Doctor Archive

Thread: Advanced Enhance D

Cal-g
Fri Sep 19, 2003 11:48 pm
#14

When you select an item to create in your tool, just look to the box on the right. It should tell you exactly what stat effects which quality on your item. i.e. overal quality and potential energy directly effects effectivness on a stim. It will also tell you the % at which it effects it also. overal quality effects 66% of effectivness in a stim and potential energy on effects 33% of effectivness. This should help you in deciding which resources to use in your final product.



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Apon Bipo
A great game
McProd
Sat Sep 20, 2003 4:44 am
#15

See I have a long way to go in this field yet - my bases fall well below the figures stated.


A few questions to try and help me on my what if you could be so kind to answer them...


Which components effect which stats ?


Do advanced components really make a huge difference over high quality normal resource made components ?



Thanks alot from a new reached Master Doctor who is trying to get the bottom of Doctor's Crafting




Prodigal: Master Doctor Master TK
Bearclaw: Master Chef
Eclipse
FjonNakamichi
Sat Sep 20, 2003 6:44 am
#16

well, I am one of the ones that is asking the same questions and I have no definitive answers but here is what i think. I did two batches - one with all advanced components and one with adv solid delivery and adv bec but regular crd. I am using avian meat with oq 925 and pe 955. The reactive gas I am using is around 500 oq and 135 something on the other stat (horrible but there is no reactive for sale on any bazaar on any planet on scylla - I will get better stuff and see what happens). I have noticed a minor difference in starting power and durationwhen using acrd's over regular ones. However, my duration on all but action (different ingredients) is capped at 6800 no matter what components I use. This has led me to believe that it is solely the poor quality of my reactive gas that is the limiting factor. Others have suggested this as well. Bottom line is that you can use all adv components but you will still be somewhat limited on the final product if your meat and gas are sub-par.



Floyd


Scylla

XRXTypeO
Sun Sep 21, 2003 1:26 am
#17

the problem is, duration is tied soley to DR(i think, would love a correction if im wrong here) of the gas/avian (or whatever for actions) where the amount buffed is based off OQ/PE

worse aprt is, theres nothing to show you in the schematic what determines the duration, jsut the power..if i recall, anyway.. get better DR stuff



XRX
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Ail
Sun Sep 21, 2003 8:57 am
#18

Well Class 4 liquid petro finally appeared on Valcyn and today I was able to make some nice 23 charges/865 power 10165 duration enhance action D packs


Now to get better Avian Meat and Reactive Gas so my enhance Health D can get better than 18/689/9536...


Experimentation on the Enhance Action was way weird btw.


I use my typical good wheat/carbonite ore combo that I use on stims but instead of getting 27 % charges /effectiveness I got 27% charge/22% effectiveness...


However I kept getting great success on effectiveness experimentation and it kept getting letting me experiment more ....


Sounds a little bugged to me because I shouldn't be able to experiment whole 10 pts on a 22% initial assembly...





Aildiin Rifleman/Doctor,Rastar Master Armorsmith Master Artisan, Aildin TK

Shop located SW of Bestine at -1907 -4348

Best sellers
: Soldier's armor ( 62% elec, 54% base, 473/406/492 ham) 147k/set,
Advanced Space marine armor ( 80% energy, 70% elec, 62% base, 539/456/514 ham)252k/set,
Tera Kasi Master armor (composite 80% kinetic 70% electricity, 62% base 513/455/525 ham)252k/set,
Brawler's armor (ubese 75% kinetic 313/363/427 ham) 100k/set

Ail
Sun Sep 21, 2003 8:58 am
#19

One remark to the initial poster, seeing your stats on enhance it seems your Adv Bec were experimented for charges not for power...


You may want to change that for better buffs packs..




Aildiin Rifleman/Doctor,Rastar Master Armorsmith Master Artisan, Aildin TK

Shop located SW of Bestine at -1907 -4348

Best sellers
: Soldier's armor ( 62% elec, 54% base, 473/406/492 ham) 147k/set,
Advanced Space marine armor ( 80% energy, 70% elec, 62% base, 539/456/514 ham)252k/set,
Tera Kasi Master armor (composite 80% kinetic 70% electricity, 62% base 513/455/525 ham)252k/set,
Brawler's armor (ubese 75% kinetic 313/363/427 ham) 100k/set

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