Doctor Archive
Thread: Future changes to Buffs: has a radical revamp of HealEnhance become inevitable
The problem is not buffs, but the current creature levels. Ososinsk is right on the money.
Way back before the creature balance you needed buffs, friends and/or pets to hunt on the advance planets. Anyone remember groups? But when they balanced CH, since CH was too powerful, the wild creatures became too weak (no armor, weakresists).At2300CH *(correct me if I am wrong its been a long time!)I had a GM, the best PVEpetthere was, better than a rancor for fighting other critters.
They should of spread the points across CH, adjusted the CL (ie moved some pets up several levels)and removed armor on level 20 and below pets.But they swung too hardand made all the critters too weak. Whichis the current situtation and inbalance.
Sad really as buffs arethe bread and butter of the doc profession and the reasonIbecame one inthe first place.
Message Edited by atimes on 04-29-2004 10:19 AM
ososinsk wrote:
Remember when EVERYone had a pet in order to engage in combat? And CH was the most popular profession? And then they nerfed CH a little to balance things out. I think they'll do the same with Doctor, and buffs. It does seem kinda unreasonable that doing just about anything requires getting buffed now.
-ososinsk
Not true. This is the comment of a "spoiled" playerbase. Nothing has really changed, the game has overall gotten easier. Regardless of buffs. A playerbase hooked on buffs, proof of fact by the comment... "doing just about anything 'requires' getting buffed now"........... right......If I don't smoke my crack today I'll go insane....
atimes wrote:Buffs are going to be addressed.
Anything that allows me to walk into the middle of10-15 10K HAM red con mobs solo and allows me to walk out alive needs to be addressed.
Okay, so armor, spice, chef foods, and AoE attacks are a problem. This thread is about buffs. Try to stay on topic.
/end smart-arsed reply