Doctor Archive
Thread: New Medicines Med Use
Talos wrote:
My MD made a poison resist and disease resist B packs, both came out to about 90 Med use or lower. The disease resist pack gave a resist of 214 for 28 minutes, the poison resist gave 211 for 30 minutes. Am currrently looking for the resourses to make the C's so I can try those out.
Thanks for the info post here when u get the final stats, btw i know TC resources arent the best so if you could post the stats of your stuff i would appreciate it
ok, was able to make a Cure Disease Area C pack, heres the results and material used:
Domesticated Oats: OQ 967 PE 617
Orveth Reactive Gas: OQ 996
ADV BioE: 23 power 11 Charges
Dispersal Mech: Eff Range:8 Charge:8 AOE:3
ADV Liquid Suspention: 170p
Crafted using 6 points to effective and 4 points to range I got a pack that does the following:
Charges:44
Area Effected:13
Cure Eff:242
Med Use:100
What confuses me is that it asks for 33% UT for charges and 33% CON for Area Effected. Corn and Gas have neither stat. Proof a Dev copy/pasted the schem for a CM item to make these? ![]()
Message Edited by Talos on 07-30-2004 11:11 PM
vortexala wrote:
There is no way to experiment or change the Med Use. ALL the items will have a standard med-use depending upon the level crafted(a,b,c).
C-Level is supposed to be a full 100MU, so only anMD can use them.
Talos wrote:
Area Effected:13
Cure Eff:242
Med Use:100
Thanks a ton for doing this
I wanna grind one day grind my TC character to doctor, but yeah.. anyhow question.
Have you experimented to see how large of an area effected you could get?