Doctor Archive

Thread: Item decay upon death = raise price of buffs

Jorzun
Fri Nov 21, 2003 2:57 pm
#14

After seeing this post a while back, and thinking on it, I raised my pricing from 1k each/5k full set to 1.5k each/8k full set.


I have had no problems getting customers to pay this much. It is very worth it with the credits they can make, and the decreased risk of death/item decay.


I may have to charge more if some good avian meat doesn't appear soon.




Jorzun
Master Doctor
Chilastra
BlitzDegal
Sat Nov 22, 2003 1:48 am
#15

Exactly my point. I'm glad some of you took the ball and ran with this one. And it's nice to know that I'm not the only doc that sees the true worth of these things. Fact is, people who use these CAN AFFORD to pay 25k for a round of buffs (which is what my 3 creds per point raised usually comes out to). I don't know what you all do in conjunction with your doc skills, but if you're a combat-oriented doctor, you come to learn really quick how truly valuable these things are. They're a pain to make...but save boatloads of trouble in the end. Hunt holos for hours, or make more xp than you would otherwise... even FP... and of course money. Extremely diverse and worthwhile. As a Pistoleer, I'm more than happy to turn down people who ask a round for only 5k, because I know that the buffs are worth FAR more than that to me. Heck, sometimes I even wonder to myself at 25k, because I know I could easily turn around and use that same set of buffs I just gave to go make 300k or so in a couple hours. Just crunch the numbers and it all makes sense =) Good luck!



I even have RETURNING CUSTOMERS who specifically ask for me even though they know they're gonna be spending 23k-28k for a round....because they know my quality is good. Heck I don't even advertise... people ask... I tell them my price... maybe 80% of them turn me down, wanting 5k for the round. But I make a nice bit of pocket change off the rest, and we all go away happy.

Knocky
Sat Nov 22, 2003 6:41 am
#16

LOL I ran into this problem as a Architect.


You can sell your product for whatever you wish. What do you do about the Doc sitting in front of the Starports which are over run with animals spamming /shout Buffs 1K per bar or 5K for all 6.


I will not be selling Buffs at all until people pay what I want for them. I dont need to sell them to make money. I will buff my friends and myself only. Those Doc selling for 5K can have all the fun that they want...sitting on their butts.


Blue-Quick
Sat Nov 22, 2003 10:22 am
#17

I do not charge for buffs. But I EXPECT a tip. You'd be surprised at how much you can make telling them to tip you what they think the buffs are worth. Sure you'll get 2k tips for 6 stats sometimes. But I also get more than a few 10k tips.


If they ask how much is usual, I then tell them .8-2k per attribute buffed is normal.


Blue-Quick


Master Doc


Gorath Server

Jarbong
Sat Nov 22, 2003 12:27 pm
#18

Well, im not saying buffs arent worth a good bit ofmoney, but more than 20k per buff *IS* outrageous. Seriously, buffs are really nice, but they arent the be-all, end-all type of thing you guys are making it out to be. Sure, 3k health and action are great... until you get mind incapped. And killed. And the realize that youve wasted 25k on buffs that you dont have anymore. Moun gold wont save you every time either, trust me, im a spice addict. And sure, I used to be able to do 30k missions on dantooine, but guess what... they bit the nerf bat too, so no more 30k missions. Down to 20k now /cry... Seriously tho, even with high health and action, the possibility of dying can be pretty high. Not to mention, smugglers(and quite a few people have dirty fighting nowadays) arent going to pay 20k+ when they can feign death for free.... I know, because im a smuggler. Some guy tried to charge me a lot the other day and was ASTOUNDED when I didnt want the buffs... kept sending me tells, prolly thinking I was a noob*but you make so much money out here... and my buffs are often in the 3k range! trust me, its worth it!!* Yep, but why pay when I can feign for free, was my response. As if my stim c's didnt do a good enough job of keeping me alive, that is... Anyways, not trying to flame, or be rude to anyone(what can i say, im not in the mood to get flamed right now, lol)... Im just saying you guys need to think a little further when your talking about the costs of buffs. Sure, you may lose some customers, but what happens if you lose all of them? Once I stop going to a certain vendor/shop/whatnot for items, I generally dont stop by again. So if a doctor started overcharging and I didnt want to pay, unless they emailed me or whatnot saying they dropped the prices I probably wouldnt look for em again. Soooo........ just be reasonable when pricing =D




Jarbong Dualtin.... Permafried Lieutenant in the Imperial Army, professional spearchucker roaster. Cuz hey, if you like your kunga deep fried, then well....you like your kunga deep fried. And btw, WHERED MAH KUNGAS GO? I cant very well have kunga cook-off without them spearchuckers...
Tanmorgulion
Sat Nov 22, 2003 12:57 pm
#19

What about someone like me who is a Master Doctor wearing +62 injury/wound treatment BE clothes to boost my enhancing ability. I'm not gonna charge only 6k for a buff when I have a lot better buffing average than even any other master doctor with no BE enhanced clothes. BE enhanced clothes aren't cheap, and I'm gonna charge people more because I have em. I did a buff yesterday to someone to all 6 stats and not 1 enhancement was under 2400. And due to bad resources available on the server my stats on my enhancements are just over 700. Pretty darn good given the quality of the pack. Now why should someone be able to walk away with a health and action bar pushing if not over3.5k for only 6k credits. I don't think so. I spent 100,000 credits on those clothes to be able to buff like that. I'm gonna charge because I can do enhancements like that. Before those clothes I was lucky to get a 2400 buff now they are very regular, and those low 1k buffs are rare. Even at only 1 credit per point is a bargan in my view.
Lexy
Sat Nov 22, 2003 1:41 pm
#20

My pricing:


1k for buff that is 1000-1999


1.5k for buff of 2000-2999


2k for 3000+ buff


I average around 8k to 9k total on price. People like this kind of pricing as well, rather than just "X for all 6 stats". Scaled pricing based on the quality of your buff instills confidence in your patients, that you will buff good.

Lexy
Sun Nov 23, 2003 1:27 am
#21

Jarbong, the enter key is your friend. Use it. As for your statements, maybe if you did a little searching you'd find that there are many great ways to buff your mind. For one, Dancers and musicians: dancers double your mind and musicians double your will/focus, for up to 2 hours if done by a Master.

Also, Chefs make a wonderful thing called "food" and "drinks". When consumed, they raise your stats as well. Buy some Breath of Heaven for focus, and Ormachek for all 3 mind stats. And when you are in a pinch, take a Muon Gold.

Combine all that with Master Doc buffs, you will be darn near unstoppable. All it takes is some thought and planning. Don't put down a profession for thier skills because you don't know how to take care of your weak mind


Tanmorgulion: Just so you know, there is a cap on Skill mod clothes at +25. Devs have stated that it will display in your skill window if you have more than +25, but any higher than +25 just doesnt work. Just another bug. /sigh
Sistere
Sun Nov 23, 2003 2:18 am
#22

**edit** just read that they were 911 not 991.. 991 -I wish.. sorry Jvec.




Chinatown Medical Group, Sistere Allison MD/MChef and Alexi Carlone MD

Wanderhome
JakoPulpiav
Sun Nov 23, 2003 2:42 am
#23

You can and will get customers at practically all price ranges for any product. The higher the price the fewer the customers, but the overall profits can be higher or lower. Maximizing the overall profit is the goal of most sales minded businessmen. This is often limited by the crafters construction rate.


The problem with the Enhancement market, and the main reason I am not active in that market, is that the supply side is flooded with people who are not looking to maximize profit. They are regular joes, adventurers, holo hunters, GCWers, etc. They price based on the supply side, what seems a fair price for sparing a charge off thier enhance packs (packs they had anyways for themselves and thier buddies). They drive down pricesoverall.


Another problem is thatI use advanced components in an effort to get every little bit out of my enhances as possible. Unfortunately, there is nothing in the market to properly account for this. I have never seen anyone trying to sell or trying to buy "advanced" enhances. This is of course, because of the incrediblevariability of enhances currently. A customer would have a hard time*knowing* that your enhance was with an advancedpack, unless you get lucky and hit the extreme upper range.


Considering these packs include herbivore meat, class 4, dolovite iron,avian meat, and high oq & pe reactive gas, which are all expensive and sometimes impossible to get, AND that prices are driven down by the regular joes, the market is just not very profitable. Nothing like the other med products that could more profitably use your advanced components.


Add to all of this, the clunkiness of having to apply each enhance personally, instead of using vendors and the bazaar. I'll stick to selling my stims.




Jako Pulpiav - Master Doctor/Master Pistoleer (Ahazi)
Store locations are: Coronet (956, -3724), Theed (-4820, 3360), and Mos Eisley (2468, -4572)
93 Explorer 53 Socializer 26 Achiever 26 Killer
Tanmorgulion
Sun Nov 23, 2003 8:52 am
#24

Unfortuanatly I'm just finding this out after I spent all those credits on two extra pieces of BE clothing I otherwise wouldn't of needed. Sigh Oh well at least I look good.
Kirus
Sun Nov 23, 2003 9:04 am
#25

I charge 1 credit per unit enhanced, but am now thinking of rising my prices.


Thanks!




Kirus Hayden, Theed, Tempest
Master Combat Medic
Master Doctor

"The weak and the cowardly have no place in shuffleboard."
--Phil Hartman ("Worf," SNL)
Ballistic_Zero
Mon Nov 24, 2003 6:22 am
#26

I recently raised my prices from 5k to 7k. I thought I would lose a lot of business, but it's roughly the same. I'm considering raising them more as the quality increases to cater to the power players that appreciate a good set of buffs.


Events that have happened since I raised the price/quality of my buffs:



  • A regular customer flew from Coronet to Dantooine to get a set of buffs from me. He waited for me to return from my mission and for my TEF to wear off.

  • A regular customer credited me for the 120k weapon xp they earned in the time they were buffed

  • I made 2 friends, one of which gave me 1k units of high OQ herb meat

  • I found 2 rangers to gather resources for me when I mentioned the increased quality was linked to the resource quality

  • Something like 4 customers said that the buffs they received were the best they ever had/had in a long time.

My point is that if you have good quality buffs, sell for more. Your customers will remember you and you wil be able to start quality relationships with power players instead of being the nameless, faceless 5K-buff vendor waiting outside the Coronet starport.That's what being a doctor is about: bedside manner.




Voltaire [MBE]
Volterra [12pt-MD]
-?- [Jedi]
Page 2 of 3