Doctor Archive
Thread: Good bye solo groups
Caerid_Loc
Thu Nov 11, 2004 8:54 am
#14
I for one would love to see the Solo grouping go away. It's just another thing that is fun in the short term but ruins the game experience in th long run.
dreambreaker
Thu Nov 11, 2004 10:04 am
#15
I like the new way better. I have bills to pay and i dont like to spend 3 hours on a game to make maybe 200k. I have another life outside of starwars. The reason i liked it better cause i could work for 3 hours (if needed) and make a million. For people that dont have a life it would be great for them. Yes I am a master doctor and can make money anyways but what about the people who are not doctors that actually have to run missions for their money. That is really going to hurt them.
Dragoncarp
Thu Nov 11, 2004 10:34 am
#17
@Dreambreaker your 200k will be worth what the million is worth now. Please understand the value of the credit will rise. Prices will drop to compensate.
Crafters who sells swoops for 35k will drop the price to about 15k realising that people wont be able to afford to buy at previous price.
No more resources selling for 200cpu + it will be dropped to compensate average earnings.
No need to have millions & millions of credits you can get by day to day living without having to grind like a mofo for cash.
To all veteran players who have accumilated millions & to all the newbies who whine about this understand you are a newbie & have to work upto them millions like the veteran did.
Pfff wearing full suit of comp 2 days into game & having millions in bank is a joke. Try doing that on another mmo.
Message Edited by Dragoncarp on 11-11-2004 05:35 PM
jedinewbie101
Thu Nov 11, 2004 10:51 am
#18
I have a question what is the neeed for millions of credits in this game anyways ive played since april and i have never mademore then300k at 1 time i mean i like the money because i like to buy cloths i LOVE them but why dose anyone else need the money i mean all u really need in the game is armor/wepon/buffs unless ur like me and burn money on cloths and stuff like that
Message Edited by jedinewbie101 on 11-11-2004 12:52 PM
Atreus47
Thu Nov 11, 2004 2:27 pm
#19
PoppaBear wrote:
Atreus47 wrote:
I've been a doc for a long time. I'm sick of threads about buff prices because there's a new one every day and it's the same damn thing over and over. However, this time there is a very good reason for me to start one. In case you haven't heard, there's a patch on TC that basically ruins solo groups. If I get a 30k mission with 10 people in the group, then I'll only get 3k from the mission nomatter where everyone else is at.
The "he can go make 1 mil creds in a buff doing janta missions" argument is gone now. But then, the "I charge 200cpu for meat because I'd be able to make more in a solo group if I didn't" argument is also gone.
This isn't going to happen overnight, perhaps over a series of weeks or months but both the price of meat and the cost of buffing is going to have to come down. It's not just docs, everycrafter is going to have to take in to account that most people's income is cut by about 2/3.
On a side not, this concerns me personally for another reason. I like to use Janta buffs on my Jedi, but with no one doing janta missions anymore blood will become much rarer.Message Edited by Atreus47 on 11-10-2004 06:09 PM
Personally, I'm glad they "fixed" this. I missed the Old School hunting days, where groups were prevailent, and actual teamwork had to be used. I live day-to-day as it is on this game, and only have 200k to my name, which is fine with me. I know there are other ways to get paid out there, and true "hustlas" will find a way to bring the duckets home. Gather resources, pick up a crafting prof...the sky is the limit with this game, and if you don't succeed at the money game in SWG, then it's your fault.
Actually no, this doesn't encourage grouping. People will just go solo and do 10k missions. In order for grouping to come back, there needs to be missions that are of suitible difficulty for a group of combat toons with a payout to match. Right now, 30k missions are soloable in seconds.
Message Edited by Atreus47 on 11-11-2004 03:28 PM
pastorious
Thu Nov 11, 2004 2:35 pm
#20
ROFL That is the best thing I've heard all day
captenjonny wrote:
That's Jedi thinking if I ever saw it.
B_Delacroix
Thu Nov 11, 2004 4:57 pm
#21
Dragoncarp wrote:@Dreambreaker your 200k will be worth what the million is worth now. Please understand the value of the credit will rise. Prices will drop to compensate.Crafters who sells swoops for 35k will drop the price to about 15k realising that people wont be able to afford to buy at previous price.No more resources selling for 200cpu + it will be dropped to compensate average earnings.No need to have millions & millions of credits you can get by day to day living without having to grind like a mofo for cash.To all veteran players who have accumilated millions & to all the newbies who whine about this understand you are a newbie & have to work upto them millions like the veteran did.Pfff wearing full suit of comp 2 days into game & having millions in bank is a joke. Try doing that on another mmo.Message Edited by Dragoncarp on 11-11-2004 05:35 PM
I am a crafter, and I won't be dropping the price of my swoops. I'll just quit making them altogether. At the current 22.5k I sell them for, I'm making just over 2.5cpu on the materials. 15k swoops would be less than 2cpu, which is not worth my time (or my good iron).
ShakariPsy
Thu Nov 11, 2004 5:02 pm
#22
EdieBauer wrote:
But if 10 of us solo group and all go do Janta missions at 30k per mission and I get 3k from mine, would I still get 3k from the other 9? If so that then this doesn't effect anything. If I don't then solo grouping would take a hit and real grouping could be back! Happy happy joy joy!
yeah but if you outa sharing range u get nothing and doing 10 mission takes a long time
just to get 30k you'd be quicker doing 12k missions on your own
Message Edited by ShakariPsy on 11-12-2004 12:02 AM
B_Delacroix
Thu Nov 11, 2004 5:02 pm
#23
jedinewbie101 wrote:I have a question what is the neeed for millions of credits in this game anyways ive played since april and i have never made more then 300k at 1 time i mean i like the money because i like to buy cloths i LOVE them but why dose anyone else need the money i mean all u really need in the game is armor/wepon/buffs unless ur like me and burn money on cloths and stuff like thatMessage Edited by jedinewbie101 on 11-11-2004 12:52 PM
One of my alts is a master Artisan/Architect/Merchant, no combat skills. I run 70 heavy harvesters to keep myself in resources, and it costs me 846,720 credits per week in maintenance, and another 1.323 million in power costs since I don't mine my own power. That's 2,169,720 credits per week, at least half of which I get from my alt either buffing people or running Janta/Mokk missions.
revisoHT
Thu Nov 11, 2004 11:19 pm
#24
Crafters in general are getting ready for the second part of the double hit. First, and this one is only temporary, JTL sent the majority of players into space, and not running around decaying armor, needing buffs, buying weapons, food, ect.. Markets for everything except ships dried up overnight, and will remain empty for another two weeks i'd guess, with some of the market share being gone for good. Although a rough ride, it can be survived. The removal of the solo group is going to kill the economy for a very long time. As these people come down from space, with empty pockets from buying 1 mil + ships, they're not going to have a 'quick' method to replenish their wealth. Crafters that put 10-250 cpu into resources to stock their vendors are going to be met by a consumer base demanding 1cpu pricing. That's a huge loss of capital investment crafters are going to just have to eat. I'm not saying solo groups shouldn't be removed, but the timing is all wrong. If and when they should be removed, it really should be done incrementally, and not so close to another major economy shaking event. Economies are a lot like children, they always want more more more, and rarely want to take their medicine. When it's time to give it to them, maybe it's better to try a little coaxing first before just beating them over the head with a bat.
damnthatwook
Fri Nov 12, 2004 2:47 am
#25
i'll charge whatever i want, damnit.
who cares about fair prices as long as they will pay
Rere
Fri Nov 12, 2004 6:20 am
#26
revisoHT wrote:
Crafters in general are getting ready for the second part of the double hit. First, and this one is only temporary, JTL sent the majority of players into space, and not running around decaying armor, needing buffs, buying weapons, food, ect.. Markets for everything except ships dried up overnight, and will remain empty for another two weeks i'd guess, with some of the market share being gone for good. Although a rough ride, it can be survived. The removal of the solo group is going to kill the economy for a very long time. As these people come down from space, with empty pockets from buying 1 mil + ships, they're not going to have a 'quick' method to replenish their wealth. Crafters that put 10-250 cpu into resources to stock their vendors are going to be met by a consumer base demanding 1cpu pricing. That's a huge loss of capital investment crafters are going to just have to eat. I'm not saying solo groups shouldn't be removed, but the timing is all wrong. If and when they should be removed, it really should be done incrementally, and not so close to another major economy shaking event. Economies are a lot like children, they always want more more more, and rarely want to take their medicine. When it's time to give it to them, maybe it's better to try a little coaxing first before just beating them over the head with a bat.
I agree with most of your thinking here but I'd also add that once the solo grouping is gone best way for players to make money will be to hunt for certain meats. And we won't have todeal withthe "I'm only hunting for 200 cpu or more because I can easily make a lot more money doing Janta and Mokks mission in Dant" argument. Prices for organic resources will drop considerably too, and with that, most crafters will be able to lowerprices without losingtheir profit margin. The economy will adapt.