Doctor Archive

Thread: New Medicines Med Use

Nema0879
Fri Jul 30, 2004 11:09 am
#1

maybe this has been covered already but I don't see it ....


Does anyone know what theskill requirements are and average med use for the new medicines?




~~~The only place success comes before work is in the dictionary~~~
~~~~Chibi's Meds and Powerups at : -3997 3708, Theed, Naboo~~
"All southerners, are insane and most especially is the Southern woman insane. The Cult of Southern womanhood endowed her with at least 5 totally different images and asked her to be good enough to adopt all of them. She is required to be frigid, passionate, sweet, bitchy, and scatterbrained -- all at the same time. Her problems spring from the fact that she succeeds."


Nema0879
Fri Jul 30, 2004 1:02 pm
#2

god i hope not




~~~The only place success comes before work is in the dictionary~~~
~~~~Chibi's Meds and Powerups at : -3997 3708, Theed, Naboo~~
"All southerners, are insane and most especially is the Southern woman insane. The Cult of Southern womanhood endowed her with at least 5 totally different images and asked her to be good enough to adopt all of them. She is required to be frigid, passionate, sweet, bitchy, and scatterbrained -- all at the same time. Her problems spring from the fact that she succeeds."


Talos
Fri Jul 30, 2004 1:07 pm
#3

My MD made a poison resist and disease resist B packs, both came out to about 90 Med use or lower. The disease resist pack gave a resist of 214 for 28 minutes, the poison resist gave 211 for 30 minutes. Am currrently looking for the resourses to make the C's so I can try those out.



had canceled because of the CU. Got talked into re subscribing just days before the NGE was started on Test Center (my home).

/cancel again and breaking CD's to be sure.

nice thing about being a online Dj..sony cant cencor what I say about this err..improvement..like they can on these forums.
Cronan44
Fri Jul 30, 2004 1:16 pm
#4






Talos wrote:

My MD made a poison resist and disease resist B packs, both came out to about 90 Med use or lower. The disease resist pack gave a resist of 214 for 28 minutes, the poison resist gave 211 for 30 minutes. Am currrently looking for the resourses to make the C's so I can try those out.







Thanks for the info post here when u get the final stats, btw i know TC resources arent the best so if you could post the stats of your stuff i would appreciate it







CronOshie
(Widow Maker/Ater Imperium)

You will be Pwned.
Talos
Fri Jul 30, 2004 8:09 pm
#5


ok, was able to make a Cure Disease Area C pack, heres the results and material used:


Domesticated Oats: OQ 967 PE 617


Orveth Reactive Gas: OQ 996


ADV BioE: 23 power 11 Charges


Dispersal Mech: Eff Range:8 Charge:8 AOE:3


ADV Liquid Suspention: 170p


Crafted using 6 points to effective and 4 points to range I got a pack that does the following:


Charges:44


Area Effected:13


Cure Eff:242


Med Use:100


What confuses me is that it asks for 33% UT for charges and 33% CON for Area Effected. Corn and Gas have neither stat. Proof a Dev copy/pasted the schem for a CM item to make these?


I should also note that there was no option to reduce the Med use required. More on the new toys as I get the resourses.

Message Edited by Talos on 07-30-2004 11:11 PM



had canceled because of the CU. Got talked into re subscribing just days before the NGE was started on Test Center (my home).

/cancel again and breaking CD's to be sure.

nice thing about being a online Dj..sony cant cencor what I say about this err..improvement..like they can on these forums.
Cronan44
Sat Jul 31, 2004 12:26 am
#6

anyone gotten this info yet? i checked a couple other posts and couldnt fnd it






CronOshie
(Widow Maker/Ater Imperium)

You will be Pwned.
Arcurium
Sat Jul 31, 2004 12:33 am
#7

This will likely vary depending on the quality of the resources. Better the resources, lower the med use required. I imagine they will be the same as, or slightly higher than single shot packs. I think that Area C packs should be high enough, say 97-98, that experimenting them down to 90 will decrease their usefulness greatly.



,Veusheesras Teacas



This signature will self-destruct in thirty seconds, unless your name is Phima.
Cronan44
Sat Jul 31, 2004 12:58 am
#8

I am betting they will turn out like buffs, med use 90 or less






CronOshie
(Widow Maker/Ater Imperium)

You will be Pwned.
Cronan44
Sat Jul 31, 2004 8:28 am
#9

Thanks alot for posting thre info, med use 100 hmm thats a new one, looks like they are making master doc worth something these days






CronOshie
(Widow Maker/Ater Imperium)

You will be Pwned.
vortexala
Sat Jul 31, 2004 11:53 am
#10

There is no way to experiment or change the Med Use. ALL the items will have a standard med-use depending upon the level crafted(a,b,c).


C-Level is supposed to be a full 100MU, so only anMD can use them.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
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Play at your own risk, but don't blame us...
Cronan44
Sat Jul 31, 2004 11:54 am
#11






vortexala wrote:

There is no way to experiment or change the Med Use. ALL the items will have a standard med-use depending upon the level crafted(a,b,c).


C-Level is supposed to be a full 100MU, so only anMD can use them.






Then i suppose B's will have a med use 90 rating since that is the next lowest level.






CronOshie
(Widow Maker/Ater Imperium)

You will be Pwned.
eeseigeameo
Sat Jul 31, 2004 1:01 pm
#12


/cheer Yumi for posting the great info... its really appreciated



Eeseigeameo Owoa
Master of Teras Kasi - Master Doctor - Master Tank
Ruh Fan Club
mahir
Sat Jul 31, 2004 1:58 pm
#13






Talos wrote:


Area Effected:13


Cure Eff:242


Med Use:100




Thanks a ton for doing this I wanna grind one day grind my TC character to doctor, but yeah.. anyhow question.


Have you experimented to see how large of an area effected you could get?





Glac'r [Starsider]

Slave of Fofam
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