Doctor Archive

Thread: Future changes to Buffs: has a radical revamp of HealEnhance become inevitable

Cas_Lowca
Wed Apr 28, 2004 10:04 pm
#14

The problem is not buffs, but the current creature levels. Ososinsk is right on the money.


Way back before the creature balance you needed buffs, friends and/or pets to hunt on the advance planets. Anyone remember groups? But when they balanced CH, since CH was too powerful, the wild creatures became too weak (no armor, weakresists).At2300CH *(correct me if I am wrong its been a long time!)I had a GM, the best PVEpetthere was, better than a rancor for fighting other critters.


They should of spread the points across CH, adjusted the CL (ie moved some pets up several levels)and removed armor on level 20 and below pets.But they swung too hardand made all the critters too weak. Whichis the current situtation and inbalance.


Sad really as buffs arethe bread and butter of the doc profession and the reasonIbecame one inthe first place.





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Gooney
Thu Apr 29, 2004 4:18 am
#15

Howdy folks.


Im a Master Doc right now, but not for much longer...its not that I dont like the profession, I really do but I want to try out other profs too.


Buffs.


Easily said they are a Docs Bread and Butter. I also have recently come to the conclusion that Buffs are indeed way overpowering, not so much at the upper levels of the game but at the medium and low levels.


For a long time as a Doc I didnt notice this, this was of course because I was a Master Pistoleer doing missions and groups on thehigher levelplanets. At the high end of the game these buffs arentover powering. The monsters that your fighting have very high HAMs and wicked attacks. They are almost always having very high resists as well.


But at the medium and low levels of the game (starter planets, lok, talus, rori) these buffs allow a non-master profession to absolutly own everything around them. I noticed this first when I dropped all of my pistoleer with the thought of raising up marksman and starting the long climb to Bounty Hunter. I buffed myself and grabbed a couple missions, the best I coud grab at that level of skill on Tatooine. And proceded to wipe out my targets with absolutly no risk to myself.


Heck last night I had 8 sycks on me at once, these conned yellow to me at my current carb skill. I dodged no hits and still never once even came close to having to stim myself. My uber secondaries easily kept up with the small damage that actually got through my uber composite. I did the same around Fort Tusken, taking on 4 tusken commoners (yellow) and 2 raiders (red), and one tusken bantha (red). This time I did have to heal once and drink an extra brandy (apparently a couple riflemen in the group of tuskens). But they all went down in the end. The fight was pretty long as my weapon wasnt pumping out uber damage.


This my friends and dear collegues is unbalanced. While it was most definatly fun for me, and enabled me to max out all of my weap skills in Marksman in 2 play sessions it is none the less unbalanced.


PvP is another issue entirely as 99% of the time that you die its to mind damage caused by a very small handfull of classes. Those classes that cannot do regular mind damage have a very hard time of it due to buffs/armor/etc. Which is a problem in itself and not directly related to buffs.


Now having said all of this Im not sure that its really aproblem. Very few people at the medium and low levels of the game can afford or are willing to pay 8-12k for a full set of buffs. Those that can are more often than not those who have already leveled to the top and are trying a new profession. They use these uber buffs to speed up thier "grinding" through the mundane portions of skilling up. Personally, I think this is ok, as youve already put the time in once so use what you can to make the next trip faster.


Will Buffs be nerfed in the near future. I doubt it, because every player of every class can use and get benifit from them. NERFs are generally to things that are specific to a class or weapon or armor type.


Whose to know what will happen in the near future though...certainly not me, but until something does happen get all of the use out of the beautiful buffs that you can!


-Gooney



Prev Mooney
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atimes
Thu Apr 29, 2004 7:11 am
#16




Buff's are going to be addressed but it's a symptom of a much deeper issue which is this.



Grouping in this game is a waste of time. From the 3 hours it takes to get a group together (oops my friend missed the shuttle. . . .oops he missed it again, we're on Dantooine and he's on Rori and we can't leave until he gets here. Ok he's here but he's at the wrong star port. . . oops he missed the shuttle and he doesn't have a speeder. Oops wait I forgot to clone hang on) to the desiginated corpse (you know the guy who dies every 5 minutes) to the guy who comes to dath armed only with a CDEF pistol (because "he needs xp") grouping is the most collosal waste of time I've ever had to deal with playing this game.


You can also get 3-4 times the XP solo than you can grouped.The amount of xp I can get in a night soloing would take me a week in a group.



THAT is why I solo. I could care less about the devs nerfing buffs to keep me from soloing high end content as long as they make grouping worth my while in the process.



Take a cue from Phantasy Star Online for the old Sega Dreamcast. Extremely simple game with a very basic concept and it was 100% static content (4 levels that never changed) however the game was a blast and I had a core group of players that I played with nearly every day for about a year. Why? Grouping in that game was a BLAST. You were encouraged to group and grouping was far more beneficial than soloing. In Galaxies currently it's not that way IMO and that it was needs to be addressed along with the buff issue.

Message Edited by atimes on 04-29-2004 10:19 AM

Gooney
Thu Apr 29, 2004 7:32 am
#17

Grouping,


Your right xp wise for the most part. If your playing this game solely to "Grind" combat xp and credits the anything other than a solo group is a waste of time for you.


Grouping has several benefits already.


-Easy access to training from other group members.

-Ability to go on extended hunting trips...everyone grabs a couple missions.

-Witty banter ... grouping with friends helps.

-Meeting folks, you know the social aspect.



If your playing the game to experiance the community then it isnt a waste of time. However I do believe that there should be some small experiance bonus related to the size of the group, say .01 multipliermore xp per kill per person, so that a full group 20 people would net20% morexp thatbeing solo reaps.


It wouldnt hurt. Of course your right that you can make more xp and credits fully buffed pulling 10k-20k missions on Dant but its pretty boring.


-Gooney






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~ Pro Res Republica~
CloverRidge
Thu Apr 29, 2004 8:24 am
#18

It seems to me that they could make soloing alot more risky by adding to the ABILITIES of the mob and not necessarily the HAM and how much it hits for.


Add more mobs that start off with something like an intial Disease along the lines of Screechers or stronger and ticks every few seconds having it black out your HAM bar.


Thats just an idea off the top of my head prob not the best one but there are simply other things they can do other than the same old same old of raising mobs Hams and how much mobs hit for. Make the encounters more interesting.



Ytoavee Oases
Corbantis
KnightHawk420
Thu Apr 29, 2004 5:56 pm
#19






ososinsk wrote:

Remember when EVERYone had a pet in order to engage in combat? And CH was the most popular profession? And then they nerfed CH a little to balance things out. I think they'll do the same with Doctor, and buffs. It does seem kinda unreasonable that doing just about anything requires getting buffed now.


-ososinsk








Not true. This is the comment of a "spoiled" playerbase. Nothing has really changed, the game has overall gotten easier. Regardless of buffs. A playerbase hooked on buffs, proof of fact by the comment... "doing just about anything 'requires' getting buffed now"........... right......If I don't smoke my crack today I'll go insane....



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Maximum_Overload
Thu Apr 29, 2004 9:18 pm
#20


atimes wrote:

Buffs are going to be addressed.

Anything that allows me to walk into the middle of10-15 10K HAM red con mobs solo and allows me to walk out alive needs to be addressed.






Okay, so armor, spice, chef foods, and AoE attacks are a problem. This thread is about buffs. Try to stay on topic.

/end smart-arsed reply



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