Doctor Archive
Thread: New anti-CM med crafting results
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Happymob
Tue Aug 10, 2004 7:13 am
#1
Results of crafting using all advanced subcomponents. Results are using resources that are 80% of ideal or better, except where noted. Results are using 11 experimentation points. Commentary will follow.
Cure Disease Area A - 224eff/24area/55chg (charge and area experimented)
Cure Disease Area B - 225eff/28area/62chg (charge and area experimented)
Cure Disease Area C - 244eff/31area/66chg (charge and area experimented)
Cure Poison Area A - 260eff/22area/54chg (effectiveness experimented)
Cure Poison Area B - 368eff/26area/56chg(effectiveness experimented)
Cure Poison Area C - 521eff/25area/67chg* (effectiveness experimented)
Domesticated meat was 60% of ideal and rethin was 78% if ideal on poison C cure.
Used a different ADM with 5 more charges and 3 less area on the poison C cure. A fair comparison to the B would be 521/28/62.
Enhance Disease A - 107res/2979dur/29chg (resist and dur experimented equally)
Enhance Disease B - 173res/3309dur/30chg (resist and dur experimented equally)
Enhance Disease C - 159res/3285dur/29chg/3abs (resist and dur experimented equally)
Had awful Regvis (18%) on the C enhance
Enhance Poison A - 106res/2878dur/29chg (resist and dur experimented equally)
Enhance Poison B - 176eff/3393dur/30chg (resist and dur experimented equally)
Enhance Poison C - 175eff/3134dur/30chg/5abs (resist and dur experimented equally)
Dylinium on C enhance was average (51%)
Happymob
Tue Aug 10, 2004 7:24 am
#2
Some random comments:
They separated duration from resist on the enhances so you have to make a real choice. I experimented equally on both, but I'm not real sure what people will ultimately want - 30 minute resists that work 80% of the time or hour long resists that work 50% of the time (or more if the CM doesn't experiment potency).
The B and C cure diseases are hardly worth the trouble. You can't really get effectiveness much higher than an A and the C level cure uses nearly twice the resources of the A level cure (246 vs. 126).
The disease cures (particularly the A) are insanely powered. My best 12-point combat medic non-loot single target disease C is 101 effectiveness. My best non-loot area disease C is 98 effectiveness. An A cure will apparently cure both in a single shot. The ALS (190 points in my case) accounts for nearly 80% of the final pack power! Which also means you can probably use garbage resources on the final assembly and still come out with an A pack that is far better than the combat medic diseases. Something isn't balanced here...
The poison cures are a bit overpowered as well. My best non-loot single target poison C is 319 effectiveness. My best non-loot area C is 230 effectiveness. This fully power experimented (so with innoculations, they probably wouldn't stick much anyway). Once again, the area cure will come very close to curing both in one shot. Given the fact that's it's area vs. area now, one poison cure curing 2 poisons at a time (without the resist problems that the CM has to face) has some balance issues.
You can definitely get the enhances over an hour in duration. They start out around 30 minutes. I'm not sure where the sweet spot is here on power vs duration.
The formulas on both C enhances appears to be a bit screwy. You can't really push the resist (or duration for that matter) much higher than Bs. Perhaps the absorption stat makes up for this (though no one has posted exactly what this does yet). Or perhaps with better resources it will go higher. Right now, the enhance Bs look to be a more attractive value.
Houdani
Tue Aug 10, 2004 7:42 am
#3
Fascinating information. Thanks for posting this. I agree with you, the Doc heals appear to be overly powerful compared to the CM counters.
A follow up question ... do these meds scale with the Doctor's skill? Meaning, are the effectiveness values multiplied by the Doctor's injury/wound treatment scores similar to Buffs?
Thanks!
H.
destrkta
Tue Aug 10, 2004 7:59 am
#4
i tried something similar but concentrated on the poision buff c's final result was 198poision resist with 4absorption 2800duration
i also did a 146poision resist and 18absorption.
End result was took twice as many hits to land on the first one, but the 2nd reduced the dmg by about 100pts.
Dylinium Intrusive ore was 420oq, ~800/~600 on the herb meat
and bivoli has no effect on it's power.
i think it's going to be a tough one to decide which is better line to experiment, myself will probably go with the first, as i still had a 400pt tick with the later compared to a 500 not that effective.
Also Bio effect controllers required are 4 not 2 as previously noted.
Message Edited by destrkta on 08-11-2004 02:03 AM
-Hoodlum-
Tue Aug 10, 2004 8:11 am
#5
Rancor bile/Janta Blood Cure poison B. 354 effectiveness 138 charges and 15 meters range.... 80 Med use.... *cries*
Khazneh
Tue Aug 10, 2004 8:13 am
#6
Is it worth expending experimental points on resist, since the maximum effective resist is 95.
By putting all my experiments into duration I am getting 4010 - 4100 duration depending on materials.
In my testing 3462 duration produced a resist lasting about an hour - by my calculation 4100 duratio would be about 71 mins.
Sabonis-sr
Tue Aug 10, 2004 8:20 am
#7
Good. Nerf CMs into the ground, kill them all, their time has come.
Chickenlad
Tue Aug 10, 2004 8:21 am
#8
I didn't have all the resources required to make all the packs, but here's what I made.
Cure Disease A - 62c - 236 eff - 20 ae
Cure Disease C - 70c - 272 eff 26 ae
Cure Poison A - 60c - 300 eff - 19 ae
Enhance DR A - 30c - 111dr - 2430 dur
Enhance DR C - 31c - 181dr - 2386 dur - 8 absorb
Enhance PR A - 30c - 110pr - 2262 dur
I was mostly messing around to see what the ballpark figures were, but sucomponents:
22c/17p ABEC
19p veggie CRDM
71p ASDS
26c/21r/12ae ADM
Resources:
organic: 997oq/997pe
inorganic 993oq/893ut/684dr
gas: 999oq/237dr
Creature Food: 968oq/955pe/435dr
Orveth Reactive Gas 523oq/303dr
Domestic Corn 974oq/990pe/913dr
Lok Bones 881oq/988ut/578dr
Wild Corn 821oq/659pe/844dr
Polymer 993oq/893ut/684dr
ElderGoddess
Tue Aug 10, 2004 8:36 am
#9
I don't have any Dispersal Mechanisms or Advance Dispersal Mechanismsso I am gonna have to get with a MCM on my server and have them make me some. Does anyone know what should be experimented on? I guess there is Charges, Effective Range, and Armor Integrity?
Thanks, Kimberly
Message Edited by ElderGoddess on 08-10-2004 11:40 AM
-Hoodlum-
Tue Aug 10, 2004 8:38 am
#10
What stats has everyone been getting? I just made this...
Cure Poison Area - B
354 effectiveness
126 charges
14 meters AE range
80 med use
ElderGoddess
Tue Aug 10, 2004 8:42 am
#11
I haven't made any of the new stuff yet, I am hunting on Dantooine atm, once I get back to Lok I will make some and post my results...
Khazneh
Tue Aug 10, 2004 8:50 am
#12
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I don't have any Dispersal Mechanisms or Advance Dispersal Mechanismsso I am gonna have to get with a MCM on my server and have them make me some. Does anyone know what should be experimented on? I guess there is Charges, Effective Range, and Armor Integrity?
Thanks, Kimberly
Message Edited by ElderGoddess on 08-10-2004 11:40 AM
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Use rancor bile its better than the Adv dispersal mechanisms the MCMs can make.
VTmoon
Tue Aug 10, 2004 9:03 am
#13
ANy field results yet? I think I'm going to have a bunch of guildies stage a multi-person duel to test this, can't wait to test it in Real PvP.
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