Doctor Archive

Thread: Restrict buffing to Hospitals in NPC cities

Sotaudi
Mon Aug 16, 2004 2:19 pm
#14






Eyedun wrote:


I agree.. droids should cap at 90% .. hospitals at 100% and hospitals in med cities at 110% .. and buffing can ONLY be done in hospitals..

also make it so combat cannot happen in hospitals.. stop morons using tumbling.. or rezzing etc etc..





You are suggesting a 20% nerf to droids, something that is pointless if you are also excluding buffing outside of hospitals. A droid is not requried to heal damage, cure posion, or remove state effects. So other than buffing, the only thing you needa Medical Droid for is forhealing woundsoutdoors. Even then,I just use basic wound packs, and do not bother with taking Bivoli or bother checking if I have my BE clothing on when I heal wounds. Can't remember the last time it took more than one or two hits per stat to fully heal someone even without my droid being out (i.e., in a house or ina med center). Take away the ability to buff with my droid, and what is the point of nerfing the droid rating? I simply make sure I have my BE clothing on, or I take Bivoli, or I start using higher power wound packs.And I still healmost wound situations in one totwo shots at the most. Thus, with regard to droids, the only thing your proposal would do is hurt the DE profession.


However, your proposal in general also hurts everyone. According to you, I should get only a 110% bonus from being in a MedicalCity hospital. Right now, I can take my droid to a non-Medical City, and get +110 (not counting clothing and bivoli), or I can go to a Medical City with my droid and get +120 (again, not counting other enhancements). So in addition to only being able to buff in hospitals, you are suggesting a 10% nerfage no matter where I go. And by making buffing impossible outside of hospitals, I would no longer be able to buff in a private house because my droid would not work.


I am sorry, but this is an unreasonable proposal. There should be bonuses to buffing in a hospital, not penaties for not doing so.



Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



Roustabout
Tue Aug 17, 2004 12:37 am
#15






Haywood wrote:

Let me clear this up. I want people to be able to buff anywhere they want OUTSIDE the Cities. If they chose to Buff INSIDE a NPC city then it must be in a Hospital. Questions? I would also like to see a Hospital give a % increase so there is the incentive to buff in a Hospital.


I hope that clears that up. We need to get the screaming doctors out of the Starports and place them back into Hospitals.

And for the record I Mastered Medic the hard way right at launch with out the B.S. Tumblers and the Crafting Macros.





/golfclap


I don't know why they just don't do something simple like give even a 2 or 3% increase to buffs while in a hospital. Obviously doctors want this (as this is the 100000000000000000 post on the issue) and still nothing. Oh well, I guess we can't really **edit** seeing how it really is a golden age for docs right now with all the new bells and whistles in the past weeks.


Eyedun
Tue Aug 17, 2004 12:38 am
#16



Haywood wrote:
I am not sure who is for or against but I would like to see hospitals usefull again. Since you can only buff the mind in a cantina I would like to see the ability to buff the Health/Action and Sec Stats to the Hospital only, (or outside the bountries of an NPC city) I fell that each city structure should have more uses. I am sure we have all seen the Doctors buffing at the Starport in Coronet or at Theed, wouldn't it be nice if they had to be at the Med Center to do this.
If this can't be done, is there any way to give an increase +5% to buffing/healing in a Medical Center. It should do something, as of right now they are totally worthless wether it is a Player Made Hospital or an NPC hospital.
My 34 cents





I agree.. droids should cap at 90% .. hospitals at 100% and hospitals in med cities at 110% .. and buffing can ONLY be done in hospitals..

also make it so combat cannot happen in hospitals.. stop morons using tumbling.. or rezzing etc etc..



Eyedun Geddit
Kettemoor.com
Master DR / Master Merchant / Artisen 1044
Mos Eisley Mall - 800M South of Mos Eisly (3316 -5660) on Tatooine
I put the IMP in PIMP baby
Adapt and over come, dont whine and succumb.
Ariven
Tue Aug 17, 2004 8:11 am
#17



Sotaudi wrote:
I would agree with this to an extent, but problem is that there is a penalty to buffing in Med Centers. As pointed out, my med droid allows 110% to my buffs. In a Med Center, it is 100%, so no bonus from being there and the Med Cetner environment actually overrides my droid bonus, so I loose power by buffing in a Med Center.




The med center doesn't override my droid... have you tested yours or are you just operating on the "everyone knows that" theory? I thought the same way for the longest time until I got around to testing it.. and I buff the same inside and out..

I only have two problems with the bot in the med center

1) I go in the door with my bot following me and he invariably goes invisible (but still works)
2) people grinding meds have to adjust their macros to handle different schematics..
Zanholo
Tue Aug 17, 2004 9:41 am
#18

Entertainers should be able to buff anywhere too. Both buffs should get 5-10% if applied in med center/cantina.



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D-Mo
Tue Aug 17, 2004 2:24 pm
#19

Oh my gosh... I can't believe it too anyone so long to point out the obvious fact that the medical centers could not accommodate all of the people who want buffs. Not to mention the people who are there to get healed would just get caught up in the mix. We would have all kinds of wounded people walking around the starports looking for a doctor to heal their wounds. It's probably not coincidence that the place where people choose to buff and get buffed are the starports. They are the largest buildings in the city and have no roofs so it is easy to see the people you are working with. Plus, if you take the buffs to the med centers, the spammers are sure to follow. Just imagine what a nightmare the med center would be.

That being said, I agree with many things that have been said in this posts... it would be a good idea to make better use of the med centers and I would love to see people scattered all over the planet instead of huddled in one city (thus causing my PC to lag). But like so many things, every change brought on by the developers can cause a cascade of problems for others. If we nerf droids, what happens to the DE business for med droids. I don't know, maybe nothing... but it not like I don't care because we docs may also be on the chopping block some day.

I have two suggestions that are slight twists on the multitude of suggestions listed above so I will not claim either to be completely my own:

1. Instead of adding strength to a buff (because some buffs are already too powerful) we could adjust the duration. Make droid buffs last shorter than the hospital buffs. If a droid buff lasts only 2.5 hours let's say, we can make med center buffs last 3.5 hours. For MANY people 2.5 hours will be plenty of time to hunt. For those who need a little more punch, they can seek out a hospital. If we restrict this to only full size hospitals, unlike the tiny one on Dath, buffs on some planets and in some outposts will not be threatened. Thus there is still a need for droids for those who buff on Dath or Lok or who still want to park it in the starports.

2. Just like the devs make changes to resource potency, the bonuses in hospitals should also rotate. Given all of the cities on a planet, docs could search for the best place to buff and then post on the chat boards where the best buffs are. People may flock to those places to get buffed. The bonus may have to be substantial (like 150% duration and 130% strength) to attract people. Hunters may not go but PVP types will. The same could hold true for entertainers but I will not go there.



I'm just a wookie trying to make a living...
mahir
Tue Aug 17, 2004 5:30 pm
#20

How bout something as simple as say


Droid 110

NPC hospitals 100

PC hospitals 105


NPC+Droid 120

PC + Droid 125

PC + Droid + MedSpecialization even higher


This doesn't mean DEs go out of business, and it moves people to Hospitals



Glac'r [Starsider]

Slave of Fofam
Mmaxx
Wed Aug 18, 2004 12:41 am
#21

This sounds good and a medical center giving a better bonus then a droid makes absolute sence but..... If you take the rougher planets as an example those med centers do not have the physical capacity to accomidate what you are looking for. Take the minning outpost on Dant as the most obvious example for this. That med center is also a cantina. It is full of folks getting mind buffs and the mind buffers. If docs had to use that same facility to buff then that one building would be too full to get anything done. Next time you are at the minning outpost, take a look at how many people are getting doc buffs then imagine them in the catina/med center.


Most med centers aren't big enough to handle the buff lines as it is without the entire facility being over cramped. But when you get into places like the minning outpost, it would be unbearable.


Amuser
Wed Aug 18, 2004 1:28 pm
#22

For a long time I've been of the opinion that med droids should be removed and that docs should only be able to use their wound healing/stat enhancing ability in med centres/camps/player houses. In order to help spread the population across the galaxy I reckon that to use the med centre a doc should have to register their location on the planetary terminal to be able to use their abilities there, with there being a registration cap at each location. As soon as a player logs out or leaves the med centre their registration terminates and leaves a space open for someone else, but ultimately this will force docs to spread about, which can only be good for the combatants cos it means they won't have to travel to lag central to get sorted.

Not a popular opinion, but then I think there are some real benefits to this. Ok, so it's bad for lazy docs (which isn't something that bothers me), but good for combatants and lazy non-docs

I also think it would also be good to give CMs limited ability to do what docs require a med centre to do. This would really help give them a role as a field medic; e.g. CM's can heal wounds without med centre/camp restrictions, but not quite as effectively.



-----------------------------------------------------------------------------------------
Junta Starcrod
Master Doctor

keyboard hero n. One who is bravely prepared to engage in prodigious acts of courage that would normally entail the risk of a thorough kicking if he were not protected by the anonimity of an internet message board.
Cryogenetic
Wed Aug 18, 2004 2:43 pm
#23

There is already alot of ppl in the med centre to begin with never mind overfill it for ppl that want buffs....the there would also mean no use for the very handy med droid we all love



Cryo. . /\ N-Tri
//////..t..\\\\\\
The Most Handsome Guy In The Galaxy - Self Proclaimed!


Amuser
Wed Aug 18, 2004 11:22 pm
#24



Cryogenetic wrote:
There is already alot of ppl in the med centre to begin with never mind overfill it for ppl that want buffs....the there would also mean no use for the very handy med droid we all love




There's a lot of people in one or two of the med centres in the Galaxy. There are loads of unused med centres that will be used as soon as people start realising there are medics there.



-----------------------------------------------------------------------------------------
Junta Starcrod
Master Doctor

keyboard hero n. One who is bravely prepared to engage in prodigious acts of courage that would normally entail the risk of a thorough kicking if he were not protected by the anonimity of an internet message board.
Eyedun
Thu Aug 19, 2004 12:38 am
#25



Sotaudi wrote:


Eyedun wrote:


I agree.. droids should cap at 90% .. hospitals at 100% and hospitals in med cities at 110% .. and buffing can ONLY be done in hospitals..

also make it so combat cannot happen in hospitals.. stop morons using tumbling.. or rezzing etc etc..


You are suggesting a 20% nerf to droids, something that is pointless if you are also excluding buffing outside of hospitals. A droid is not requried to heal damage, cure posion, or remove state effects. So other than buffing, the only thing you need a Medical Droid for is for healing wounds outdoors. Even then, I just use basic wound packs, and do not bother with taking Bivoli or bother checking if I have my BE clothing on when I heal wounds. Can't remember the last time it took more than one or two hits per stat to fully heal someone even without my droid being out (i.e., in a house or in a med center). Take away the ability to buff with my droid, and what is the point of nerfing the droid rating? I simply make sure I have my BE clothing on, or I take Bivoli, or I start using higher power wound packs. And I still heal most wound situations in one to two shots at the most. Thus, with regard to droids, the only thing your proposal would do is hurt the DE profession.
However, your proposal in general also hurts everyone. According to you, I should get only a 110% bonus from being in a Medical City hospital. Right now, I can take my droid to a non-Medical City, and get +110 (not counting clothing and bivoli), or I can go to a Medical City with my droid and get +120 (again, not counting other enhancements). So in addition to only being able to buff in hospitals, you are suggesting a 10% nerfage no matter where I go. And by making buffing impossible outside of hospitals, I would no longer be able to buff in a private house because my droid would not work.
I am sorry, but this is an unreasonable proposal. There should be bonuses to buffing in a hospital, not penaties for not doing so.





actually this would help out with reducing the effectiveness of buffs. 110% for a players city med center.. 100% for NPC Med Center and 90% for droid only.

if we keep with the attitude of "dont nerf.. increase".. your going to end up with 3500 point buffs and 125% comp .. which is rediculous (numbers exagerated for dramatic effect) .. i mean come on.. buffs and comp are already too high.. dont increase them.. a little nerfing is definately in order... i honestly dont see how a droid helps a Dr heal better sitting out in a windy.. dusty.. noisy star port than healing inside a nice clean sterile med center (or house.. a house should count as a med center) ..

as for hurting DE's.. wont hurt them.. you'll still need a droid to be a Dr in the field.. and droids should be able to be called in med centers for crafting..and be required for buffing.



Eyedun Geddit
Kettemoor.com
Master DR / Master Merchant / Artisen 1044
Mos Eisley Mall - 800M South of Mos Eisly (3316 -5660) on Tatooine
I put the IMP in PIMP baby
Adapt and over come, dont whine and succumb.
Mmaxx
Thu Aug 19, 2004 5:30 am
#26

Do you really want to sit in a full med center buffing? I think it makes sence but to give a larger bonus to the med centers isn't moving the game forward. Removing thedroid isn't really productive either.Maybe make droid 100% and all med centers 100%. As it is now receiveing a lesser buff because it was done in a hospital is foolish. Keep it all the same.


Next time you are in Coro at a peak time in front of the starport take a look around. Now imagine all those people in the med center. Granted Coro med center does have two levels and two rooms but that would make that med center busier then the Coro cantina during the holo craze.....except you actually have to read the spam in the med center and actually have to have a conversasion with someone. You have to read through all that spam to locate the doc you want. Forget about looking for the shortest line, finding a doc to give you a buff periode would be a job all it's own. I mentioned earlier the Minning Outpost doubling as the local cantina. That place would be totally unbearable.


Honestly I beleive making those droids more powerful then med centers was a bad move in the first place. If med centers gave the same bonus as the droids (we don't need better buffs) then docs that choose to buff in med centers could. This would add to the RP of the game quite a bit I am sure but forcing everyone to cram into the med centers isn't looking at the big picture.


I'm sure someone will say "back in my day we were all in the med centers all the time and it was great". Well the server population has grown just a smidgeonsince week 2 but those med centers haven't grown an square inch. Med centers would not be great for anyone if buffs were restricted there...expecially the docs.


Remember that a change like this would affect all galaxies and some have a lot more people on them then others.
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