Doctor Archive
Thread: New anti-CM med crafting results
Results
Pack 1: Poison resist 144, Duration 3626, Absorption 3
Pack 2: Poison resist 175, Duration 3259, Absorption 3
Pack 3: Poison resist 144, Duration 3069, Absorption 9
Mediocre resources on most of it.
Still not sure what absorption does...
Rubicon49BC wrote:
Still not sure what absorption does...
Just completed some absorption testing.
Crafting a 5 absorption enhance C and a 19 absorption enhance C (I suspect you can get absorption up to around 25 with perfect resources).
It's very clear that absorption is a straight percentage damage reducer. So that gives you three choices when experimenting these - longer duration, lower damage when you do get poisoned, or minimize the chance of getting poisoned.
5 absorption turned a 462 tick poison into a 438 tick poison
5 absorption turned a 644 tick poison into a 611 tick poison
5 absorption turned a 462/644 tick stack into a 1149 tick stack
19 absorption turned a 462 tick poison into a 374 tick poison
Happymob wrote:
Rubicon49BC wrote:
Still not sure what absorption does...Just completed some absorption testing.
Crafting a 5 absorption enhance C and a 19 absorption enhance C (I suspect you can get absorption up to around 25 with perfect resources).
It's very clear that absorption is a straight percentage damage reducer. So that gives you three choices when experimenting these - longer duration, lower damage when you do get poisoned, or minimize the chance of getting poisoned.
5 absorption turned a 462 tick poison into a 438 tick poison
5 absorption turned a 644 tick poison into a 611 tick poison
5 absorption turned a 462/644 tick stack into a 1149 tick stack
19 absorption turned a 462 tick poison into a 374 tick poison
Looks like I have a use for all my looted liquid suspensions and janta blood
zorf wrote:
is it true that theres a max resist of 95? so as far as resist go we shouldnt even go higher than 95 and wastes exp points?
No. The max resist is 95%, the efficiency/resist is measured against the potency/efficiency (maybe wrong words) of the poison, and then a per cent resist is calculated, which will always be between 5% and 95%.
So, if you have a 95 efficiency resist buff, and someone hits you with a 300 efficiency disease, you're probably screwed...
zorf wrote:
is it true that theres a max resist of 95? so as far as resist go we shouldnt even go higher than 95 and wastes exp points?
Not quite. The resist stat can go as high as you like. It all makes a difference against a good combat medic (assuming you are using these in PvP). What is true is that no matter how low the potency on the poison and how high the resist is on the enhance, there is always a 5% chance of the poison landing. Likewise, no matter how high the potency, there is always at least a 5% chance of the poison getting resisted.
So, at some point, extra resist on the enahnce might put you over that 5% limit and be wasted. In practice against combat medic who have decent poisons, the extra resists will matter. Our testing of high resist enhance packs vs high potency poisons indicates aresist rate of between 60% and 80%. So no one is getting 95% resists against all poisons yet.
EDIT: ah nevermind, noticed the explanation about absorption, fairly useful in PVP it seems, B's should benefit for places like Dath and Yavin.
Message Edited by SpunkyKuma on 08-10-2004 11:24 AM
Sabonis-sr wrote:
Good. Nerf CMs into the ground, kill them all, their time has come.
Elitists like you make me sick.