Doctor Archive

Thread: Advanced Enhance D

Forceten2002
Thu Sep 18, 2003 11:26 pm
#1

So today I finally get all my advanced components made in my factory. Bios, Chems and solids - all advanced and all very good stats!


I wanted to make some advanced Buff D packs. After i made a few I was shocked.


My old packs made with no regular stuff


18/ 595 health


17/655 action


My new all advanced stuff (with the same meat and gas)


28/596 Health


25/643 Action



What the heck was that? Only the bio let me have more charges. But that was it. Did they change something in the last patch or are enhance packs maxed out (capped) at a certain level? I am a master doc and have full use of experiment points.


What do you guys get with all advanced parts on buff packs?

WildWildMaN
Fri Sep 19, 2003 2:10 am
#2

Throw your avian to trash bin and buy a decent one. Even mediocre 900/300 makes 750 base with 12000 duration



Prett
Member of Dantooine Scouts Guild.
Militia member russian town Banir.
----
Master Swordsman
Master Pikeman
Elite Imperial Soldier
Imperial Pilot Ace
Native
Fri Sep 19, 2003 3:26 am
#3

Not sure what you are using, but mine hit the 806 mark on power if I don't get any fails. Might want to look at your organic again. If I actually get some900+ PE and OQLok wild wheat and tat fiberplast, I could probably get close to the 830 mark on these with a 3 hour duration.



Master Doctor - Flurry
WildWildMaN
Fri Sep 19, 2003 4:10 am
#4

I experimented a little, and find that cap depends on quality of avian and gas, not subcomponent quality. Even with greates BECs and others but crappy meat i was capped 460 base while3 open experiment points left, experimenting on them increases duration a little, but not base.



Prett
Member of Dantooine Scouts Guild.
Militia member russian town Banir.
----
Master Swordsman
Master Pikeman
Elite Imperial Soldier
Imperial Pilot Ace
EwokMuffin
Fri Sep 19, 2003 4:43 am
#5

Best I have done fully advanced are 846base and just over 11000 duration. I just seem to never get a max H/A buff (usually 1500-1800) , but the darn secondaries can go to 2550.



Visit FoFF Industries on (Chilastra) Tattooine South west of Bestine. -1814, -4614 for Stims, weapon powerups, harvesters, and resources.
Sullust187
Fri Sep 19, 2003 5:29 am
#6

I just made some 892 base effectiveness, 12400 duration, 28 charges.




Haldaar {Dread} | Ominara {Dread}
Swordsman/Doctor | Jedi x/x/x/x
Cal-g
Fri Sep 19, 2003 5:57 am
#7

oooo i barely gotcha beat hehe 906/28 with a duration of 13000 (dont remember that exact #) but that was just on action since it allows me to use my better resources...the others are like 855/28 witha duration of like 12000...but still equally good since the varience on these things kills me... Ive buffed over 2800 and then with the same enhancement pack i would do something like 900....lol kills me!



============================
Apon Bipo
A great game
Forceten2002
Fri Sep 19, 2003 9:01 am
#8

The avian meat is around 820 Quality and the gas is about that 800-820. I have to go look at the other stats. Maybe its keeping me down. So far I have no better stuff to use in Kettemore. I was stuck using 400 Quality gas until this past shift.


So do i even need to use advanced Chemical and solids for these then? Or just use advanced bio for the charges?


I was so unhappy with all that work for regular enhance packs.

Groupal
Fri Sep 19, 2003 9:09 am
#9

You really need to look at getting yourself some 950+ ingredents for your final combination. That's what is hurting you the most.


Adding ADVCRDM's and Adv SDS' will only net you about 50-80 more points on the heal. If you were in the 700 range on your Enhance D's then that's what I'd say was holding you back.





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FjonNakamichi
Fri Sep 19, 2003 11:39 am
#10

well, I have oq AND pe of 900+ on the avian meat - though the reactive I have isn't nearly as good and on the stat enahnce parts I can't get the duration over 6800. I can get the power up close to 800 but nothing doing on raising the duration over the hard cap of 6800. I don't have this problem on the health enhance D and it's moot on the action because I can use any inorganic/organic combo I choose. I have full experimentation points.


Has anyone else encountered this problem? Is there a duration cap on the stat enhances or is it just linited due to the quality of my reactive gas?



FLoyd


Scylla

Migosh
Fri Sep 19, 2003 11:48 am
#11

ACRDM's and ASDS's aren't that much of an improvement over their basic equivalent, particularly if you're comparing high quality resources for the basics to low quality resources for the advanced. Most of the 'power' of advanced components come from ABEC's and ALS's.


Equatorsm
Fri Sep 19, 2003 12:57 pm
#12

In the things I craft I seem to notice caps on damage healed... maybe there is a cap to buff enhances...








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Aynn
Fri Sep 19, 2003 5:58 pm
#13

Check the decay resistance on your avian meat too (and organic for the action enhance) that will affect duration.




-Expect the Unexpected.
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