Doctor Archive
Thread: Did you know ALL groupmembers get 8k per mission now?
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MsNiL
Wed May 11, 2005 1:07 am
#1
Just verifying. People claims they cant get money...
Did you know that all groupmembers get 8k per mission now?
If you join a group of 8 people, buff/heal/revive you earn a good amount of cash, barely doing anything at all. Just keep out or reach, landing a few ranged heals, a few bactasprays and a few bacta infusions, and revive people when necessary.
Message Edited by MsNiL on 05-11-2005 10:08 AM
Eskie
Wed May 11, 2005 3:38 am
#2
Did you know that 8k to 10k per mission is not really a lot when you consider your armor decay due to non-working taunt of the players that are supposed to be the tanks?
avora
Wed May 11, 2005 4:39 am
#4
gota be more carefull them
.. or take TKM as thy dont need armour ..
Eskie
Wed May 11, 2005 4:50 am
#5
avora wrote:
gota be more carefull them.. or take TKM as thy dont need armour ..
No TKM is able to hold aggro against a doc, CM or jedi healing him, or a rifleman attacking his target. No matter how many TKMs there are, they will not be able to keep the creatures off you as soon as you start healing.
Jaim_Darkstryder
Wed May 11, 2005 7:27 am
#6
Eskie wrote:
avora wrote:
gota be more carefull them.. or take TKM as thy dont need armour ..
No TKM is able to hold aggro against a doc, CM or jedi healing him, or a rifleman attacking his target. No matter how many TKMs there are, they will not be able to keep the creatures off you as soon as you start healing.
I think she meant, take TKM as YOUR skills, so that you do not need to repair armor.
Eskie
Wed May 11, 2005 7:34 am
#7
Jaim_Darkstryder wrote:
Eskie wrote:
avora wrote:
gota be more carefull them.. or take TKM as thy dont need armour ..
No TKM is able to hold aggro against a doc, CM or jedi healing him, or a rifleman attacking his target. No matter how many TKMs there are, they will not be able to keep the creatures off you as soon as you start healing.
I think she meant, take TKM as YOUR skills, so that you do not need to repair armor.
Bad argument - Doc is (well, kinda) the healing profession, and a doc should be able to do his trade without any additional professions. After all, SWG is now supposed to be a group game, so if there are tanks in the group, they should be able to hold aggro.
TenshiHanaKinu
Wed May 11, 2005 6:13 pm
#8
I find I can run PvE missions without armor on as a Doc / Pistoleer and can hold aggro against several 80's for a couple of minutes. 82's... one, two, maybe 3, and for less than a minute.
MsNiL
Thu May 12, 2005 4:06 am
#9
Eskie wrote:
Bad argument - Doc is (well, kinda) the healing profession, and a doc should be able to do his trade without any additional professions. After all, SWG is now supposed to be a group game, so if there are tanks in the group, they should be able to hold aggro.
Docs in SWG are more combat oriented adventurers really, not the kind that tips people what kind of medicine they have to buy from the pharmacy to cure their illness.
MsNiL
Thu May 12, 2005 8:41 am
#11
Fixed.
DarkDeathDude wrote:
Buffdocs have had there style cramped thanks CU
Marrow1
Thu May 12, 2005 8:57 am
#12
Yes the payout per person is constant, however, the number of mobs per lairs goes up with the number of group members. So each lair gets a bit slower to kill. So from a cr/hr standpoint it is only slightly better than going solo.
If you our for xp, however, then grouping is much much better. (more mobs/lair, faster kills, more diversity in skills, etc)
Eskie
Thu May 12, 2005 9:13 am
#13
MsNiL wrote:Fixed.
DarkDeathDude wrote:
Crafting docs have had there style cramped thanks CU
Doublefixed.
In my opinion, citing other people and editing what they said is very lowly. DarkDeathDude _did not say_ what you quoted. Quote him and present your points afterwards, or just present your points, but dont tell him what he should have said in your opinion.
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