Doctor Archive
Thread: The problem with the Mind pool, as it is implemented currently.
I like the idea of mind-pool not causing incapacitation, It makes rifle-users more of a support/debuffing class.
Assuming of course that when someone's out of mind they can't use specials/heal/whatever. A couple of rifles in a group could then really help out in a fight. And when solo, a rifleer could bring someone down to no mind and then beat them down at his leisure.
I like the idea. Any devs listening?
Zarlor I think you might want to keep this issue up as number 1 on our weekly issue list from now on because it really doesn't make sense and it does seem very unbalanced.
If we can heal mind bleeding.. why can't we heal mind damage? If riflemen can shoot people in the head why can't we heal that damage? It is damage and we are the ones that should be healing it. I guess what really doesn't make sense is that riflemen do mind damage. like the poster said, its not causing psychological damage.. its causing physical damage. So riflemen really should be doing health damage, just massive amounts of it because it's directed at the head.
and again ill say.. If you get hit in the head with a baseball bat you don't go to a nightclub to get fixed up.
Both are very valid points, based on sound information. Both are 100% right. But how can they BOTH be right, you ask? Well, the game tells us two different stories about what the mind pool really is.
The first explaination given describes mind damage as psychological shock. Entertainers soothe this shock, healing wounds to that pool. Doctors and Medics cannot heal damage, since their realm is that of healing physical damage.
However, another conflicting view is brought forth by the very mechanics of the game. Attacking a creature or player with a weapon will occasionally deal mind damage, and with riflemen's special attack "Head Shot", the damage is almost exclusively to the mind pool. Head armor guards against mind damage as well. When your mind bar drops to zero, just like the other HAM bars, you are incapacitated. Judging by these indications, mind pool damage is simply damage to your head.
Unless our friendly devs would have us believe that getting punched in the face is equivalent to psychological trauma, this makes no sense. Snipers don't kill their targets' based on their mental health. Entertainers can't heal a black eye.
You may be asking, "what does this have to do with mind heals?" This point is absolutely CENTRAL to mind heals. Doctors can't heal a weary mind, but they can bandage a broken nose. We must decide between these two worlds, one where mind heals make sense, and the other where they do not. The latter will limit mind damage or its sources, and make snipers do damage where they actually should: the other two pools. The former will allow doctors and medics to heal mind wounds and damage, leaving battle fatigue to the entertainers.
This issue needs to be resolved before considering the possibility of Doctor or Medic heals to the Mind pool.
However, there's a game balance problem with making mind damage treatable by the medical professions. Self-healing. If I could heal my mind pool in addition to my health and action, I'd never die and never experience any serious downtime (besides stim crafting hehe).
Exactly the problem...
the devs created a divided system with mind damage and its basically throw the game into chaos...
lol ud think they would have realized this long before the released the game..
very well put...
there are two things u could do,
one is to make mind damage healable and make stims create BF rather than draw mind
two remove all mind damage from the game make mind basically a mana pool. Then make the effects of BF much worse as they are now in order to slow down power xping and give entertainers jobs...