Doctor Archive
Thread: New buff system concerns!
I hear a lot of people are concerned with keeping the number of charges on their packs the same. However, unless you've only got a few packs available, this shouldn't be that large of a problem. Over the course of time, you're bound to have some bad buffs and, if the customer can drop a buff and request a new one, the customer will.
But, while you might have gotten a bad roll on Health this time, you might get a bad roll on Quickness next time. And, maybe the time after that, on Constitution. As long as your packs are all the same power (or fairly close), you should see that your numbers balance out over time. In such a case, selling the occasional single buff for a bad roll wouldn't be a horrible thing.
I agree with Travin. I only buff in full sets for 15K. I don't have a problem getting that price either. If you get to many uneven packs then it takes up too much inventory space with packs scattered everywhere.
I NEVER give refunds. They are they ones buying and uncertqwin enhancement...not me. If they aren't happy with the 8-900 occaisional stat, then that's their problem. Truth is a 8-900 enhancement to stamina or constitution is nothing to sneeze at. I suppose they want a pre-mission guarantee that they won't get killed. Come on. You guys need to push the risk onto them. I think most Doc's are the worst business people inthe game. You have some of the most powerfull abilities there are and you act like you have to cow-tow to everyone.
ALWAYS GET THE MONEY UP FRONT!
One of my long term goals is to get Buffs A - C to be wanted and useful instead of Grind bait.
Instilling the idea that + stat of any kind is better then no stat buff is a good way to play it.
A 3k buff is possible, but should never be expected (unless they want to pay the master doc over and over again).
Definative charging for buffs brings the Buff C packs back into sales range... Al lthe decent charging recently, has allowed the poor and the miserly to buy cheaper C packs and not feel too bad about it, because many Docs have finally stopped undervaluing D packs. When D packs are expensive, people will buy C buffs because they are more in their price range.
I dunno how to make Bs wanted... As are probably a lost cause
-T
Because it has even been acknowledged by thte Devs that the randomness in the system is kinda useless for Buffs. It has a definitive purpose for Stims (and to a lesser extent Wound healing), but is not nearly as useful for buffs. We were even given the option to completely remove the randomness of buffs, but the voting was split at about 52% for removing the randomness, and that just wasn't enough to tip the scales towards doing that. I will say that latest polling doen did show that the Docs are overwhelmingly in favor of a greatly reduced level of variability, even if they are not as much for a complete removal.
Besides, there is also the griefing issue involved in getting an A buff put on you by an opposing Doc just before your friendly Doc was going to put a nice D buff on you.
>I guess it could be different if a doctor is actually the one soliciting for the business.
Yes and no.. Buffs sell themselves really. Nobody feels pressured into buying buffs they don't need. If they approach you whether they saw your title or because you shouted, well they were hoping to find you or someone like you anyway. You are not selling buffs by advertizing, you are merely helping your clients to buy them quicker.
>I hear a lot of people are concerned with keeping the number of charges on their packs the same. However, >unless you've only got a few packs available, this shouldn't be that large of a problem. Over the course of >time, you're bound to have some bad buffs and, if the customer can drop a buff and request a new one, the >customer will.
Even without the new change, anyone who's been buffing awhile has surely had their nice even set of packs disrupted by successfully buffing the first stat or two on someone, only todiscover on the next that that stat is still showing buffed because they logged out after the first stat or two had worn off while a few others were still on. So they db and rez and you have to start from the beginning now, you're going to have a pack or two that is now one short from the rest. Just give up on keeping it even. I've run into that quite a lot, so I don't bother trying to keep my charges even, just roll with it dude.. I have my buffpacks on one of my toolbars, in order, and just hover my finger over the next one while waiting for the recharge.
I did a nice business selling Cs for like 4k way back when... You can hit 1600 or so with a good C... Maybe higher.
Fewer people running around in full sets of D buffs would go a long way towards making mind attacks less dominant -- all of a sudden it would be possible to health incap someone who's both buffed and awake. ![]()
But think about this (somewhat seriously, even)... If we can rebuff people indefinitely, we could guarantee results... Right now I charge 15k for 6 random buffs, anywhere from 1097-3401... I could, if I were willing to spend the time to buff over and over again, charge say 30kto get all of themover 2k. It would probably average slightly less than 2 charges per pack to do that, since I figure my average to be around 2200, so I would come out ahead... Since duration is constant, this would letyour client be sure that he'll be realizing the full potential of his buffed uber-ness each and every time he sees you.
If you charge 10k I'd assume it came with 3-4 rebuff attempts and a cup of coffee or something...