Doctor Archive
Thread: Doctors Banding Together
Escoh wrote:I can't see charging but 5K thats a little much.... The economy is already out of wack as it is..Even at 100CPU you can make stim b's at about 500 - 800cr a piece for my calucations. And most docs charge 1K - 2K on my server anyway..I would like to see inflation come waaay down. To spec of actually cost vs overhead. I will still attempt to craft the Enhances even tho i have to have another charter do itAnd will still charge but it will not be 5K for the base no use consumable buff.
Message Edited by Escoh on 04-06-2005 11:55 AM
Okay, maybe 5K is too much, but again, my point is that we SHOULD still charge people money for our service even if it doesn't cost us any credits to buff a person. You read the person's post above me (which I would like to say I agree with and am very happy that you responded) entertainers don't need any resources to provide a mind buff, yet they still charge 10K.
I would like to see inflation drop as well, but do you know how unlikely that is to happen? How can it happen? We have an economy where we have a constant influx of money all the time with very small outfulx, this equals inflation. Unless they DRAMATICALLY raise taxes, ticket costs, trainer fees, and vehicle repairs or add a lot of other places for money to be returned to the game rather than to other people, nothing else can happen but inflation. Now it is true that people can just choose to lower their prices, but it would take everyone on the server doing this which won't happen because we know that people have the money to pay higher prices since there are so few money sink holes.
Only diffence with now and after the CU is how many people are willing to pick up ND just to heal wounds for themselves? That in it's own right gives us a power curve to charge money for the service. Resources and consumables aside, we have an ability that can no longer be attained at NM....
ZeroK0ol wrote:
You guys are walking on DANGEROUS grounds.
I wouldnt advise 'tipping what you want' for the buffing service.
You will wind up like we are now about healing, in the beginning, people would come to the med center for healing wounds and health and you would do it, and they would tip you 200 creds - 1k in creds depending on their money.
This was fine. However, eventually, humans being humans, the player base realized they didnt 'need' to tip for wound healing becuase it was 'giving us experiance' go figure.
All im saying is hold off on pricing talks until we see buffs in action, but even if i dont go DR after the CU, you should set your prices.
If you dont value what you are worth, the time you spent learning the skills and the time you spend giving them out. Then no one else should either.
MyT_Chicken wrote:
Only diffence with now and after the CU is how many people are willing to pick up ND just to heal wounds for themselves? That in it's own right gives us a power curve to charge money for the service. Resources and consumables aside, we have an ability that can no longer be attained at NM....
ZeroK0ol wrote:
You guys are walking on DANGEROUS grounds.
I wouldnt advise 'tipping what you want' for the buffing service.
You will wind up like we are now about healing, in the beginning, people would come to the med center for healing wounds and health and you would do it, and they would tip you 200 creds - 1k in creds depending on their money.
This was fine. However, eventually, humans being humans, the player base realized they didnt 'need' to tip for wound healing becuase it was 'giving us experiance' go figure.
All im saying is hold off on pricing talks until we see buffs in action, but even if i dont go DR after the CU, you should set your prices.
If you dont value what you are worth, the time you spent learning the skills and the time you spend giving them out. Then no one else should either.
And thats EXACTLY what im talking about, it would be foolish to charge 'tip what you want' you will want to set your prices, granted, with the lower income of cash possibly after the CU, prices may drop, but i wouldnt go about it with out having set rates for yourself.
ZeroK0ol wrote:
And thats EXACTLY what im talking about, it would be foolish to charge 'tip what you want' you will want to set your prices, granted, with the lower income of cash possibly after the CU, prices may drop, but i wouldnt go about it with out having set rates for yourself.
Someone said the Jedi fight clubs are legal because of a problem with the FS skills. Couldn't the same logic be used with the solo groups? Why is it that a Master combat prof can get, at most, a mission at around 30-40 difficulty when they can solo 99 difficulty missions easily? (Moot question as I'm hoping that's all changed in the CU but in the current system I see the same logic applying...
MyT_Chicken wrote:
ZeroK0ol wrote:
And thats EXACTLY what im talking about, it would be foolish to charge 'tip what you want' you will want to set your prices, granted, with the lower income of cash possibly after the CU, prices may drop, but i wouldnt go about it with out having set rates for yourself.
Well as we know one reason that the economy is so jacked up is because of the "Solo-groups sploit". Why sell something for cheaper then the actuall income of a person.
MyT_Chicken wrote:
The only real problem I see with charging for buffs...or buffing period, is the devs don't want us doing it. So honestly we gotta be carefull with what we do if anything. I think if the devs see that nothing has really changed from the "Greedy crafting /buffing docs" (hypothetically speaking). They will just remove buffs period. They do not want buffs to be "The end all, be all" of the game. They want us out healing, in groups, with a purpose other than sitting at a SP getting harrassed by players.
So yeah we will have to see what happens. I'm personally gonna be out in the field doing what is fun for me, and with the exception of raids or hunts, you won't see me forming up a line.
Interesting how, in the past, many of us have used the term "being forced to play a certain way by the devs," and the response has usually been a version of "you're not being forced to do anything..." Doesn't it sound like the devs are forcing us to play the profession strictly by how they interpret it to be?
I say if a player wants to sit in a starport and make a buff using his skill, then let him, especially the masters. Master Doctor doesn't need the XP, and if they're BE they may have a sufficient money making side business so that they don't need the loot from combat. So why is it a sin if they're able to make a buck or two buffing if players are willing to pay for it?
Hard to not get steamed when one hears comments like this. "gotta be careful! The devs may get mad at us and punish us if we don't play the game the way they envisioned!"
Not meant to be a flame or sarcastic, just a legitimate concern...
TarMangani wrote:
Someone said the Jedi fight clubs are legal because of a problem with the FS skills. Couldn't the same logic be used with the solo groups? Why is it that a Master combat prof can get, at most, a mission at around 30-40 difficulty when they can solo 99 difficulty missions easily? (Moot question as I'm hoping that's all changed in the CU but in the current system I see the same logic applying...
MyT_Chicken wrote:
ZeroK0ol wrote:
And thats EXACTLY what im talking about, it would be foolish to charge 'tip what you want' you will want to set your prices, granted, with the lower income of cash possibly after the CU, prices may drop, but i wouldnt go about it with out having set rates for yourself.
Well as we know one reason that the economy is so jacked up is because of the "Solo-groups sploit". Why sell something for cheaper then the actuall income of a person.
Fight clubs don't have money? I don't know I think it was stupid of SOE to "support" them in the first place. but thats beside the point.
MyT_Chicken wrote:
TarMangani wrote:
Someone said the Jedi fight clubs are legal because of a problem with the FS skills. Couldn't the same logic be used with the solo groups? Why is it that a Master combat prof can get, at most, a mission at around 30-40 difficulty when they can solo 99 difficulty missions easily? (Moot question as I'm hoping that's all changed in the CU but in the current system I see the same logic applying...
MyT_Chicken wrote:
ZeroK0ol wrote:
And thats EXACTLY what im talking about, it would be foolish to charge 'tip what you want' you will want to set your prices, granted, with the lower income of cash possibly after the CU, prices may drop, but i wouldnt go about it with out having set rates for yourself.
Well as we know one reason that the economy is so jacked up is because of the "Solo-groups sploit". Why sell something for cheaper then the actuall income of a person.
Fight clubs don't have money? I don't know I think it was stupid of SOE to "support" them in the first place. but thats beside the point.
The money is a good point, and I agree with you I think to support the fight club exploit is odd also...
TarMangani wrote:
MyT_Chicken wrote:
TarMangani wrote:
Someone said the Jedi fight clubs are legal because of a problem with the FS skills. Couldn't the same logic be used with the solo groups? Why is it that a Master combat prof can get, at most, a mission at around 30-40 difficulty when they can solo 99 difficulty missions easily? (Moot question as I'm hoping that's all changed in the CU but in the current system I see the same logic applying...
MyT_Chicken wrote:
ZeroK0ol wrote:
And thats EXACTLY what im talking about, it would be foolish to charge 'tip what you want' you will want to set your prices, granted, with the lower income of cash possibly after the CU, prices may drop, but i wouldnt go about it with out having set rates for yourself.
Well as we know one reason that the economy is so jacked up is because of the "Solo-groups sploit". Why sell something for cheaper then the actuall income of a person.
Fight clubs don't have money? I don't know I think it was stupid of SOE to "support" them in the first place. but thats beside the point.
The money is a good point, and I agree with you I think to support the fight club exploit is odd also...
Ryka_gorath wrote:
Charge to buff? We dont know how it will work- plus the whole point of all this is to get us out of the starports IMO. Instead of sitting around and charging people to BUFF them for like whatever time....why not be a Doc for hire....go out in the field with them... charge X based on difficulty or just a flat rate of X to go along. This would intail full services a salary for a doc to go on trips.... you go along you help them out you buff them up you revive... maybe even banding together with the CMs to go on trips together... ranged healing and buffers ....
They are making this so we dont have to craft---- why not let BEs craft---take up a combat profession for protectiong for yourself---and be a Doctor for the combat professions in the feild? I know back in the day this is what i used to do....geo cave, rancor hunts....
Actually been going to the DWB lately(takes the above mentioned CM/Doctor duo to really not have a panic over healing)---Grouping up healing and supporting the combat is fun stuff.
Just my thoughts....
Good luck with that, never, and i mean never, in any of my MMoRPG games ive played has anyone ever paid to bring a healer along. wanna know why? Theres always someone out there that will do it for free.
which is why you should charge per buff, its a dr skill set. Use modifiers if you want, but who cares? charge something nominal because you WONT get money for heals, it just wont happen.
they will figure. 'i can use stim b's who needs a medic anyways'
you may get to charge per rez.... how often do you think you will get re invited back in to a group if you say 'yup, you died.... thats 20k'
yeah right. Charge per buff, who said anything about starports? go out in a group of 8, say 'i charge 3k or 5k per buff, when your buff runs out, let me know and we can rebuff'
And in response to those who think that we should not charge for buffs after the CURB because it costs us nothing:
Why do I have to keep bringing this up and all the people who disagree with charging for buffs do not answer it?
IF DOCTORS SHOLD NOT CHARGE PEOPLE FOR THEIR BUFFS, WHY SHOULD ENTERTAINERS CHARGE PEOPLE FOR THEIR SERVICES, OR RANGERS CHARGE PEOPLE FOR TRACKING OR GATHERING FREE RESOURCES? BY THE SAME MERIT, WHY SHOULD CREATURE HANDLERS BE CHARGHING PEOPLE FOR CREATURES THAT IT COST THEM NOTHING TO TRAIN AND TAME? WHY IS IT ALRIGHT TO SELL VETERAN REWARDS WHEN THEY COST YOU NOTHING TO GET?
When you can answer those questions, then you have a logical argument as to why doctors should not charge for their buffs. All these professions stand on the same footing, we have services that we can provide to people (after the CURB it will cost nothing to perform) that people want. Why, and you must answer this to make any coherent sense at all in support of not charging for buffs, why should one of these support classes with skills that cost the player nothing not charge the people they help while it is acceptable for the rest of the classes to charge people? If you cannot answer that question, you lose right there. It becomes hypocrisy, and I will be ****ed if I yield in a debate to someone being a hypocrite.
Message Edited by JediGias on 04-06-2005 07:25 PM
Message Edited by JediGias on 04-06-2005 07:26 PM
SinfulDoom wrote:I love the current dependency in the game. I think its great that we all have to work together to perform even some of the most simpliest tasks. If the day comes that the commerce is removed from the game it will loose all luster and become another shoot em up kill em dead video game. The way I see it, in RL if you want to go on a trip you have to go to the gas station to put gas in the car or you can just look at postcards from home.
/applaud
well said
Message Edited by JediGias on 04-06-2005 07:51 PM
Message Edited by JediGias on 04-06-2005 07:51 PM