Doctor Archive
Thread: The cure poison report Post Patch.
Something I noticed tonight...
A few weeks ago I had a C-Mind Poison I used a few times on some friends to test the C-Cure. It cured in one shot, each and every time.
Tonight I tried the same exact packs and it took no less then 2 shots of the C-Cure to rid someone of the C-Mind Poison.
I'll test this more tommorrow...but if there was a change made, then they made it in the wrong direction.
Z,
I think at this point we need to hand a preferred solution with alternatives over to the devs.
If for the sake of a nearer term solution we want to make this simply about cure poison, cure disease fine, but this is advanced components in general and their power relative to A and B base values (stims and cures). Also the random variance in realtion to those base values.
Certainly a cap on state packs would be easier for them to code, but I think adding med use to advanced components creates more flexibility for high end crafters. Personally I packing anything but cure C since that's whatI throw C offensives.
My guess is that they will only take action if we stand together on what a solution is. This is in both the doctor's professional interests and the CMs.
But for the next few days you're right. They don't even have time to think about this right now.
Jacore