Doctor Archive

Thread: Spells omg... :(

MyT_Chicken
Sun Apr 03, 2005 12:03 am
#14






SinfulDoom wrote:

And yes you are right. I can keep crafting meds. The problem for me is the significance in the meds I craft is much less significant. The resources I have collected for specific meds might be obsolete. But oh well, I guess we just have different opinions on this matter. You want it to be easy I want it to be complex. To each his own.





Quality Stims*Meds*Cures*CM Products

KOBO Industries (-1675 2500 Naboo)

V 12 pt. Master Doctor V 11 pt. MasterCMV

Kobo Doomshadow President







The new system is far more complex then you are giving it credit for. I don't know if your actually in the TC filling our /bug reports but I am, and have been for the past 3 days and 90% of the reports I'm putting in are getting changed to better match the new role of the game.


I'm not here to start crap I'm trying to explain to you that having an item in your inventory doesn't make it anyless Magical if no one knows its there. I can't tell you how many noobs I've rezed in Live that are like "OMG how did you do that". There is no difference in the current system and the CU with how we heal. None. except in one system we have a million items. In the other we have long timers. Other then that there is no difference.


And how are stims less "Significate"??? EVERYONE can use them...they are MORE significate if anything. You have a customer base of 100% of the server vice maybe 20% of those that are forced to "waste 15pts on a profession they don't want". Maybe you should come out with us one day and test...just to see how "Less complex" healing really is. I bet you 20c on a level PVE fight you will have your group dead because you can't heal fast enough. And that has and is still happening to me, so I'm not just starting crap. Take it as you will, but I know what I'm talking about.





h Egri p
§ If you don't know; you'll find out soon enough! §

toothlessviper
Sun Apr 03, 2005 6:26 am
#15

I don't get it.....In the current system they feel like spells to......the only reason they weren't considered so is because we had items. Items that never even showed up in the emotes.....I seriously fail to see the complaint of saving invertory space.





ummm... ok....


hows this, if you got shot in your say your head!!, and went to the hospital and all the doctor had there was the doc ? do you think you would live to the next day ?


last time i got hurt i payed for the meds, bed, doctor, bandages and after care,andI had no idea what the drugs where half the time when i got them. but i stillused what they told me too. does that not make them real ?


I know this is a game but the stims, meds,all other stuff we had in game gave it that ( little more real feel )



POIZEN MIA news reports say she was last seen getting carried away by some creature called darth CU. many others are also missing. Please mail any info to swg's( we dont care department).

OK, who forgot to feed the dev's ? they have been using their nerf macro again! ahhh dev's NGE Not Good Entertainment. yup you named that one right!
SinfulDoom
Sun Apr 03, 2005 6:31 am
#16

and the OMG your getting from "Noobs" is probably because RES is now a master lvl skill in Doc/CM that you shouldnt have access to yet on the TC. Much like the enhancers its broken.





Quality Stims*Meds*Cures*CM Products

KOBO Industries (-1675 2500 Naboo)

V 12 pt. Master Doctor V 11 pt. MasterCMV

Kobo Doomshadow President



- I support keeping & playing the game I purchased prior to the CU. I'm just another Victom of the CU. Dev's are like diapers, they need changed often for all the same reasons. R.I.P. SWG
TarMangani
Sun Apr 03, 2005 7:04 am
#17






MyT_Chicken wrote:





here to start crap I'm trying to explain to you that having an item in your inventory doesn't make it anyless Magical if no one knows its there. I can't tell you how many noobs I've rezed in Live that are like "OMG how did you do that". There is no difference in the current system and the CU with how we heal. None. except in one system we have a million items. In the other we have long timers. Other then that there is no difference.



In the new system do you appear to beinjecting either yourself or your target the way the current system works?




JEYHREL FOXAUMER
Iconic Profession Nomad
Because sometimes being ruthless just isn't good enough...
Aspraven
Iconic Trader or soon to be cancelled account
Saving you money so you'll give more of it to me...
Vendors: 200, -3200, SUNS Mall, Kor Mesa, Corellia



OmegaX145
Sun Apr 03, 2005 8:17 am
#18



SinfulDoom wrote:
if you were a former crafter you would undertand... Granted it might not have appeared we were doing anything when a doc applied a buff but it was actually using an object within the game to make it possible. I cant image why you actually like having the game simplified down to the point they are initially. It was the complexity that kept me coming back. There is so much depth to the game now that might be washed away and lost in the CU. Is it that hard for you to realize why people are upset?





Are you trying to say having buff packs in your inventory is what kept you playing SWG?

My whole view on this, is that now I don't have to fly to some crap planet like Dantooine and shuttle to some dead player city to try and get a good bargain on stims, spending tens of thousands of credits on a crate. I think now, if I were a new player, it'd be better since I could get right into healing my groupmates and not have to worry about running out or making new ones.



__________________________
Diogenes
Intergalactic Interloper
TarMangani
Sun Apr 03, 2005 1:47 pm
#19






OmegaX145 wrote:

My whole view on this, is that now I don't have to fly to some crap planet like Dantooine and shuttle to some dead player city to try and get a good bargain on stims, spending tens of thousands of credits on a crate. I think now, if I were a new player, it'd be better since I could get right into healing my groupmates and not have to worry about running out or making new ones.




You kind of hit the nail on the head with that one. New players, who are maybe used to EQ or WOW maybe, can now heal with a magical wave of their hands!


I won't question the convenience of the move, I agree with you on that, however I have to agree with the others who say it damages the economy. Crafting docs making stuff for doctors was a good thing. Now that doctors are clerics, (intentional move IMHO), we have no need for the physical, we heal through...well that's really the question isn't it. What is the source of our healing? It's a philosophical thing to me, we now heal through some unknown power that we can't explain. Before I suppose our training was in the anatomy of the body and such, now I guess our training is more psychic or spiritual in nature right?


No components feels like they're somehow lessening the game. Others call that dumbing it down, and I'm not sure I totally disagree with that statement...


So here's a question, is the removal of components dumbing the act of healing down or isn't it? Let's ignore the rest of the game and focus on that area...





JEYHREL FOXAUMER
Iconic Profession Nomad
Because sometimes being ruthless just isn't good enough...
Aspraven
Iconic Trader or soon to be cancelled account
Saving you money so you'll give more of it to me...
Vendors: 200, -3200, SUNS Mall, Kor Mesa, Corellia



SinfulDoom
Sun Apr 03, 2005 1:57 pm
#20

I know, lets go build a house today. But wait that will require me to run to the hardware store and buy nails, lumber and concrete. I should be able to just jump from my truck, flail my arms around and have the house magically appear from the sky.


And now you dont have to run to every backwater planet looking for the best deal on vender items you can just do the galaxy wide search from the vender terminal. Or youcan hop right over to the trade forum in these very forums, medical suppliers are always advertising their products there...





Quality Stims*Meds*Cures*CM Products

KOBO Industries (-1675 2500 Naboo)

V 12 pt. Master Doctor V 11 pt. MasterCMV

Kobo Doomshadow President



- I support keeping & playing the game I purchased prior to the CU. I'm just another Victom of the CU. Dev's are like diapers, they need changed often for all the same reasons. R.I.P. SWG
SinfulDoom
Sun Apr 03, 2005 2:01 pm
#21

OmegaX45 I guess I'll move this over from the other post for you as well. This is what I view will be in store for the new medic player in the game.



New SWG gamer comes into game.

Looks at skills and decides he/she wants to become a medic.

Hmmm, according to the forums I can only lvl up medic healing if I am healing combatants in groups.

A group walks by new SWG player in Bestine shouting "Going Krayt hunting looking for group memebers"

New SWG players thinks "wow, this will be great I can heal plenty of people here"

New SWG player groups up and heads out to the graveyard.

Upon entering the graveyard the Krayt runs down and DB's the new SWG player in one swipe.

New SWG player clones and comes back out.

New SWG player gets right back in there and heals away, fortunatly the group is taunting the Krayt to keep it from attacking the new SWG player.

15 minutes later the Krayt falls dead.

New SWG player types /cry when he realizes he only got 35 healing exp because his player lvl was so low compared to the rest of the group and relative to the krayt dragon...


/logout

/went back to XBox and kept playing Halo2.





Quality Stims*Meds*Cures*CM Products

KOBO Industries (-1675 2500 Naboo)

V 12 pt. Master Doctor V 11 pt. MasterCMV

Kobo Doomshadow President



- I support keeping & playing the game I purchased prior to the CU. I'm just another Victom of the CU. Dev's are like diapers, they need changed often for all the same reasons. R.I.P. SWG
MyT_Chicken
Sun Apr 03, 2005 3:46 pm
#22






TarMangani wrote:





MyT_Chicken wrote:





here to start crap I'm trying to explain to you that having an item in your inventory doesn't make it anyless Magical if no one knows its there. I can't tell you how many noobs I've rezed in Live that are like "OMG how did you do that". There is no difference in the current system and the CU with how we heal. None. except in one system we have a million items. In the other we have long timers. Other then that there is no difference.



In the new system do you appear to beinjecting either yourself or your target the way the current system works?







It is the EXACT same emote, so yes.




h Egri p
§ If you don't know; you'll find out soon enough! §

MyT_Chicken
Sun Apr 03, 2005 4:01 pm
#23






SinfulDoom wrote:

Also when did I ever say healing was less significant??? Please find one post where I have stated this and I will never post again on these forums... In fact I have voiced my opinion on this matter quite strongly. Go to my post "Group healing Doc/CM. But I'm sure you have already read that but chose to forget it.






Unless I can't read....which maybe the case...I never said healing was Less signifcate....I said stims.





h Egri p
§ If you don't know; you'll find out soon enough! §

OmegaX145
Sun Apr 03, 2005 5:26 pm
#24



TarMangani wrote:


OmegaX145 wrote:

My whole view on this, is that now I don't have to fly to some crap planet like Dantooine and shuttle to some dead player city to try and get a good bargain on stims, spending tens of thousands of credits on a crate. I think now, if I were a new player, it'd be better since I could get right into healing my groupmates and not have to worry about running out or making new ones.

You kind of hit the nail on the head with that one. New players, who are maybe used to EQ or WOW maybe, can now heal with a magical wave of their hands!

I won't question the convenience of the move, I agree with you on that, however I have to agree with the others who say it damages the economy. Crafting docs making stuff for doctors was a good thing. Now that doctors are clerics, (intentional move IMHO), we have no need for the physical, we heal through...well that's really the question isn't it. What is the source of our healing? It's a philosophical thing to me, we now heal through some unknown power that we can't explain. Before I suppose our training was in the anatomy of the body and such, now I guess our training is more psychic or spiritual in nature right?

No components feels like they're somehow lessening the game. Others call that dumbing it down, and I'm not sure I totally disagree with that statement...

So here's a question, is the removal of components dumbing the act of healing down or isn't it? Let's ignore the rest of the game and focus on that area...






They're using an unlimited amount of hypothetical bacta tanks? It's the same stretch of reasoning behind how marksmen never need to switch out blaster energy packs on their guns, or architects can make entire halls fit into little datapads, or how you can put three vehicles in your pocket.



__________________________
Diogenes
Intergalactic Interloper
bl00ds0ul
Sun Apr 03, 2005 7:58 pm
#25

I love the change, I always wanted to be a doc but hate crafting.. now I can be a doc! yay.
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