Doctor Archive

Thread: VERY CONSTRUCTIVE COMMENT REGARDING THE CU AND DOCS

Thorkahn
Tue Mar 22, 2005 10:25 am
#1






To SOE Dev Team,


We understand that the CURB is coming and that there is nothing we can do about that change.


However, as we also understand it, nothing is quite concrete yet and thus minor changes are possible.


There is one simple solution to help all in the medical profession that can maintain our roles as crafters and viable field operatives.


That simple solution is to make only one two teir medical profession in the game called MASTER COMBAT DOCTOR. You need the following prereq for this Elite Prof. Master Medic, Range Support from Marksman, and BE Eng Tech (One Column). The Master Combat Doctor (CMD)can do all the things that a Master Dr. / Master CM can today and still have enough skill pts to get three boxes in an elitecombat prof.


Also, so that the Melee / Doc combo is not destroyed, allow players to choose a brawler based proff with out the additional 15pts for Novice. This way the CMD has the flexibility to also be a Melee toon if opted.


This will create much more friendly transition for all involved and create a profession that has the option to craft or spend more skill points onweapons. Some will be the Master Combat Medic / Novice EliteCombat Skill, others Masterof aweapon withthree boxes from CM.


Only Master CMDs can apply buffs and thebest bio weapons, so you have to commit to the medical field to be a bufferand the best BIO Weapon user. If you want more combat then the focus would be only healing andlesser bio weapons with aweapon speical.


This serves the goals of SOE by condencing some of the OH for the game while retaining the interest of players that have become heavily engaged in your product.


Does this make sence or Not?

Message Edited by Thorkahn on 03-23-2005 09:50 AM



IGN
Thorkahn- Jedi Lvl 90
Tom'we Frankensteiner- BH Lvl 90
Syrena- Trader Domestic
Xena- Entertainer
Vendors: 4050, -4170 Moenia, Naboo
TarMangani
Tue Mar 22, 2005 3:31 pm
#2

Makes sense, however I don't they'll go for it. You'd be making one class more powerful than what they want us to be...



JEYHREL FOXAUMER
Iconic Profession Nomad
Because sometimes being ruthless just isn't good enough...
Aspraven
Iconic Trader or soon to be cancelled account
Saving you money so you'll give more of it to me...
Vendors: 200, -3200, SUNS Mall, Kor Mesa, Corellia



Transig
Tue Mar 22, 2005 3:57 pm
#3

As a compomise your idea is not half bad doctors need something to help keep themon the same footing as combatants without spending to many skills trying to stay alive and not enough to keep every one else going.

Going to think about it and get back to you.

eeseigeameo
Tue Mar 22, 2005 4:03 pm
#4


Thorkahn wrote:
Does this make sence or Not?





No.

Simply no that does not make sense. What you are asking for is some super powered doctor who can be the best of the best of both healing worlds (Doctor and CM) as well as an elite combat profession... No. That does not exist now, that should not exist after the CU.



Eeseigeameo Owoa
Master of Teras Kasi - Master Doctor - Master Tank
Ruh Fan Club
eeseigeameo
Tue Mar 22, 2005 4:06 pm
#5



Transig wrote:
As a compomise your idea is not half bad doctors need something to help keep themon the same footing as combatants without spending to many skills trying to stay alive and not enough to keep every one else going.
Going to think about it and get back to you.





What instead we should have is the ability, as a CM or MD to take both or a combat profession in addition to our single healing profession. And if anything a hybrid of CM and MD should be much WEAKER than its counterpart in its own aspect. i.e. a MCD that he wants should be much weaker in applying buffs and have access to much weaker poisons that their MD or CM counterpart simply because it does not require as much to take on the class.



Eeseigeameo Owoa
Master of Teras Kasi - Master Doctor - Master Tank
Ruh Fan Club
Thorkahn
Tue Mar 22, 2005 7:01 pm
#6


Sorry double post.

Message Edited by Thorkahn on 03-22-2005 06:26 PM



IGN
Thorkahn- Jedi Lvl 90
Tom'we Frankensteiner- BH Lvl 90
Syrena- Trader Domestic
Xena- Entertainer
Vendors: 4050, -4170 Moenia, Naboo
Thorkahn
Tue Mar 22, 2005 7:25 pm
#7







eeseigeameo wrote:




Thorkahn wrote:



Does this make sence or Not?







No.

Simply no that does not make sense. What you are asking for is some super powered doctor who can be the best of the best of both healing worlds (Doctor and CM) as well as an elite combat profession... No. That does not exist now, that should not exist after the CU.




To me it does not make sense to have both classes IG. We are obviously moving to a more combat sentric game and thus a soft skill doctor is doomed to fade away eventually.


By combing them the, with the BEprereq, it is a good compromise between a combat role and a support role amd does not allow the class to dominate one way or the other.


In the current system a Master Rifle / Master CM is too strong.


In what I am proposing you could nolonger do that and thus have to commit one way or the other to more comabat or support / crafting.


Considering the current comments on the boards, this seems to be the best compromise.


SO you have another?





IGN
Thorkahn- Jedi Lvl 90
Tom'we Frankensteiner- BH Lvl 90
Syrena- Trader Domestic
Xena- Entertainer
Vendors: 4050, -4170 Moenia, Naboo
Thorkahn
Tue Mar 22, 2005 7:31 pm
#8






TarMangani wrote:

Makes sense, however I don't they'll go for it. You'd be making one class more powerful than what they want us to be...







Don't agree, cause with the added prereq of a BE column to get into CM, it limits how you spend your pts.


It would nolonger be possible to master CM and a ranged combat prof. Again this forces the player to choose how to either balance or commit the toon's template.


Also, by forcing buffs and high str Bio Weapons to the top of the tree / master, you must commit to the medical prof to be a complete buff / bio weapon user.


Just seems like a good way to make more people happy, as compared to the current approach.




IGN
Thorkahn- Jedi Lvl 90
Tom'we Frankensteiner- BH Lvl 90
Syrena- Trader Domestic
Xena- Entertainer
Vendors: 4050, -4170 Moenia, Naboo
Transig
Tue Mar 22, 2005 7:31 pm
#9

As i have posted elsewhere the one thing i have said is that Ok its changing but in other games i have played anybody who plays a healer type character will not get the same level of hit points or access to weapons and armour as the combet class,but they are not left defencless.

If the only way to be able to heal and fight effectivly is to migrate towards combat medics the whole class of docter will soon become rather redundant.

One of the only reasonable solutions to this (inmind that SWG is and nodoubt will become more combat oriented),will be to place all heal and buff specials with combat medic and all craft with bio engineers(wich is happening).

So good night Doctor thanks for comming!!
Thorkahn
Tue Mar 22, 2005 7:44 pm
#10






Transig wrote:

As i have posted elsewhere the one thing i have said is that Ok its changing but in other games i have played anybody who plays a healer type character will not get the same level of hit points or access to weapons and armour as the combet class,but they are not left defencless.

If the only way to be able to heal and fight effectivly is to migrate towards combat medics the whole class of docter will soon become rather redundant.

One of the only reasonable solutions to this (inmind that SWG is and nodoubt will become more combat oriented),will be to place all heal and buff specials with combat medic and all craft with bio engineers(wich is happening).

So good night Doctor thanks for comming!!





So your understanding is that medical crafters will have to rely upon BEs to get components?


The threads I have read indicate that Docs need a column from BE with Master Medic and that medic has all the crafting schematics. So to continue to be a crafting doc with the current point system, you will not have enough points to be an effective field support person. This is the issue with allot of the skill based complaints.


I could not agree more that the soft skill doctor will not have a place in the new game and will die a slow painful death much like entertainers are now.


My thought is that by making one prof with both heals/ buffs/ and bio weapons you have an attractive support prof that can survive, participate in combat and healing, and have FUN.




IGN
Thorkahn- Jedi Lvl 90
Tom'we Frankensteiner- BH Lvl 90
Syrena- Trader Domestic
Xena- Entertainer
Vendors: 4050, -4170 Moenia, Naboo
TarMangani
Wed Mar 23, 2005 6:10 am
#11



Thorkahn wrote:

So your understanding is that medical crafters will have to rely upon BEs to get components?


What medical crafters are you talking about? Medical crafters are going to be BE's and medics, a profession you need in order to be a BE. Thus medical crafters would be dependent upon...themselves.


The threads I have read indicate that Docs need a column from BE with Master Medic and that medic has all the crafting schematics. So to continue to be a crafting doc with the current point system, you will not have enough points to be an effective field support person. This is the issue with allot of the skill based complaints.


There will be no such thing as a crafting doc. Players can be either MD/MBE, but the doc will be straight healer as you know...


My thought is that by making one prof with both heals/ buffs/ and bio weapons you have an attractive support prof that can survive, participate in combat and healing, and have FUN.


Your thought was interesting, however it's a study in pure hypothetical speculation. The devs won't go for it, it will never happen, so the thread is probably nothing more than a wish list...





JEYHREL FOXAUMER
Iconic Profession Nomad
Because sometimes being ruthless just isn't good enough...
Aspraven
Iconic Trader or soon to be cancelled account
Saving you money so you'll give more of it to me...
Vendors: 200, -3200, SUNS Mall, Kor Mesa, Corellia



Thorkahn
Wed Mar 23, 2005 8:07 am
#12






TarMangani wrote:


Thorkahn wrote:

So your understanding is that medical crafters will have to rely upon BEs to get components?


What medical crafters are you talking about? Medical crafters are going to be BE's and medics, a profession you need in order to be a BE. Thus medical crafters would be dependent upon...themselves.


The threads I have read indicate that Docs need a column from BE with Master Medic and that medic has all the crafting schematics. So to continue to be a crafting doc with the current point system, you will not have enough points to be an effective field support person. This is the issue with allot of the skill based complaints.


There will be no such thing as a crafting doc. Players can be either MD/MBE, but the doc will be straight healer as you know...


My thought is that by making one prof with both heals/ buffs/ and bio weapons you have an attractive support prof that can survive, participate in combat and healing, and have FUN.


Your thought was interesting, however it's a study in pure hypothetical speculation. The devs won't go for it, it will never happen, so the thread is probably nothing more than a wish list...









I understand that the Doc will be a healer, however Master Medic will be a prereq. So by default the Doc can craft any items in that prof.


So yes, I understand that Doc will not have any new schematics beyond what is offered by the Medic prof.


However a Doc does not have to be a Master BE, just has to carry one column.


The question I still have is, what will be the role of the BE within the medical crafting community? Is the role being reversed from what it is now?


IE now BEs need doctors for components, with the CU will Medics now need BEs components?




IGN
Thorkahn- Jedi Lvl 90
Tom'we Frankensteiner- BH Lvl 90
Syrena- Trader Domestic
Xena- Entertainer
Vendors: 4050, -4170 Moenia, Naboo
UmmonPrime
Wed Mar 23, 2005 8:23 am
#13

I just don't like the fact that another profession has to craft our elite goods. Just don't like having to depend on another prefession for these things.

I understand if I wanted to make these goods myself, I should just take up BE, but the only way to make the best goods is to master that profession. I don't want to be a master BE. That profession has never looked good to me. I like my template right now. It's a lot of fun.

WIth the way things are looking right now, I will just have to drop master doc and keep master medic. No point in keeping it. Maybe I can get another combat profession.....


My mini rant is over.I understand it will not be as bad as I think and I'm not going to do anything rash....



Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


Page 1 of 2
Previous Next