Doctor Archive

Thread: The problem with the Mind pool, as it is implemented currently.

Iraea
Fri Aug 08, 2003 12:49 am
#14

Deplete what though? If it depletes health... heal yourself. If it depletes action... heal yourself.

About the only thing it could deplete that we can't heal would be if, like /tend commands, it caused us wounds and/or battle fatigue instead of HAM costs.

I agree with you entirely on the point that it's asilly to have the Mind Pool being targetable for attacks, seperate conceptually from Battle Fatigue, and unhealable in the field. In truth, when I started in beta, I'd thought that the Action and Mind pools were only there to limit specials, not as targetable for damage. Ie, I thought action pool would limit how much you could use physical specials like burstrun and weapon attacks, flourishes, etc; and mind pool would limit how much you could survey, heal, tame/train critters,and maybe craft. But that all combat damage would go to the health pool and battle fatigue.



Evelyn
Bloodfin
Elenora
Fri Aug 08, 2003 8:59 am
#15

nah even rifleman will suck...if a rifleman doesnt 1 hit u, they are dead...


the only class that really wins from this is BH and eyeshot with pistol speed mind damage...




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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
JodyTheHutt
Fri Aug 08, 2003 9:21 am
#16

I suppose you could make any mind-pool heals cost the medic/doctor 100+x percent of the damage healed from their own mind-pool. That way you would have to use it sparingly, and there would be no way to heal yourself. It would also prevent 2 medics from tag-team healing each other's mind-pools.

Since most healer-types will have large mind-pools, they should be able to heal enough damage to be useful, but not huge amounts, and not rapidly enough to negate the utility of riflemen. Plus, they'd have to decide how important it was to sacrifice their own health and potential healing for other damage.
Elenora
Fri Aug 08, 2003 9:33 am
#17

the problem with less than 1:1 ratio on mind healing have been well documented...


for instance in order to really effective mind heal a person you need to make them about 1/3-1/2 full of mind in order to just prevent another 1 hit mind incap.


so in order to fill someones mind bar 1/3-1/2 you will be basically draining your poor 2/3s to full to get one heal off...in the end, is that heal really worth it considering now you have close to no mind left to heal anything....




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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
JodyTheHutt
Fri Aug 08, 2003 9:58 am
#18






Elenora wrote:

for instance in order to really effective mind heal a person you need to make them about 1/3-1/2 full of mind in order to just prevent another 1 hit mind incap.


so in order to fill someones mind bar 1/3-1/2 you will be basically draining your poor 2/3s to full to get one heal off...in the end, is that heal really worth it considering now you have close to no mind left to heal anything....






Not true. I have a mind pool of 1100. If I heal some poor brawler for 250 of his 500, and it costs me (250*1.1) 275 pts, I've hardly depleted my pool to point that I'm useless. If you are running around with a tiny mind-pool, then it will have a greater impact on you, and it should.


Secondly, I can use a much smaller heal to wake up someone who's been incapped during the fight at very little cost.



Elenora
Fri Aug 08, 2003 10:01 am
#19

lol trust me if u are fighting mobs that are so hard that mind incap comes into play, 500 mind pool is going to get a guy mind incapped regardless of if we can heal or not....


there are mobs on lok, endor, dath that hit for well over 500-600 on any pool


500 mind pool will be a mind incap regardless of if you can heal it or not...all you are doing is putting a guy closer to incap death by rezing him...anyfighter right now without a large mind pool is going to be totally ineffective in PvP or PvE right now...


makes no sense that tanks should have more Mind than H or A but the way combat works right now thats what it comes down to




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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
SlyJade
Fri Aug 08, 2003 10:34 am
#20

I dont know... being 1) a doctor and 2) a logical individual, there are definately many sides to the story. I dont mind that a rifleman (like a sniper in real life) can specifically target the mind pool and take you out without having the ability to heal it. Think about it... in real like, no doctor can help a shot to the head lol.

On the other hand, when a critter specifically targets the head EVERY hit they do, that is a bit disheartening. I guess that feasibly a critter could be going for the head intentionally in real life too... i dunno.

The moral of this story is, that SOE will never ever make a mind heal. Why? Because its the ONLY way to have a constant downtime. If you could heal mind, no one would ever have to come back to town, or rest, or camp.

Just my 2 cr




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Skewed Vision - Chilastra Server
Novice Pistoleer (0,0,1,1)
Master Doctor
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Elenora
Fri Aug 08, 2003 10:38 am
#21

no the downtime should come from BF...make the effects of Bf more severe...


bet u entertainers would be a lot richer




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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
SlyJade
Fri Aug 08, 2003 10:49 am
#22

hehe Just wanted to point out that for a moment, Elenora had the last post to the top 10 posts in this forum. You are on top of things girl





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Skewed Vision - Chilastra Server
Novice Pistoleer (0,0,1,1)
Master Doctor
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PekoPekoPeeker
Fri Aug 08, 2003 2:55 pm
#23

I think a good idea would be to make the mind pool not incapacitate. What do you think?
Elenora
Fri Aug 08, 2003 3:14 pm
#24

so basically you want to turn the rifleman class from killers to a support class?



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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
PekoPekoPeeker
Fri Aug 08, 2003 6:56 pm
#25

Well, other changes would be necessary, too. But if damage is to be done to the mind pool, while considering it as actually your 'mind', it doesn't make sense to be incapped. However, since head shot does damage to your head, you should get incapped, because it's damage. Unfortunately, the game doesn't differentiate between the two.
R3dj4ck
Fri Aug 08, 2003 7:20 pm
#26

Yeah I can hear the riflemen screaming about being nerfed if mind pools don't incap anymore. But perhaps we could soften the blow by changing the headshot/mindshot lines a bit.


1) Lessen the amount of mind damage headshots/mindshots do.


2)Add bighealth or action damage tohealthshots/mindshots.


If anything riflemen would be gaining something from this since they could still potentially 1 hit shot someone not wearing a helmet if they do a 1000ish hit to either health or action. And if the target isn't dead in one shot, she/he will be badly damaged and have less mind to do specials or heal with.

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