Doctor Archive
Thread: New Medicines Med Use
mahir wrote:
Thanks a ton for doing this
I wanna grind one day grind my TC character to doctor, but yeah.. anyhow question.
Have you experimented to see how large of an area effected you could get?
No, sorry, havent experimented for just range yet, am experimenting for pure effectiveness atm. Will do just for range in a few minutes. Here are the results of effectiveness exp only:
Area Disease A:
charges: 32
Cure Eff: 221
Area Eff: 10
Med Use: 70
Actualy had 1 point left to add to area for this pack, maxed at 221 with point left.
Area Disease B:
Charges: 38
Cure Eff: 237
Area Eff: 10
Med Use 80
Area Disease C:
Charges: 44
Cure Eff: 259 (could have been more but got one crappy result)
Area Eff: 11
Med Use: 100
All packs Made with the same material as the first test.
Talos wrote:
No problem, just wish I had the resourses to test the rest of the meds for us at the moment. Seems to me the Dev's have a fettish for named components, expecialy rare ones that dont like to spawn.
lol yeah they have definatly gotten into the named resources, but atleast B's dont have that much named stuff for them
Message Edited by Cronan44 on 08-01-2004 09:05 PM