Doctor Archive

Thread: Future changes to Buffs: has a radical revamp of HealEnhance become inevitable

Maximum_Overload
Fri Jan 23, 2004 10:18 pm
#1


atimes wrote:

Buffs are going to be addressed.

Anything that allows me to walk into the middle of10-15 10K HAM red con mobs solo and allows me to walk out alive needs to be addressed.






Okay, so armor, spice, chef foods, and AoE attacks are a problem. This thread is about buffs. Try to stay on topic.

/end smart-arsed reply



WTB: Rug In A TrashCan
VaainEldritch
Wed Apr 28, 2004 3:51 am
#2




Hidden quietly in plain site in JustG's most recent "State Of The Game" letter to the Community is clear reference to changes in buffing (sorry but I have no idea how to pull a quote ).


Changewill I suspect be inevitable considering thatboth the HAM system and the combat system are being altered at the mostfundamental level. The proposed HAM changes make change in buffing unavoidable, and as for the combat revamp, I think many people are starting to seebuffs as a cause of severe imbalance.


Taking the HAM system revamp changes as a given, what do my fellow learn'ed doctors think of buffing as it stands now? Is it unbalancing, does it need to be reigned in?


Right now I see that buffing is not just an option in PvP - it is a requirement. Assuming that weare talking about max'ed out characters, abuffedtoon can kill several none-buffed equivalent characters. Also, a buffed toon can with a wise choice of skills can take down pretty much any mob in the PvE field. Certainly the con system does not take buffs into consideration (how could it?, way to complex) and so red con mobs can be slaughtered at will by lone toons on advanced planets. Add to a good buff a set of high resist composite, food and spices, and a toon can be for all intents and purposed invincible to anything. This has a number of other game impacts, including making the MD a mule of choice for those with 2 accounts and any interest in combat.


In light of the above, I forsee and shifting downward of the influence of buffs once the changes mentioned in recent State Of The Game address are completed.


What do you think? Or, perhaps we do not yet know enough or have only conjecture on which to ponder.

Message Edited by VaainEldritch on 04-28-2004 11:53 AM

Message Edited by VaainEldritch on 04-28-2004 11:54 AM



Va'ain

Urban Dictionary definition of SMED:

"to interfere with one's gaming enjoyment: To drastically alter an item which is enjoyed by thousands."

TO pull a smed. Jeez, those dev's pulled a smed on swg big time

Polished
Wed Apr 28, 2004 4:15 am
#3



Yes buffs are a prerequisite for PvP and for the most part PvE.


PvP is for the most part PA/Guild (call them what you will) based and not something a new character can jump straight into. Most guilds who do PvP inevitably have an MD or 2 for buffs. As credits in SWG are easier to get than a hangover after a night on the beer and as there are usually plenty of doctors buffing in most populated area's of the galaxy, I'm speaking about Chimaera in this case, then even the non guilded casual PvPer can participate and get slaughtered by a horde so i don't see the problem with buffs. Armour is widely available and on Chimaera an 80% Kinetic suit of comp is around the 300k mark so not out of the reach of most, if not all, combat types.


PvE. It's not the buffs that are the problem but the fact SOE have made high level mobs too easy to kill. I have had my doctor (2nd account) buff my main (TKM) and even in 70% Ubese I have had 4 enraged rancors on me and won (close though ). SOE should look at the toughness of the mobs not the buffs.


One of the pleasures for me in SWG is trying to better my last set of buffpacks for buff strength, time and uses. Due to the resource system it's a challenge but an enjoyable one. I don't want to see any change to the buff system but a change to the mobs in the game. Give them back the respect they deserve not nerf doctors as thats the easy option.




__________________________________________________________
Polished Serendipity (Died 3rd November 2005)
Plucky Swift (Died 3rd Novemeber 2005)

Hats off to SOE. Not many companies could take the best MMO on the market and fu*k it up completely, that takes real skill.
OriginalWushu
Wed Apr 28, 2004 4:34 am
#4

I think it has more to do with the cost to perform a special attack.... main reason i get buffed is so i can use my specials, without witch ppl are a llittle useless.


hhmmf dunno, combat balence is going to irritate alot of ppl who are getting used to the way things are now.


Flynn_Nomad
Wed Apr 28, 2004 5:19 am
#5

Well it's not just buffs that are out of whack...


Look at the Corvette...the combat system and enemy AI is so poor that the devs do not know HOW to make an enemy more difficult unless they give it 250k HAM and 10k damage non-cripple shots...


Your 'solo player can kill all red cons buffed' is a slight exaggeration also imho, as if you encounter any social red con's a group of 4 fully buffed players can get defeated easily...


Also, we are not so uber powerful when buffed because of that stupid mind bar, which opens up a whole new can of worms with enetertainer buffs.


Buffs are absolutely a neccessary part of doctors, its a huge service we provide...


I understand that the buffs will need to coincide with the new combat/HAM systems.


I do NOT believe that the current balance of a buffed character VS the PVE environment is too powerful and that ratio should be maintained in the new balance system... (whatever the current formula is it should remain)


ie. If a buff makes you 4x harder to kill now, then after the changes you should be 4x harder to kill, whether our new buffs hit for 500 a stat, that 500 should hold you over just as long, imho...


And I have no problem with buffs lasting3 hours,anything over that is too much imho. (the quicker they drop the quicker we sell another set) 1 hour would be ridiculously too short, btw.


We shall see! (I predict the devs screw it up regardless of what we think lol)





--------------------------------------------
Kid, I've flown from one side of this galaxy to the other. I've
seen a lot of strange stuff, but I've never seen anything to make me
believe there's one all-powerful force controlling everything. There's
no mystical energy field that controls my destiny.
Daugenet
Wed Apr 28, 2004 5:22 am
#6

no matter what buffs will ALWAYS be a prereq in pvp. no matter what the person with the highest stats and best armor will always be able to take the most damage. if they want to look at something they should look at the armor. when you can have resists across the board of 42% and better then you should take a better look at armor. i say 42% b/c you can get that kind of stun armor in the game. all the other stats are usually much better. and thats before a slice as well. i saw one person in a fight yesterday and they only got hit by about every tenth attack. both were masters one just obviously has a uber template
Xconxors
Wed Apr 28, 2004 6:40 am
#7

Buffs are the main reason Im a doc.Nerf my buffing skills,and I have no reason to continue playing. I certainly don't ever expect to see my pistoleer skills work- might as well finish the job and save my $15 bucks...



Dadas
MasterDoc / Pistoleer / Architect
"Please Don't Shoot The Doctor"

Leaving the game soon, Resources and More. Just South of Coronet at -150 -5530
Marrow1
Wed Apr 28, 2004 6:52 am
#8

No one dies in PvP due to health or action loss. It is 99% all about the mind pool.


Here is why

1. You cant heal it with stims.

2. The buffs ent give are lower than docs.

3. The things that hit the mind can not be defended as well

a. stun armor is only 40%

b. poison/disease are not impacted by armor.


I would like a system that brings the mind pool in line with the other pools. All of the above need to change it make that happen.




__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
Songe
Wed Apr 28, 2004 6:59 am
#9

I agree that buffs need to be nerfed somewhat. But that's sure going to make lots of docs drop the profession or quit altogether, because let's face it, the only reason people want docs is for buffs.



------

Novice Lekku Stomper
atimes
Wed Apr 28, 2004 7:15 am
#10

Buffs are going to be addressed.


Anything that allows me to walk into the middle of10-15 10K HAM red con mobs solo and allows me to walk out alive needs to be addressed.


The devs are adamant that they do not like us soloing to the degree that we are. They are not opposed to soloing. They are opposed to soloing Krayt Dragons.


PsychoZid
Wed Apr 28, 2004 7:32 am
#11

I feel I need to clarify a thing here. Doctor's buffs are strong because as a doc we can experiment on them.


An entertainers buff appears week because he/she can expriment on it. But I belive still that the ent buff is quiet good considering that you get a 100% boost for two whole hours if a master dancer or mucican buffs you, and further more, I have yet to see a doc buff 19 people in one setting. I know it can be done as my 2nd alt is a master musican.


ososinsk
Wed Apr 28, 2004 8:47 pm
#12

Remember when EVERYone had a pet in order to engage in combat? And CH was the most popular profession? And then they nerfed CH a little to balance things out. I think they'll do the same with Doctor, and buffs. It does seem kinda unreasonable that doing just about anything requires getting buffed now.


-ososinsk


BlasterDisaster
Wed Apr 28, 2004 9:17 pm
#13

Well the problem isnt the buff. The problem is the balance in combat proffessions. They should take a look at the powerfighters not at the docs that make normal fighters to powerfighters and powerfighter to Uberfighters


If buffing will lose its profit possibilityI guess only some masochists stay doctor for curing hunting groups poison and disease and buffin the guildmembers for PVP.


Maybe then the horror scenario takes it way and we have a Army of Master TKAs /Master Rifleman muahahaha




Tiziana
Highcouncil OA
Ex-Mayor of Silverplains
Master Doctor/Pikeman
Infinity
Page 1 of 2
Previous Next