilities, once you've registered, should reduce the Mind cost and especially the delay for medical treatments - this should be pretty easy to do as they're all triggered by / commands.
So if, like we were doing the other day, you're buffing a raiding party you'd be a lot happier doing it in the medical facility because it reduces the time taken considerably.