Doctor Archive
Thread: What am I doing wrong -- my search for 900+ buff packs
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Morningbrood
Mon Aug 30, 2004 8:50 am
#14
Well thanks to everyones help I made it 
Somehow someone had 8k of some 840/912 avian and this was the result.
http://www.imagedump.com/index.cgi?pick=get&tp=115792&poll_id=0&warned=y
Clicky
Thanks again for your help everyone.
Somehow someone had 8k of some 840/912 avian and this was the result.
http://www.imagedump.com/index.cgi?pick=get&tp=115792&poll_id=0&warned=y
Clicky
Thanks again for your help everyone.
Cronan44
Mon Aug 30, 2004 10:45 am
#15
Morningbrood wrote:
Well thanks to everyones help I made it
Somehow someone had 8k of some 840/912 avian and this was the result.
http://www.imagedump.com/index.cgi?pick=get&tp=115792&poll_id=0&warned=y
Clicky
Thanks again for your help everyone.
/cheer
Morningbrood
Tue Aug 31, 2004 12:02 am
#16
The dr was 768 on the gas it was the best I could find with oq still in the 900's
avian's dr was only 596, I think I'm getting the hang of this now
avian's dr was only 596, I think I'm getting the hang of this now
Nabodia_Norilles
Tue Aug 31, 2004 12:33 am
#17
Wow I picked up some really good tips on resources. I have one question tough. What are BE clothes and why is it important? Thanks 
Nabodia_Norilles
Wed Sep 01, 2004 11:41 am
#18
Nabodia_Norilles wrote:
Wow I picked up some really good tips on resources. I have one question tough. What are BE clothes and why is it important? Thanks
Okay I'm guessing no one knows the answer or can't be bothered to clue in a novice doc. Thanks for your help.
Raskor
Wed Sep 01, 2004 5:15 pm
#19
With BE clothing you can get +25 wound treatment which will give you a 25% bonus to the effectiveness of your buffs and improve your results in a similar manner for healing wounds.
The BE clothing has no bearing on creating buffs, only using them.
You can however get a crafter's apron with +5 med experimentation and assembly and buy clothing attachments (seas) that give bonuses to med experimentation.
+10 points of med experimentation gives you one extra point of experimentation. In addition higher experimentation decreases your chances of a critical fail on an experiment attempt.
Verser
Thu Sep 02, 2004 5:27 am
#20
Morningbrood wrote:
Ok I'm at the end of my rope here I have been trying for a while now to hit 900 on a buff pack and just cant seem to do it.
If anyone could help me I greatly appreaciate it.
Place: Research Center City in front of a 44 pnt crafting machine.
Tools: 15 pn tool
Parts:
Avian 994/596 OQ/PE
Gas 996 OQ
21/14 ABEC
65 ACRM
70 ASDS
I do use polyfil for the assembly and get great successes on every exp but max out at 90% (857 pack) now it seems that i'm missing something major being almost 50 pnts from my goal but I know you some of you hit 900+ with charge exp becs, does the pe matter that much on the avian?
Might seem like a half-arsed answer, but you could try going to the top crafting docs on your server, they usually sell ABEC/ASDS/ACRDM in crates. Though it wont be as much of a bargain as crafting your own, it savesA LOT more time and effort, and it should be easier to hit those 900, especially if you buy a doctor's crafting apron for 70,000cr.
Shanegru
Thu Sep 02, 2004 7:34 am
#21
Billemall wrote:
Buff calculator spreadsheet? Do you mind sharing this. It sounds like a great tool.
nerf_you wrote:
Yep it's the PE on your avian meat for sure. Total OQ+PE is what matters on avian meat. I ran your numbers thru my buff calculator spreadsheet and arrived at a similar number to what you're getting.
Not sure if this is the one they mean but....
Morningbrood
Thu Sep 02, 2004 7:39 am
#22
Verser wrote:
... especially if you buy a doctor's crafting apron for 70,000cr.
Boy I'd sure like one of those, but alas I'm a big furry dude and the manufatacturer doesn't make them in my size.
Message Edited by Morningbrood on 09-02-2004 07:41 AM
Nabodia_Norilles
Thu Sep 02, 2004 8:47 am
#23
Raskor wrote:
With BE clothing you can get +25 wound treatment which will give you a 25% bonus to the effectiveness of your buffs and improve your results in a similar manner for healing wounds.
The BE clothing has no bearing on creating buffs, only using them.
You can however get a crafter's apron with +5 med experimentation and assembly and buy clothing attachments (seas) that give bonuses to med experimentation.
+10 points of med experimentation gives you one extra point of experimentation. In addition higher experimentation decreases your chances of a critical fail on an experiment attempt.
Thank you for the detailed answer. 
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