Doctor Archive

Thread: Did you know ALL groupmembers get 8k per mission now?

TenshiHanaKinu
Thu May 12, 2005 11:27 am
#14






Eskie wrote:





MsNiL wrote:




DarkDeathDude wrote:

Crafting docs have had there style cramped thanks CU



Fixed.








Doublefixed.





Actually not all "BuffDocs" are Crafting Docs. A lot of "Buff docs" buy their buffs from "Crafting docs" but that didn't mean necessarily that "BuffDocs" themselves went anywhere but from the Starport to the Store.



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MsNiL
Thu May 12, 2005 9:19 pm
#15




Marrow1 wrote:

Yes the payout per person is constant, however, the number of mobs per lairs goes up with the number of group members. So each lair gets a bit slower to kill. So from a cr/hr standpoint it is only slightly better than going solo.

If you our for xp, however, then grouping is much much better. (more mobs/lair, faster kills, more diversity in skills, etc)




IMO, with the safety and teamwork a group provides, doing it in group have a faster pace, despite the somewhat larger spawn.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Eskie
Fri May 13, 2005 12:07 am
#16



TenshiHanaKinu wrote:


Eskie wrote:


MsNiL wrote:

DarkDeathDude wrote:
Crafting docs have had there style cramped thanks CU

Fixed.





Doublefixed.


Actually not all "BuffDocs" are Crafting Docs. A lot of "Buff docs" buy their buffs from "Crafting docs" but that didn't mean necessarily that "BuffDocs" themselves went anywhere but from the Starport to the Store.




My real point was below the "Doubefixed" part.
I just exchanged "Buffdoc" with "Crafting doc" to give the poster I replied to an idea that Spiderwell is not a starport buffer and still is complaining about CU. He is complaining because medical crafters lost most of what they worked for when CU went live, and thats the same thing I am complaining about.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
JediMelvis137
Sat May 14, 2005 12:56 am
#17






Eskie wrote:




Jaim_Darkstryder wrote:




Eskie wrote:





avora wrote:
gota be more carefull them .. or take TKM as thy dont need armour ..




No TKM is able to hold aggro against a doc, CM or jedi healing him, or a rifleman attacking his target. No matter how many TKMs there are, they will not be able to keep the creatures off you as soon as you start healing.



I think she meant, take TKM as YOUR skills, so that you do not need to repair armor.




Bad argument - Doc is (well, kinda) the healing profession, and a doc should be able to do his trade without any additional professions. After all, SWG is now supposed to be a group game, so if there are tanks in the group, they should be able to hold aggro.




But my TKM / MDoc can just stand there and take a pretty good beating if I keep CoB and Bacta Infusion running on myself. Maybe not a "good argument" but it works in the game so I think it's a good suggestion...




Melvis (Scylla): Master Pistoleer, Master Bounty Hunter
Ishu (Scylla): TKM, Master Doctor
Givi (Scylla): Master Smuggler, Master Squad Leader
Ockewei (Scylla): Master WS, Master Artisan, Merchant in Training



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