Doctor Archive
Thread: Doctors Hear The Call...
:sigh: Doctor's running missions. Entertainers have their own missions terminal to go heal BF/Mind wounds... Why don't docs? Huh? Tell me!!!! ANSWER ME DEVS!
Sorry, got a little carried away there. (= Anyways. Point being, a "Doctor", not a CM, but a Doctor's place is in the Med Center. A Doctor CAN travel along on missions and get cuts of the total share. It can work, but poorly IMO. Typically, if you're running missions w/ people, you're expected to pull missions with everyone else. When you're a doctor and don't have a lot of skill points to throw around, your missions are weak and pay horrible. It's a waste of time to pull missions if you're a doctor. I can pull missions from an Imperial Terminal that pay 900+ at best solo. But when I group w/ an actual fighter, I get anywhere between 1.2K to 10K per mission, depending on where the mission is and what kind. It's a waste of time to pull missions for doctors. And it's kinda unfair to those fighting to just have us tag along to make sure their HAM is up and we're sucking in the cash.
Bottom line is, either doctors need to charge upfront to secure an income or have our own mission terminal so we can run missions that aren't based on our fighting ability.
Hear hear. I agree. It's not the money that's the issue at hand. Sure, we all can find a way to scrape money together to buy the essentials. It's the lack of respect mostly.
Shale wrote:
Come on people decent amount of respect is owed to those who help you the most.
in one of my previous posts...
I've hit Master Doc and i gotta say, the money is good there, i throw up the title, let myself be searched, i get tells ALL THE TIME ASKING FOR HEALS and i respond, 1K, Flat, then they ask for buffs and personally i charge 5K for the whole run or 1K per stat. Also, believe it or not OUR REZZING CAN RAISE MONEY!!!!! Twice now i have heard people looking for grouper to join a hunt, usually Krayt's. As a Rezzer/DMG healer i charge a rate of 25K/hour of my services, to be paid up front. and it works!!!! right now going into combat medic so i can charge even more for more effective healing =)
Your Friend In the Field
MalpracticeSuit wrote::sigh: Doctor's running missions. Entertainers have their own missions terminal to go heal BF/Mind wounds... Why don't docs? Huh? Tell me!!!! ANSWER ME DEVS!
Sorry, got a little carried away there. (= Anyways. Point being, a "Doctor", not a CM, but a Doctor's place is in the Med Center. A Doctor CAN travel along on missions and get cuts of the total share. It can work, but poorly IMO. Typically, if you're running missions w/ people, you're expected to pull missions with everyone else. When you're a doctor and don't have a lot of skill points to throw around, your missions are weak and pay horrible. It's a waste of time to pull missions if you're a doctor. I can pull missions from an Imperial Terminal that pay 900+ at best solo. But when I group w/ an actual fighter, I get anywhere between 1.2K to 10K per mission, depending on where the mission is and what kind. It's a waste of time to pull missions for doctors. And it's kinda unfair to those fighting to just have us tag along to make sure their HAM is up and we're sucking in the cash.
Bottom line is, either doctors need to charge upfront to secure an income or have our own mission terminal so we can run missions that aren't based on our fighting ability.
You must be pulling missions on the n00b planets then as I get imperial missions that pay out 7-8k no matter what combat skills you have. You just have to look around for them. As for your comment on doctors place is in the med center, well why do we have rez kits then? are we supposed to stay in the med center and just rez the people who die near it or is it ok to go travel with your friends and rez them on missions or whatever else? Just because you don't have the word combat in your name or are not a "combat oriented" character doesn't mean you have to miss out on 99% of the rest of the game because you are supposed to sit in the med center like a good little doctor and take abuse from every n00b who comes along wanting to be healed.
Why is it unfair to the people fighting that we are keeping them alive or rezing them in the field and not contributing that much to the actual combat aspect? Everyone has a role to play if you have a well balanced group. You need the doctors, the entertainers, the rangers, the combat classes. The only one you don't need really is an artisan unless they want to tag along to survey the areas you are going for new resource waypoints.
Try to think outside the normal hack and slash game where if you aren't fighting you aren't worth it to the group. Say you were on Dathomir out at the Nightsister camp (which is 6km away from the nearest cloning center), now why would you even want to go out there if you didn't have a doctor with you to rez you when you die? It would be just a waste of time to run for 30 minutes, die in the first fight then have to run another 30 minutes back to the group.
Doctors contribute alot to groups, be it from heals, rez's, or buffs. You got to think to yourself if this is the path you want to take, to be a supporting character to the main fighters. If you can't handle that fact you are not going to enjoy your time.
Just get off the starter planets and explore the advanced ones more, I am sure you will see the need for someone to "sit back healing and sucking up the money from the missions" as you can't survive without one.
Heh I just realized I wrote alot, oh well =)
I've read all of the posts in this thread and I can see valid points in many of the arguments made. I will say though it is not that hard to make money in this game outside of providing medical services to people. I'm a Master Doctor/Master Gunfighter (pistoleer) and when fully buffed, I'm quite a combat machine PvE. I can make 100k in 20 minutes running 13k reward missions solo on Dantooine. I useselling buffsas spending money. I can't remember a time when I charged people for healing. At Master Doctor, wound pack D's can heal around 300-400 per shot (not 100% certain on that, but close). I keep some wound A's around for the little wounds.
Someone made a comment that Doctors weren't supposed to be in the field, but rather behind the lines in the medcenter. That may be technically true, but practically Doctors are much better in the field than CM's. I ditched CM it sucked so bad. Doctors can rez people, buff people, and heal massive amounts of dmg with stim E's (2k plus per use). Ranged healing and puny poisons/diseases can't hang with a Master Doctor in the field.
All in all I don't think we need to be uniform as a profession on this issue. If you don't like combat and need to earn money treating people, go for it...and charge them for your time. If you do like combat, get out there and make tons 'o cash and just give away your medical services. Either way, you're doing it the way you want, and ultimately enjoying the game more.
Althor Ramius
Master Doctor/Master Gunfighter
One of several Americans in the Gorath Galaxy =D
Hmmm.... not sure how to respond to all these posts. They do not match up to my experience being a master doctor. I have survey 4 in artisan, master Doc, pistol 2 to get a scout blaster,4/0/4/1 in scout,and1/1/0/0 creature handler (enough for a GSP). I do not plan on changing my skills at all from this point forward.
I have never sold medicines. Heck I run a mining business for weapon smiths and just stock pile resources for them ( I actually make very little money doing this, I just sell enough to cover part of the maintence for 16 heavies, but I have put back alot of rare resources because I might go weapon smith at a later date). I don't even have floral or water harvestors. Every last stim pack I have ever used I bought (well to honest I made some wound b's last week, it was kind of fun!). I have gotten some good deals on stims but nothing too outrageous.
I have problems soloing Arachnne missions on endor (they are hard to pull just one @ a time and the respawns get ugly) but besides from those everything else is fair game. I can do 4 Jinda/Korga missions an hour easily (88k). I rarely do this though because it is boring as hell and so easy it feels like an exploit. I am loved in groups and have never asked for one thin credit for healing or rezzing or buffing someone. My reward for being in a group comes from the comments people make. (You rock!, Nice heal, Thank you for saving my neck, I love these buffs, ,etc...) The money I make playing around on Endor easily covers the costs of buying new medicines.
Maybe I am missing something... if anything I think money is too easy to come by in this game. To the point where I believe resources and rare items will eventually become currency in SWG because it is so easy to get credits that they become worthless except to pay maintenence.
I am not trying to be nasty in any way to the above posters, but my experiences do not jive with yours at all.
I personally love going out in the field, using some of my pistoleer skills and keeping people alive. The experience comes way fater that way, although, honestly, I don't need any more exp at this point. My main problem with someone in a group saying "Well, you get your share of the reward" and expecting that to cover all the heals and buffs is that they don't have any comparable expenses.
With a big group, I can easily go through 2-300 stim D charges a night, and those ain't free. Add to that the cost of buffs that group members constantly want, and you can run into some serious creds and time to replace what you used keeping up the group. What resources did anyone else in the group use? None! So it is pure profit for them. And to be quite honest, it is a lot less hassle just shooting the bad guys than trying to run around and keep your group standing. If people aren't paying you above the mission cut to go out with them, you are letting yourself get screwed, plain and simple. Last time I went out the group agreed to hunt down Herbivores and give me the meat as payment, so it doesn't always need to be creds.
Bottom line is your skills are valuable. They decrease downtime, allow groups to take on bigger opponents, and can keep the group from waiting til members clone and catch back up. You just have to have the spine to put a cost out there. People will complain and gripe and tell you about there brother's girlfriend's cousin who does it all for free, but in the end they either go it alone and die, pay, or find some other spineless sucker to be their little healing lackey.
I personally didn't join this game to be some random's little healing beotch. I got the goods and I know it. Pay me or move on.
I totally hear and can feel your pain. I get MANY people that just walk upand say "hey, can you heal me". I used to oblige and then they would say "thanks" and run off. Now, if I don't see a "...I can pay you" after it I usually don't. I also keep track of who doesn't pay me after a pretty extensive heal.
I don't want to be a jerk about it, but good god... making these things isn't cheap!
On the flipside, it's difficult because....as was said earlier in this post.. novice Doc's need the XP. I will admit that I was freely healing just to get my XP when I needed it to climb the ladder. That is what is going to make all of this difficult, if not impossible.
It takes 140 skill points to get master doctor. Tat leaves you with 110 other points to use to earn money. Quit whininig and take another class. There are so many ways to earn money in this game it's scary. On top of that, you get massive exp for each heal so it's not like you don't get anything. If anything you should pay injured people so that you can get xp from them. In fact, I have before. Just try playing the game and earn your money the old fashioned way and quit crying when one out of every 30 people don't tip you.
LOL...
1) I've got another class - CH to help me do missions and earn money in other ways BECAUSE people don't pay. It's not an even trade here. We have to make these things. The high end healing that many take for granted require a hell of a lot of work to assemble. Resources aren't cheap buddy.
2) It's not whining, it's fact.
3) If you can explain to me how things equal out when I heal you for 1600 health and action wounds and you get up and walk away giving me nothing whenit cost me the travel time, effort, assmebly, schematic, experimenting..... those packs I used to heal you? I'm confused as to how that's equal?
I make money just fine. This is about principle.
It takes 140 skill points to get master doctor. Tat leaves you with 110 other points to use to earn money. Quit whininig and take another class. There are so many ways to earn money in this game it's scary. On top of that, you get massive exp for each heal so it's not like you don't get anything. If anything you should pay injured people so that you can get xp from them. In fact, I have before. Just try playing the game and earn your money the old fashioned way and quit crying when one out of every 30 people don't tip you.
I personally have plenty of money, but it's not about that. I don't NEED any more exp. I am maxxed out, so therefore I don't actually get anything when people don't pay, making your statement incorrect. Yes, there are other ways to earn money, but I didn't work to become a doc so that I could go out and do survey missions.
It's about the service you provide and the respect. We make the game easier. If you don't want to pay, go sit in the med center and let the novice medics spend an hour healing you, don't bug me with endless tells then cuss me out when I ask for money.
It's not crying, it's trying to get together and keep the d!cks like you from screwing us.
It's more like 1 out of 30 people who tip not the other way around.
If you pay people to make the game easier for them, then you just don't have much business sense at all. If you give me $100 I'll let you bend over for me.... You'll get experience ![]()