Doctor Archive
Thread: Alderaan Flowers
Page 2 of 2
Kleebomber
Thu Feb 05, 2004 5:36 pm
#14
I thought the alderaan flowers could be givin to a recruiter for 50fp. This is what I heard.
Geevo
Thu Feb 05, 2004 6:27 pm
#16
I am also wondering, should we harvest as many flowers and make as much as we can ... and then sell it AFTER ACT 3 for much more (if it is no longer available?) ... The flowers are supposed to be a limited supply ... if the flower is extinct, then we can charge a lot more ... unless they do come up with an alternate ... and they might ...
Just brainstorming ... trying to come up with a way to make the most money possible.
GaiusCassar
Fri Feb 06, 2004 11:36 am
#17
Since they can be traded in for 50 faction points I would say the lowest price would/should be around 5,500.
Scoooter
Fri Feb 06, 2004 11:42 am
#18
The dead eye drug is used to increase the acceracy of the user by as much as 47% for a ~15 min duration. the "drug" has no downer and it a really powerfull weapon from my tests. The Alderaanian Flower can only be obtained by Rebels doing Act 3. Atleast I haven't heard of any Imps being able to make this item. The Schematic has a 10 use limit, and costs 500 FP. I hope this helps
I experimented one to 51% so they can go higher
Geevo
Fri Feb 06, 2004 12:02 pm
#19
Have any Smugglers tried experimenting with Spice Experimentation points ... can we experiment on this? Or only doctors? If it is only Doctors ... maybe we should work together (because we can probably sell it better than they can).
MyT_Chicken
Fri Feb 06, 2004 12:11 pm
#20
I know they can go higher then 47%.
But was just an example of the goodness of this "drug" Heck I don't really think 4% difference is going to make a huge difference
JWing
Fri Feb 06, 2004 12:28 pm
#21
Geevo wrote:
Have any Smugglers tried experimenting with Spice Experimentation points ... can we experiment on this? Or only doctors? If it is only Doctors ... maybe we should work together (because we can probably sell it better than they can).
Nope... experimenting with Spice doens't work. they took it out many moons ago.
hickey
Sat Feb 07, 2004 5:09 am
#22
im stocking up as we speak on Lowca server... my house looks like a forest 
PikechickLei
Sat Feb 07, 2004 11:56 am
#23
I made a few samples of Deadeye for myself the day Act 3 went live. They were nothing special since I only had 1 medical experimentation point to use on them, but as far as I saw (and I've heard other people saying the same thing), the Deadeye drug has absolutely zero game effect. I got a message when I used the drug, but there was no message when it was supposed to wear off, like spices have, and I observed zero accuracy improvement while it was supposed to be active. 40% effectiveness I took to mean 40% more accurate, but that was nowhere near the case.
Feel free to sell the stuff, but as word gets out more that Deadeye is broken, expect to find yourself with a lot of flowers sitting around.
Page 2 of 2