Doctor Archive
Thread: Seeds? When did Wound pack C's Start needing Seeds?
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Zarlor
Tue Dec 30, 2003 11:17 am
#14
Yeah, everyone here is right. I meant to say survey tool, not crafting tool. The survey tools break down everything into categories so you can see them from just looking at the lists on the tool itself.
MorvenDee
Tue Dec 30, 2003 4:56 pm
#15
Sorry I just love the start of this thread. Arguing about doctor crafting recipes with the guy who has "Doctor Correspondent" next to his name (yes I know about the swap).
I remember needing Seeds for wound pack C in May/June (beta 3).
Zarlor
Tue Dec 30, 2003 5:18 pm
#16
lol. Well I've been known to be wrong, probably more than I should admit to. ![]()
Traigus
Wed Dec 31, 2003 1:40 am
#17
Greens should not be a seed...
They are leaves...
Technically fungus shouldn't be either (though I guess we could count spores).
-T
They are leaves...
Technically fungus shouldn't be either (though I guess we could count spores).
-T
Gallion
Wed Dec 31, 2003 1:56 am
#18
parax4477 wrote:
If you're going to craft , and craft well , you need to know your resources.
I have about 80 printouts spread all over my desk when i'm gathering / surveying / crafting.
but in regards to your idea , there's no need to change the schematic or include surveying for doctors , the best solution is to show the 'resource tree' in examning the resource.
For example: Organic--Seed--Flower--Dantooine--Uga Buga pedals
oh I agree that a crafter needs to know their resources. A crafter should also have the means to identify and gather their resources. resource types appearing on the actual resource, or maybe in the holocron would be great though.
The medical professions just aren't very friendly to new players, and that really bugs me.
Traigus
Wed Dec 31, 2003 10:14 am
#19
It has been seeds since day 4 or so of Beta 3 (About when I got acess to wound Cs).
-T
-T
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